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About the zeny & items of SEA players


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#101 Jgatch

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Posted 08 October 2014 - 05:12 AM

About your No.3 point.

Well I disagree with it. You don't understand the economy & the gap beween Odin & Vanir.

Example: A guy come from a poor country with all his heritage is different with a guy come from a come from a rich country with all his heritage even they both called rich people in their own country.

Same here as Odin, people sell stuffs in AH with average price beween 5000-10000 zeny. But in SEA, same item but it price is more higher multi times.

As you said you invess same amount of time (few days) and got 10k in Odin and 100k in Vanir. Then with 10k from Odin what can you buy if your server is going down and you being transfer to Vanir? And with 100k in Vanir what you can buy from Odin AH? Well just think about it.

 

I do understand the gap between these server. What i am saying is people should work harder in order to adapt to the new economy. Let SEA people adjust to NA. 

I started SEA with nothing. no friends no KP. Just pure quest,grind n sell. I never used AH until ML1.. before ML1 i can afford to buy ingredients for Menace and Djoser. Why? because i work hard. 


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#102 Aceeeeeeeeee

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Posted 08 October 2014 - 05:20 AM

Regardless of decision, both Odin and SEA will try to advantage this merge. Correct me if I'm wrong but Odin players are trying to merge their SEA accounts with zennies in it. Easy money!  :heh:

 

Warpportal really needs to think outside of the box if they can. IMHO Transferring everything from merge is not the absolute decision.


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#103 Nereida

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Posted 08 October 2014 - 05:40 AM

There's something that has been bothering me for a while... and it's the international server being refered to as "NA".

Spoiler


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#104 aoi911

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Posted 08 October 2014 - 06:49 AM

I do understand the gap between these server. What i am saying is people should work harder in order to adapt to the new economy. Let SEA people adjust to NA. 

I started SEA with nothing. no friends no KP. Just pure quest,grind n sell. I never used AH until ML1.. before ML1 i can afford to buy ingredients for Menace and Djoser. Why? because i work hard. 

 

He's just enjoyed the inflated things -_-


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#105 Telovi

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Posted 08 October 2014 - 07:04 AM

I'll be damned if people don't catch my drift yet after 9 posts in this thread. Do I need to show my horns and tail?

 

 

 

He's just enjoyed the inflated things -_-

 

 

That makes me and him. Questioning that is like questing why still RO2? To each their own.


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#106 ZeroTigress

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Posted 08 October 2014 - 09:02 AM

No, it's was easy for some people to make millions of zeny. I'm guessing you forgot macroing here is allowed and people used it during the letter events to farm stacks of infinium and coins which they could sell.


So basically it's the CMs that are the reason why people have been able to generate so much zeny on this server.
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#107 StormHaven

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Posted 08 October 2014 - 09:38 AM

So basically it's the CMs that are the reason why people have been able to generate so much zeny on this server.

 

Yes and no. Being able to macro farm always people to constantly farm beyond what a someone not macroing can do. This combined with Events that provide tradeable items that sell for a high price and high demand, and regular drops from Dayr lets people gain insane amounts of zeny for little to no effort.


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#108 Heimdallr

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Posted 08 October 2014 - 10:22 AM

Minor correction, there isn't a selling of account information to us, it is a professional courtesy to take the effort to adopt the players that no longer would have a home to play on.  It is being done for the benefit of the players not for AsiaSoft's monetary benefit.  They are being good guys in this by taking the effort to make sure those players have a place to go, I don't want the idea of some sort of business or greed to sully that good deed.


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#109 Vau

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Posted 08 October 2014 - 12:47 PM

There's something that has been bothering me for a while... and it's the international server being refered to as "NA".

Spoiler

I refer to NA to the location of the server, not actually which countries are able to play RO2. Fixed.

 

Minor correction, there isn't a selling of account information to us, it is a professional courtesy to take the effort to adopt the players that no longer would have a home to play on.  It is being done for the benefit of the players not for AsiaSoft's monetary benefit.  They are being good guys in this by taking the effort to make sure those players have a place to go, I don't want the idea of some sort of business or greed to sully that good deed.

