Lyrica Hat (also please make nightsparrow identical)
ATK +10%, MATK +10%.
Reduces the cost of [Severe Rainstorm] by 40 and [Reverberation] by 20.
If refined +7 or higher and AGI greater than or equal to 90, ATK +30.
If refined +9 or higher and AGI greater than or equal to 110, ATK +50.
If refined +7 or higher and INT greater than or equal to 90, MATK +30.
If refined +9 or higher and INT greater than or equal to 110, MATK +50.
If refined +9 or higher, increases the damage of [Reverberation] by 50% and [Metallic Sound] by 100%.
Notes:
The performer class has a lot of skills based on both attack and magic attack. Rather than boost those skills by a percent, simply raising ATK and MATK will boost all of the skills. Including Severe Rainstorm. Actually, including Arrow Vulcan, even. Etc. Performers can already equip 2 sound amps and dex time boots if they want instant cast everything-- there is no need for this hat to do anything to cast time. The stats I listed above both ensure that only a PVM build (such as DEX/AGI for SR) will get the large ATK benefit.
Uncommon builds
* Auto attack with berserk guitar or swing dance - NEEDS the ATK/MATK boosts to do decent damage with autocasted CD in Mouth, and per-hit swings.
* Reverberation spammer: Such a build can sit in magic strings and spam reverb; needs high AGI and lots of ATK+MATK. A Maestro supporting party with soul link is self-stringed and can reverb monsters while performing!
* Metallic Sound: Maestro NEEEDS more MATK. 100 MATK and +% damage will make Metallic 1-shot mid-high TI monsters! This is quite fair! You can metallic while performing songs/dances! Very helpful for protecting priestsand such from stray monsters plus self-protection.
* Pure SR PVM build: A pure SR PVM performer has lots of AGI/DEX, so they will meet the ATK buff requirements!
Revision to promote +12 upgrade and 120 stats
Lyrica Hat [1] & Nightsparrow Cap [1]
Physical and magical damage +5%.
Reduces the cost of [Severe Rainstorm] and [Reverberation] by 30.
If refined +7 or higher, For every base 30 AGI, ATK +5%
If refined +7 or higher, For every base 30 INT, MATK +5%
For every 3 refine, ATK and MATK + 20.
If refined +9 or higher, increases the damage of [Reverberation] by 50% and [Metallic Sound] by 100%.
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+12 Headgear & 120 INT / 120 AGI : +25% ATK, +25% MATK, +80 ATK, +80 MATK, roughly 150% Reverb damage, 120% Metallic Damage (starting from 2 amplifiers).
+12 Headgear & 90 INT / 90 AGI : +20% ATK, +20% MATK, +80 ATK, +80 MATK, roughly 150% Reverb damage, 120% Metallic Damage (starting from 2 amplifiers).
+9 Headgear & 90 INT / 90 AGI : +20% ATK, +20% MATK, +60 ATK, +60 MATK, roughly 150% Reverb damage, 120% Metallic Damage (starting from 2 amplifiers).
+7 Headgear & 90 INT / 90 AGI : +20% ATK, +20% MATK, +40 ATK, +40 MATK
+6 Headgear & 90 INT / 90 AGI : +5% ATK, +5% MATK, +40 ATK, +40 MATK
+4 Headgear & 90 INT / 90 AGI : +5% ATK, +5% MATK, +20 ATK, +20 MATK
+9 Headgear & 1 INT / 1 AGI : +5% ATK, +5% MATK, +60 ATK, +60 MATK, roughly 150% Reverb damage, 120% Metallic Damage (starting from 2 amplifiers).
Basically you need a PVM build and a high upgrade to get the full power out of the hat. Would be a massive boost to Severe Rainstorm, Metallic Sound, Great Echo, Reverberation, Arrow Vulcan, and the like. Boosting non-SR skills is a super good idea, because it gives performers something to do while they perform with an instrument or whip (with voice lessons 5+, you can use any of the 3rd job musical damage skills while singing/dancing).
Edited by Jaye, 21 July 2014 - 09:32 AM.