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Upcoming Skill Changes(Pt. 5); Rogue, Shadow Runner, and Assassin


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#126 Lyia

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Posted 04 August 2014 - 10:51 AM

As already was suggested, it would be cool if rogues could really fool enemies with a doppelganger ^^. Also, hope they dont nerf any class, weird talking about balancing the game when we got stuff as Carus Xmas Hearts or High Ranks 25-25 only few can get around :hmm: .

 


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#127 sonemere

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Posted 16 August 2014 - 10:16 PM

the sr single target skills need to be bow ground aoes that do physical damage. for instance ...Piercing Arrow, Deadly Strike, and Paralyzed Nerves should be phys damaging aoes that apply their effects from the ground. within a certain range. use bow to curse ground area.


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#128 Plato

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Posted 25 August 2014 - 07:28 PM

two some suggestion about stealth and Deadly Cry

 

when a rouge/sin/sr in stealth and is detected, he should be able to be stunned and attacked by skills.

 

Down time of Deadly cry is 60 and its duration is 40 sec, so there is 20 sec waiting time to recaster.

 

As we all know there are so many sins in this game, this skill is like no down time at all.

 

and also i dont see sin has any penalty of buffs, zerk has def penalty, ranger has def and movement penalty,even sr has movement penalty .

 

deve should do something to give sin a little changes

 


Edited by Plato, 25 August 2014 - 08:52 PM.

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#129 YUMIR5

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Posted 01 October 2014 - 10:43 PM

Make the explosive arrow continous dmg to 700+ when max out skill and dna, also half the duration.
Dmg target 254every 2sec is useless.
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#130 Avaloon

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Posted 27 January 2015 - 11:31 PM

Make the explosive arrow continous dmg to 700+ when max out skill and dna, also half the duration.
Dmg target 254every 2sec is useless.

 

No!

 

And nerf Assassins Stun % Chance! 18 sec Stun is to many in PvP!


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