 

I've been discussing with guildies why the KP rate on other servers like SEA or Taiwan are so high, and we ended concluding that the publisher companies are the ones messing all the stuff, having less or non rules against botting or non active GM's around to stop all the illegal stuff.

 

Ex: Taiwan server KP rate is 1:300

 

On  Taiwan server, botters just simply put the bot to do literally everything and teleport in 1sec to npc all the stuff and they do it 24/7. This is just a real example of how to destroy a game economy.

 

What i've seen on other games which they literally can't stop botters as they want, but to minimize all this "money around" the game is putting NPC's to sell stuff for players, like the Casino NPC event you guys made with 1k zeny per box. What the server needs aside balance and content is to reduce zeny considerably off the game, and the only way is putting NPC's on game, make people buy stuff from it, something that won't affect any class professions on the game and KP spenders.

 

I'm of the opinion to put an NPC to sell Infiniums/Blessing powders/Lucky Powder for a reasonably prize. Cause i doubt KP spenders actually buy those to sell them on AH (not worth). There's items on Kafra Shop that simply are not worth and it's better if you put an NPC to be able to sell them.

 

Ex: Pump it up hards, Spinel, Pandora's Key, Phantom Stones, Thief Potion boxes etc.


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#110 ZeroTigress

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Posted 08 October 2014 - 08:24 PM

Yes and no. Being able to macro farm always people to constantly farm beyond what a someone not macroing can do. This combined with Events that provide tradeable items that sell for a high price and high demand, and regular drops from Dayr lets people gain insane amounts of zeny for little to no effort.


Well, it seems the iRO2 team has no intention of limiting macros so the only thing they can do is limit events that provide such items. For them to even have such items available in high quantities that allow players to inflate the economy is more on them since they provided the means to make things worse.

So with them allowing seaRO2 players 1 million zeny per account, further inflating iRO2's economy, that means a bleak future for potential new players since they're pretty much never going to catch up. Even if they offer more of the same events that caused the inflation, they can't stop rich players from participating in the events so new players are going to continue to be screwed financially. Then they would turn to zeny sellers, which would then in turn get them banned, and then we lose more players.

So what can be done now?
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#111 5318130516144610857

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Posted 08 October 2014 - 10:46 PM

Minor correction, there isn't a selling of account information to us, it is a professional courtesy to take the effort to adopt the players that no longer would have a home to play on.  It is being done for the benefit of the players not for AsiaSoft's monetary benefit.  They are being good guys in this by taking the effort to make sure those players have a place to go, I don't want the idea of some sort of business or greed to sully that good deed.

 

  Gravity's financial situation is well known and we all know it is their best interest, and therefore WP's, to keep their loyal customers as much as possible. Don't tell the community, or to me at least, that there isn't any business interest for the company to make the merge happen and it's all being done out of generosity and 'good deeds' towards the players. If you want to show good deeds then let Gravity correct the frustrating bugs RO2 is known to have because I don't believe any of what you said and it seems obvious it is for the players benefits to have a new home. No need to point that out. The idea of some sort of business not involved in this process won't happen.


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#112 Jgatch

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Posted 08 October 2014 - 11:17 PM

  Gravity's financial situation is well known and we all know it is their best interest, and therefore WP's, to keep their loyal customers as much as possible. Don't tell the community, or to me at least, that there isn't any business interest for the company to make the merge happen and it's all being done out of generosity and 'good deeds' towards the players. If you want to show good deeds then let Gravity correct the frustrating bugs RO2 is known to have because I don't believe any of what you said and it seems obvious it is for the players benefits to have a new home. No need to point that out. The idea of some sort of business not involved in this process won't happen.

 

you nailed it man!


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#113 ajkorookie

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Posted 09 October 2014 - 01:31 AM

Why not retain all zeny and equipments of all SEA Players and move them to a new server? This will balance the overall game not affecting the economy and retaining all the things as they used to be. No Problem No Debate. I know it is not simple to make new server but it is the best possible way IMO


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#114 5318130516144610857

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Posted 09 October 2014 - 02:10 AM

Too late for that kind of suggestions now, why even bother to post them ?


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#115 5318130516144610857

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Posted 09 October 2014 - 02:25 AM

you nailed it man!

