Magician Night Cap [1]
Adds 50% more damage to all bolts.
Adds a 5% chance while attacking to cast Spell Fist based on the selected Hindsight Spell.
This chance is increased by 1% for every upgrade.
(Note: Will not work is no Hindsight Spell is selected or if Fire Bolt, Lightning Bolt, or Cold Bolt are not selected)
MDEF +10
If upgraded to +7 or higher, increases Spell Fist damage by 25%
If upgraded to +9 or higher, ASPD +5
Defense: 25
Required Level: 100
Job: Sorcerer
Ordinary Black Magician Hat [1]
Increases Crimson Rock, Jack Frost, Earth Strain, and Chain Lightning damage by 5%
Magical attacks bypass the defense of normal monsters by 10%
Each upgrade increases magic defense bypass by an additional 2%
Reduces fixed casting time of all skills by 5% for every refine on the headgear, til an upgrade of +10.
If upgraded to +7 or higher, increases Crimson Rock, Jack Frost, Earth Strain, and Chain Lightning damage by an additional 5%
If upgraded to +9 or higher, increases MATK by 5%
Defense: 25
Required Level: 100
Job: Warlock
Night Sparrow Hat [1]
Reduces fixed casting time of all skills by 5% for each level of Voice Lessons learned
If upgraded to +7 or higher, increases Severe Rainstorm damage by 25%
If upgraded to +9 or higher, reduces the SP cost of Severe Rainstorm by 50%
Defense: 15
Required Level: 100
Job: Wanderer
Shrine Maiden Hat [1]
Increases the damage of Magnus Exorcismus by 30%.
Increases the damage of Magnus Exorcismus by an additional 5% for every 2 refines on the headgear.
If upgraded to +7, there is a 5% chance of autocasting the learned level of heal when taking physical or magical damage.
If upgraded to +9, reduces Magnus Exorcismus fixed cast time by 0.5 second.
Defense: 35
Required Level: 100
Job: Arch Bishop
Autumn Headband [1]
Increases Fire Trap and Ice Trap damage by 50%.
Increases the damage of Bomb Cluster by 5% for every refine on the headgear, til an upgrade of +10.
If upgraded to +7 or higher, increases ATK by 5 for every 5 base INT.
If upgraded to +9 or higher, increases Fire Trap, Ice Trap, & Bomb Cluster damage by an additional 25%.
Defense: 10
Required Level: 100
Job: Ranger
Very Normal Hat [1]
MATK +10%
Increases Shadow Spell damage by 10% for every refine on the headgear, til an upgrade of +10
If upgraded to +7 or higher, increases MATK by 5 per base INT 5.
If upgraded to +9 or higher, +2 ASPD, +4 ASPD if user has 120 base INT
Defense: 10
Required Level: 100
Job: Shadow Chaser
Harvester Hat [1]
Adds a chance to drop Blood Sucker Seed and Explosive Mushroom Spore when killing monsters (1%)
If upgraded to +7 or higher, adds a small chance to drop Thorn Seed when killing monsters (0.5%)
If upgraded to +9 or higher, increases the damage done by Cart Cannon skill by 25%.
Defense: 10
Required Level: 100
Job: Geneticist
Ascendant Crown [1]
ATK +30, MATK +30, If user is 50 Job increase ATK and MATK by 20.
HIT, FLEE, CRIT, MDEF +10
Perfect Dodge +10
Variable Cast Time -20%
Reduce 5% damage from Neutral Property
If upgraded to +7 or higher, MHP +15%, MSP +15%
If upgraded to +9 or higher, All Stats +10, ASPD +5
Defense: 20
Required Level: 100
Job: Expanded Super Novice
Dead Man Bandana [1]
Increases CRI +2 per refine
Increases ASPD +1 per refine
When physically attacking, has a 1% chance to autocast highest level learned Estun on the target.
When being physically attacked, has a 1% chance to autocast highest level learned Kaupe on the wearer.
If upgraded to +7 or higher, MATK +20, increases casting rate of Estun & Kaupe (4%)
If upgraded to +9 or higher, reduce variable cast time by 20%, increases casting rate of Estun & Kaupe (5%)
Defense: 15
Required Level: 50
Job: Soul Linker
Lyrica Hat [1]
Reduces fixed casting time of all skills by 5% for each level of Voice Lessons learned
If upgraded to +7 or higher, increases Severe Rainstorm damage by 25%
If upgraded to +9 or higher, reduces the SP cost of Severe Rainstorm by 50%
Defense: 10
Required Level: 100
Job: Maestro
Divine Guard Hat [1]
Increases damage received from all sources by 5% (-1% per upgrade level)
increases damage done by Grand Cross by 5% for every 5 base INT.
If upgraded to +7 or higher, when physically attacked, has 1% to active Heal Lv5 on yourself (or highest level learned Heal)
If upgraded to +9 or higher, increase Genesis Ray damage by 25%
Defense: 10
Required Level: 100
Job: Royal Guard
Focus Beret [1]
When Dragon Combo is used after Raging Trifecta Blow, autocast Fallen Empire Lv1 (or highest level learned) at 10% per refine.
Increases ASPD +1 per 4 refines
If upgraded to +7, increases the chance of Raging Trifecta Blow by 30%
If upgraded to +9 or higher, increase Fallen Empire damage by 30%
Defense: 10
Required Level: 100
Job: Sura
Sea Captain Hat [1]
Axe Tornado and Axe Boomerange damage increase by 20%
If upgraded to +7 or higher, increase damage of Axe Tornado by 1% for every level of Weaponry Research learned
If upgraded to +9 or higher, increase damage of Axe Tornado by 1% for every level of Axe Mastery learned
Defense: 20
Required Level: 100
Job: Mechanic
Black Ribbon [1]
Increases ATK by 1 for every 5 base AGI
Increase Sonic Wave, Wind Cutter, & Bowling Bash damage by 5% per refine on the headgear, til an upgrade of +10
If upgraded to +7 or higher, increases ATK +2 per base 5 AGI (Replaces first effect)
If upgraded to +9 or higher, increases the damage of Ignition Break by 30%
Defense: 10
Required Level: 100
Job: Rune Knight
Oni Horns [1]
Increase the damage of Counter Slash by 15% for each level of Weapon Blocking learned
If upgraded to +7 or higher, ATK +20, HIT +5
If upgraded to +9, when physically attacking, autocast Counter Slash Lv1 (or highest level learned) with a 10% chance
Defense: 10
Required Level: 100
Job: Guillotine Cross