Still NO.
Patch v. 509/510! Storage & Drop System Update~
#76
Posted 27 June 2014 - 04:52 PM
#77
Posted 27 June 2014 - 05:26 PM
You could attempt to log in and find out yurself~
#78
Posted 27 June 2014 - 05:40 PM
You can now organize your storage, how you want it!
It will be possible to drag items between slots within the currently displayed page to reorganize that page's contents, and at no Zulie cost to the user. Moving items between tabs and pages will be left to the player to move the item from storage to their inventory, navigate to the new tab and page, and redeposit the item. While this may incur a cost to the user, it removes any ambiguity of which tab and page the item is now located in. The 'No Fee Storage Coupon' can be used to facilitate reorganization of storage without incurring costs per transaction.
I have OCD and i find this very convenient.
Drop System Update
Multiple Drops per monster!
We have updated the drop table so that each monster will have unique and independent drop tiers from now on. This new design will not only allow us to better control what drops, but it also increases the potential for farming!
How it works: Monster is defeated > Drop Roll begins
Let's say, the monster has:
1. 60% chance for zulie to drop
2. 75% chance for a "common" drop
3. 30% chance for an "uncommon" drop
4. 15% chance for a "rare" drop
5. 5% chance for an "epic" drop
6. 1% chance for a "legendary" drop- Is this new?
The first thing, you may have noticed, is we're bringing back zulie drops!-WHAT!? When did Zulie disabled in mosnter's drop?
The next thing you may be thinking is, it's the same as before. Oh, but it isn't! This is different from what we used to have, because each drop tier is now its own unique drop roll and chance, instead of lumping it all in to one attempt. You may get a drop from each category, just a couple or maybe just one if you're running a bit of a bad luck streak. Also, we've gained a bit more control over the drop quantity as well, and will be working to reintroduce something more closely similar to the old style of Stockpile, for those who remember how it worked, back in to game play with some extra enhancements of our own!
Common Drops: Zone related drops and various common and fairly useful materials for both crafting and NPC trash selling, as well as helping you recover from battle.
Uncommon Drops: Monster related drops, mostly common crafting materials related to the level range of the monster and area/planet you're on.
Rare Drops: Rare monster related drops and uncommon crafting materials.
Very Rare Drops: Generally blue equipment, both armor and weapons which will vary based on the type of monster class you've defeated, just like before.
Epic Drops: Typically, these are those purple weapons you find.
Legendary Drops: A step up from the Epic rarity, we've placed most accessories within this tier, along with some of the higher impacting materials that are involved with Gem Crafting or Refining.
Now mentioned before, was that we have new stats that will help influence specific tiers, but we'll be waiting on releasing those for a future update, when we finish the Gem expansion planned for July. The Gem expansion will provide us a means to offer new gems, with some of the latest new stat types, such as piercing defense, and help you customize your character and build further and to become more powerful!- Nice! Can't wait to try it.
#79
Posted 27 June 2014 - 06:27 PM
@PalDube
Zully drops were taken off the monster drop table some long many months ago. I forget exactly when but it was due to there being not "outlet / sink" for zully to escape at the same rate it was being generated. Causing it to "flood" and stockpile, statically increasing prices of items.
#80
Posted 27 June 2014 - 07:30 PM
#81
Posted 27 June 2014 - 07:31 PM
Good morning allz
i see there shaz say few hour nice so this weekend the dor for New sistem drop will be open
Still can't wait to see it
Edited by SoLoPK, 27 June 2014 - 07:31 PM.
#82
Posted 27 June 2014 - 07:34 PM
It's almost midnight there now, think they will go to bed first.
#83
Posted 27 June 2014 - 07:36 PM
#84
Posted 27 June 2014 - 07:37 PM
Another update guys and gals of ROSE. I spoke again with the back-end team and they are still working on fixing some big bugs with the latest update.
I wouldn't be surprised if it took them just a few more hours. If it's late, I recommend you take a nap or go to sleep.
As usual, announcements will be made once the servers are up and running.
Also, the new drop table is pretty neat I spawned butterflies in Junon and players killed them but half of them dropped zulie. It was super cool.
#85
Posted 27 June 2014 - 07:39 PM
like how many hours?
#86
Posted 27 June 2014 - 07:43 PM
Another update guys and gals of ROSE. I spoke again with the back-end team and they are still working on fixing some big bugs with the latest update.
I wouldn't be surprised if it took them just a few more hours. If it's late, I recommend you take a nap or go to sleep.
As usual, announcements will be made once the servers are up and running.
Also, the new drop table is pretty neat I spawned butterflies in Junon and players killed them but half of them dropped zulie. It was super cool.
now i will sit like this :
Wen i see green color i will just press PLAY with turbo speed hihihihi
#87
Posted 27 June 2014 - 07:47 PM
Oh I see, that's why its taking a long time, coz its the back-end team who's working on it. It should be the front-start team XD
#88
Posted 27 June 2014 - 08:50 PM
cannot wait im feel so tired.... wait
#89
Posted 27 June 2014 - 09:47 PM
Thxbai
#90
Posted 27 June 2014 - 10:17 PM
just a quick question to everyone in concern, am wondering if the epic drop still drops from specific monster like the kings and other monster who usually drops the epic or now other nomal mobs can drop them also? anyone can answer?
#91
Posted 27 June 2014 - 10:37 PM
Morning everyone
Just read whats been going on overnight - so sry that my hope that they'd get back up and running, like has happened so many times in the past just after me going to bed, didn't happen
I guess that the guys trying to sort things out have either gone or will be going to bed soon to catch up on their sleep that they haven't had due to these problems - over 24 hours without sleep can be a killer
Hopefully we get online sometime over the weekend so we can run riot trying things out
In the meantime I'm off over to RO2 on my lil lvl 10 swordsman
Will be keeping an eye on when the channels come up - cya later everyone
#92
Posted 27 June 2014 - 10:54 PM
Awesome updates indeed.
#93
Posted 27 June 2014 - 10:56 PM
well there now is FUll red bullet something will be happening
Edited by SoLoPK, 27 June 2014 - 11:09 PM.
#94
Posted 27 June 2014 - 10:57 PM
facebook sayed 11 min ago we are getting close to put server up
#95
Posted 27 June 2014 - 10:59 PM
facebook sayed 11 min ago we are getting close to put server up
wew rlly??? let's me check it too :O:OOOO
#96
Posted 27 June 2014 - 11:11 PM
See this http://forums.warppo...-7#entry1828259
but they must've had a problem again as now the login is unavailable too
#97
Posted 27 June 2014 - 11:23 PM
Maybe dispite all this waiting ill just pull and all nighter til work in the am. Then rush back to play after!!!!
#98
Posted 27 June 2014 - 11:24 PM
We had to shut the servers down for a quick fix!
Sorry about that guys and gals!
#99
Posted 27 June 2014 - 11:25 PM
for how long it will take shaz?thanks
#100
Posted 27 June 2014 - 11:28 PM
Maybe dispite all this waiting ill just pull and all nighter til work in the am. Then rush back to play after!!!!
I'm all ready to play for the weekend
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