Whatever. I want to keep playing RO2 in a language I understand and if I'm going to somehow have to deal with these GMs/CMs, I like to make it clear I don't like being fed nonsense crap and read "oh look how pure and great Asiasoft is towards their players, you should be thankful to them because we don't have any business interest whatsoever" when we all know it's not entirely true. I'm not saying AS doesn't have goodwill to help with the merge and give SEA players the opportunity to continue playing RO2 without major disruptions in the gameplay, but what he said was unnecessary and to me the way he put it is a laughable lie.


Edited by 5318130516144610857, 09 October 2014 - 05:40 AM.

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#116 HikariKouka

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Posted 09 October 2014 - 02:39 AM

Whatever. I want to keep playing RO2 in a language I understand and if I'm going to somehow have to deal with these GMs/CMs, I like to make it clear I don't like being feed nonsense crap and read "oh look how pure and great Asiasoft is towards their players, you should be thankful to them because we don't have any business interest whatsoever" when we all know it's not entirely true. I'm not saying AS doesn't have goodwill to help with the merge and give SEA players the opportunity to continue playing RO2 without major disruptions in the gameplay, but what he said was unnecessary and to me the way he put it is a laughable lie.

 

Calm down!

I think we will see more notice tomorrow, let's see what they will do about zeny problem.

But about items restricted

"Your items will remain but will be account bound to your character. These items will not be able to be traded, but they can be sold to an NPC or destroyed." 

"Select items may also be limited in number, removed, or otherwise restricted to preserve the economy in game."

You guys limited our items & make it bound? C'mon?

Be fair WP. I'm ok with limited item but don't make our items bound.


Edited by HikariKouka, 09 October 2014 - 02:40 AM.

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#117 5318130516144610857

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Posted 09 October 2014 - 02:42 AM

What makes you think I'm not calm ?


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#118 Jgatch

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Posted 09 October 2014 - 03:47 AM

Calm down!

I think we will see more notice tomorrow, let's see what they will do about zeny problem.

But about items restricted

"Your items will remain but will be account bound to your character. These items will not be able to be traded, but they can be sold to an NPC or destroyed." 

"Select items may also be limited in number, removed, or otherwise restricted to preserve the economy in game."

You guys limited our items & make it bound? C'mon?

Be fair WP. I'm ok with limited item but don't make our items bound.

 

I think you need to calm down. You started the post and make everyone think you are from SEA. But you really look like you are from ODIN. 


Edited by Jgatch, 09 October 2014 - 03:49 AM.

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#119 StormHaven

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Posted 09 October 2014 - 04:06 AM

Well, it seems the iRO2 team has no intention of limiting macros so the only thing they can do is limit events that provide such items. For them to even have such items available in high quantities that allow players to inflate the economy is more on them since they provided the means to make things worse.

So with them allowing seaRO2 players 1 million zeny per account, further inflating iRO2's economy, that means a bleak future for potential new players since they're pretty much never going to catch up. Even if they offer more of the same events that caused the inflation, they can't stop rich players from participating in the events so new players are going to continue to be screwed financially. Then they would turn to zeny sellers, which would then in turn get them banned, and then we lose more players.

So what can be done now?

 

Release a RO2 Classic server :jellyfish: .


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#120 Nereida

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Posted 09 October 2014 - 04:12 AM

I think you need to calm down. You started the post and make everyone think you are from SEA. But you really look like you are from ODIN. 

 

*gasp* from... from... ODIN?! That can't be!!


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#121 Telovi

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Posted 09 October 2014 - 04:59 AM

Release a RO2 Classic server :jellyfish: .

 

Sans the Monster Level and I'm in.

 

*gasp* from... from... ODIN?! That can't be!!

 

Old District In Neverland. It's possible.


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#122 Tonitrua

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Posted 09 October 2014 - 05:07 AM

So with them allowing seaRO2 players 1 million zeny per account, further inflating iRO2's economy, that means a bleak future for potential new players since they're pretty much never going to catch up.

 

That's not true.. new players wont be effected by changes in inflation nearly as much as anyone here claims: if a player is farming items, buying kp, crafting things, or trading items, they'll get more zeny for them in an inflated economy.

