okay in case people are too lazy to click on a link to see what's listed there + since i'm super bored and feel like wasting some time
here is a brief summary of what i think is most important & easy to do*:
*mainly based on Lithis ideas, i just agree on alot aaand i kinda skipped the domi part.
Soul Hunter/Defi Stuff:
Attack of Curse: Increase it's damage.
Explanation: Attack of Curse as it is now deals only 4 damagepoints on lvl 1, 31 on lvl 10. For example Bloody Arrow lvl 1 already deals 23 dmg.
I know Attack of Curse has a rather short CD, but still the damage is a joke so please increase it proportionally.
Invisibility: Remove the Strenghtened DNA for Invisibility, add it to the skill itself.
Explanation: No one has 10 dna points to increase that buff anyway. Evasion is kind of usefull if you have enough of it, but then again not so much.
So i think it woulld be okay to increase the % rate, removing the DNA. It would make the skill worth taking.
+ Soul Shield/Blessing of Wind: Combine them & slightly increase the defense.
Explanation: The amount of defense you get from Soul Shield is ridiculously low. Blessing of the wind is also not the hottest thing out there.
By combining both it would make the skill semi-worth taking. Defense-wise make it like that Templar defense buff.
Lithifying Terror: Increase it's range.
Explanation: To make it usefull again. As it is currently, you have to be super lucky to be able cast it on someone with its low range/long casttime. Maybe lower it's duration a little bit.
Curse Mastery: Increase it's %.
Explanation: 10% is not enough imo, all the other passive mastery buffs (Tempest, Forsaker etc) give at least 18-20% at max level.
Vampiric Touch: Remove VT AoE DNA, add it to the skill itself & Remove/Change the skill animation for Vampiric Touch.
Explanation: 30 DNA points are needed to make this (important) skill - our only heal - usefull. Keep in mind dear non Soul Huter folks it still will be able to fail and it requires enemys,
and its affected by their curse resistances. So making it aoe would at least spare us 10 dna points, points that free player desperately need.
- With its DNA its supposed to be instant, but its not due to the cast animation. This is more of a bug report than a suggestion.
Binding Soul: Move it to Soul Hunter tree & Give it the ability to reduce curse resist for a set duration.
Explanation: So domis could have it also. The added reduction of curse resist would be a great addition to it, maybe make it like 10 seconds so it would be like the weapon debuff.