Posted 01 July 2014 - 07:26 AM
Posted 01 July 2014 - 07:43 AM
Posted 01 July 2014 - 08:48 PM
still need to make vamp touch a damage leech buff so dominators dont have to invest 30 points into one skills dna ffs. make bloody arrow vamp touch aoe replacement. if all attacks leech life, vamp touch as an attack isnt necessary.
Edited by sonemere, 01 July 2014 - 08:50 PM.
Posted 02 July 2014 - 01:31 AM
still need to make vamp touch a damage leech buff so dominators dont have to invest 30 points into one skills dna ffs. make bloody arrow vamp touch aoe replacement. if all attacks leech life, vamp touch as an attack isnt necessary.
It shouldn't really be a damage leech for defis, don't see how it could work for domis unless it's based on a % of damage dealt which can be reasonable since they're single target.
But just imagine if all aoes leeched like Blood Storm and Deadly Fog, you could theoretically plant an aoe, run away and heal while escaping as people run through.
I agree though, there needs to be less DNA investment in this skill period, it takes too much for it to be good :/ 10 DNA should be enough of an investment for both classes as an attack skill, not the absurd amount it is.
Posted 02 July 2014 - 07:25 AM
Give Defilers instant hush, yes I just said that.
Posted 02 July 2014 - 07:28 AM
Posted 02 July 2014 - 12:14 PM
I demand instant Shadow Binding
Posted 02 July 2014 - 04:27 PM
Posted 02 July 2014 - 10:36 PM
In all honesty, Vampiric touch should be AoE on the skill itself not by 2nd class DNA, it's a total waste of DNA pts having to invest 30 DNA pts into one skill for it to be decent.
Also swift vampiric touch DNA should be instant at lvl 5 like other skills in my opinion.
There's my 2 cents on soul hunter skills.
Boob Squeeze.
It should be instant cast, and the aoe on DNA, that probably works the best for it. I mean think of it as Fire Rain, except without the skill point investment necessary for it to cap out.
Posted 10 July 2014 - 06:58 AM
a little idea for the domi. atm the stats from player havent a affect on pets. why dont change thate? atm a domi just need to put resis and con/hp. all other are ''useless''. wouldnt it be a way if we say all stats have a forumla to pimp the pets?
Posted 10 July 2014 - 07:47 AM
Posted 10 July 2014 - 07:53 AM
Posted 10 July 2014 - 09:42 AM
Would be interesting. I think even better would be for all the stats to influence the pets at a certain percent. And each point you out into the pet increases that percentage. So let's say a lenny at lvl 1 would only be 15% of your stats, while at level 10 would be a beastly 150% or even better would be to swap those dna that make pets instant cast into being boosts for the pet. So let's say normal lenny without dna goes from 7% of your stats to 70 at lvl 10 and then the dna adds from 5-50
with this it will really hard to lvl. imagin a lvl60 domi with pets that just have 7% of the player stats. that really usless. bud i agreee that we need a formula.
Posted 10 July 2014 - 07:53 PM
Posted 13 July 2014 - 05:05 AM
Holy crap I just realized the math (or was it philosophy?) thing went on and I missed all the fun. Darn.
Posted 14 July 2014 - 02:07 AM
Now I'm imagining my Domi pets with my Char's stats...hmm
I love it, let's do that.
Ya pets with 20k+ HP, no just no.
Posted 19 July 2014 - 05:20 AM
Move Attack of Curse to domi's tree, make it high damage and stun 100% with 40-50 secs cd.
Make Relapse Wound a AOE fear xD
Posted 22 July 2014 - 09:55 PM
Move Attack of Curse to domi's tree, make it high damage and stun 100% with 40-50 secs cd.
Make Relapse Wound a AOE fear xD
just NOO
rather redo Fury (pve/pvp) and move it back to SH tree
Edited by ThreeTimes6, 22 July 2014 - 09:56 PM.
Posted 22 July 2014 - 11:14 PM
just NOO
rather redo Fury (pve/pvp) and move it back to SH tree
Fury off of totems was pretty fun ngl
And relapse wound is so strong right now, it doesn't need a negative change.
Posted 23 July 2014 - 12:13 AM
Make a new summon look when they level up : http://forums.warppo...ons-suggestion/
Posted 23 July 2014 - 11:56 AM
somehow I fear they'll -_- up the domis again, like they did in the past - if it happens I'll turn back to solo-playing to be able to weep unheard - so gravity devs, DARE U TO MAKE DOMIS USELESS AGAIN
Posted 23 July 2014 - 12:55 PM
pfft domi resist build is too op
nerf domi now
Posted 25 July 2014 - 04:28 PM
Curse Mastery: Increase it's %.
Explanation: 10% is not enough imo, all the other passive mastery buffs (Tempest, Forsaker etc) give at least 18-20% at max level.
agree with all u sai but this been feked for years.
fix be jolly good.
Posted 26 July 2014 - 06:47 AM
Suggestions :
Str. Summoned Monsters : Combine them and make buff 150phy/300magic dmgs at level 10 (Make it passive, we already lose too much time casting all the summons).
Summ. Monster Heal : AOE heal to all familiars (too slow cast it on every pet, pretty useless now).
Binding Soul : Move to soul hunter (both domi/defi need this).
Mana absorption : S1 Skill --> Make it new level 80/90 skill for domi, dominator is a debuff class, should have something like this.
Attack of Curse : Move to Dominator, make it an AOE that damage and decrease speed.
Lithifying Fog : Why domi have this? It isn't a support class. Remove it or give it to radiant.
Soul Shield : Make it a ve shield, it would be a nice combo skill with mana absorption and the name is perfect.
Bloody Arrow : Make it 1sec cd.
Vampiric Touch : Make it ista cast, and remove the DNA.
Edited by Kazara, 28 July 2014 - 03:43 AM.
Posted 27 November 2014 - 09:47 AM
New skills for Domi:
Mana Barrier / Contract with Ennon / Ennon Trust / Ennon Promise > Pets will suffer 20% less damage from any sources at the cost of Domi mana pool;
Hollow Promise / Contract with Kazara / Kazara Trust / Kazara Promise > 20% fo the damage done on Domy will be reflected to his pets;
Desperate Resolution / Desperate Will / Blood and Bone / Nastech bla bla bla > if Domy health drop to 30% pets will grow in size, hit faster and crit often..
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