 

The only real impact of inflation is to those players holding on to large sums of zeny, and those who farm zeny at muka/condors, which would become less viable as a zeny source.


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#123 ajkorookie

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Posted 09 October 2014 - 05:20 AM

Too late for that kind of suggestions now, why even bother to post them ?

 

I'm not really hoping for the actual implementation of my suggestion. I just said what I think is the best solution. This is a free forum after all. 


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#124 Greven79

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Posted 09 October 2014 - 05:31 AM

I've been discussing with guildies why the KP rate on other servers like SEA or Taiwan are so high, and we ended concluding that the publisher companies are the ones messing all the stuff, having less or non rules against botting or non active GM's around to stop all the illegal stuff.

What i've seen on other games which they literally can't stop botters as they want, but to minimize all this "money around" the game is putting NPC's to sell stuff for players, like the Casino NPC event you guys made with 1k zeny per box. What the server needs aside balance and content is to reduce zeny considerably off the game, and the only way is putting NPC's on game, make people buy stuff from it, something that won't affect any class professions on the game and KP spenders.

 

I'm of the opinion to put an NPC to sell Infiniums/Blessing powders/Lucky Powder for a reasonably prize. Cause i doubt KP spenders actually buy those to sell them on AH (not worth). There's items on Kafra Shop that simply are not worth and it's better if you put an NPC to be able to sell them.

 

There are several things to comment:

 

Botters & active GMs:
ODIN has many botters as well. Just go and check the mermaid sites and you will find a few. You can check the AH about who sells mermaid DNA and how many and you can check the ranking system as well. Some of the botters didn't even have the muse to create a fake guild. And reporting them doesn't seem to help either.

 

To sum it up: WarpPortal / Gravity doesn't seem to be willing or capable to stop that.

 

In fact, they supported it partially. They increased the stacking maximum of certain items and gave players access to larger bags ... rather than granting a larger Kafra Storage that can't be used along the way.

 

And it's not about punishing those guys. It's about eliminating the possibilities to bot!

 

Inflation:

 

Keep in mind that a normal trade between players doesn't change the total amount of cash in game. The money is only transferred from one player to another. So it's never a source of an inflation. The two existing ways that prices go up is either by increasing the cash total in the game or by an decreased number of players.

 

The former means that you get a zeny quest reward or that you sell items to ingame merchants. The latter means that the zeny total is shared among less players => ergo more zeny per player.

 

Just by adding more zeny-sink merchants, you don't solve the issue. You have to limit the income AND make sure that the income is spent for ongoing / returning demands (pots, repair cost, AH fees, etc.)

 

If you're able to farm & sell Dayr stuff for 3 zeny per piece in order to buy Infinium, Lucky Powder, etc. from a zeny-sink merchant later, you achieved nothing. After a certain amount of time, such a player has satisfied his demand for the zeny-sink stuff (infinium, etc), but is still able to farm & sell Dayr stuff. .

 

Monopolism:

 

Another severe problem in MMORPGs is shared with the real-life economy. Money tends to be accumulated by a small number of persons.... in case of RO2, the Kafra Shop accelerates that a lot.

 

As I said earlier, normal trades between players don't affect the zeny total. Kafra Items however are tradeable! Since there's a demand without a real supply for f2p players, those Kafra sellers sooner or later become so wealthy, that this group will start to trade items with a stable value (costumes, etc.) to abnomal prices that f2p players will  never reach at all.

 

The seedrunes made this even worse! It's because the rune-removers are kafra-only items and the combination with unbalanced seeds resulted in a HARD limitation for f2p players and that resulted in the cost per seedrune we have today.

 

That's why a good game keeps the pay2win items temporary, untradeable and/or cosmetic.

 

To sum it up: It's the GREED of the Kafra shop owners (both on SEA & ODIN) that ruined the economy in the first place.

 

Introducing zeny sink merchants now doesn't solve the eiltary monopolism that was caused. It's an exchange of one stable currency with another. That's of course, unless the sold items are either temporary (lose value) or cosmetic.

 

Solution:

 

In order to stabilize the economy and to prevent bots / macros, you can concentrate on the following list:

 

1. Make hiding classes visible during gathering

That should have been implemented almost 2 years ago. Yes, that would make it harder for Artisans, but that's quite ok.

 

2. Random respawn zones / times and stackable spots

If Yggdrassil, Pillarnium or Gold Ore is on the same spot on every channel, there'll be bots.There are random respawn locations already, so just use this more often. And channels don't have to match exactly.

 

Use "stacks" rather than simple respawn times. Collectables should replenish themself slowly stack per stack. Early gathering only gives you the currently restored amount. Farming / botting the same spots results in a much lower outcome than finding a "fresh" spot.

 

3. Focus on merchants & special sales:

A crafting design is a monster drop? - Then you missed a flavorful way for a zeny-sink. Every item that is found not bought hasn't reduced the in-game cash. And if the found item is sold, the total rather goes up .

 

That's why I would even go so far to remove all the Dayr Desert gear drops and let merchants sell the Scorpion // Desert Storm gear instead. Less stress to find them (good for noels) and no zeny grind.

 

To limit the access to certain items, introduce special sale offers. Either a gambling system à la Diablo or Torchlight (random item boxes), temporary "first come first serve" items like in Borderlands or event-based special reward (f.e. Osiris designs as a daily- // union- // event-reward).

 

4. Increased overall drop chance, but a level-dependant decrease

Decrease the drop chance if the monsters you kill are far below your level. Bots usually avoid harder monsters as they require a higher attemtion. It's still fair: Lower success chance, but a faster kill ratio.

 

To prevent super rare items, increase the overall drop chance. More incentives to do the Khara quests early or to kill monsters of your level for an extra income,

 

5. Nerf mermaid and balance pets in general

Field pets ought to be weaker than dungeon pets. Farming indoor forces players to at least reenter the dungeon (hard for bots). Mermaids don't deserve to be grade-3 and the DoT shouldn't have a 1sec trigger.
 

More generally: Redo the pet system. It should be impossible that a lvl 4 pet can increase your DPS by more than 20% (just compare DoT vs. buff pets) and that heal pets are better than class skills.

 

6. Inconvenient at base, but a cost for convenience

I mentioned the bag size and item stack maximum. And stackable Thief pots? It's also a mystery, why a 30% Thief Pot is free of cost (as well as the guild bonus), but a 10% Pontera buff isn't? Buffs are better than pots in general, because bots can't simply return to refresh the buff.

 

Redo the attendance rewards (coins // daily-buffs instead) and make relevant items buyable / craftable => another zeny-sink. Guilds shouldn't give passive benefits either: A luck chance bonus, XP boost, lowered repair cost, etc could all be transformed into buffs (*cough* activated in a guild housing *cough').

 

Many players like to have more Kafra Flight stations => Perfect feature for a zeny sink. Some don't like the gear durability loss, but a faster loss and a bit more cumbersome repair kit usage (only the selected itemis repaired) and you've stopped most "combat-related" bots. Just make sure that there's an adequate warning.

 

7. Avoid stationary fights

I suggested that you become ML when you complete the main quest. RHD should then be your place to go. Thereafter clear Bapho, Arena, CoA, AoD and Chaos dungeon to level up. The advantage is that dungeons force you to move to the next target ()they don't respawn). Just use Osiris Temple as a reference. Increase the monster count the further you get into a dungeon and you prevented the "first room farming" issues.

 

For field monsters: Scatter them over a wider area (see mukas), reduce the respawn times (see one-spot mermaid farming), mix-in ranged attackers (need special care) and make monsters "smarter" in general. They could use hit-&-run tactics, place bombs (see marinespheres), place stackable debuffs that require either special pots or cross-class support, etc. etc. Anything that forces a specialized reactions every few minutes makes bots less likely (especially if it's based on the in-game visual, not just on the overlay icons).

 

8. Introduce more (repetitive) quests

Current quests are uninteresting and have at least a daily limit. So further lower the drop chance of monsters unless a certain quest is activated and even introduce quests without a special limit (other than finishing). Then you'd have to turn in (maybe even use the newly added Kafra flights) to do it again. You can even invent a "random quest" option in analogy to RHD.

 

All in all, it's not that hard to implement a stable economy and a bot-free game. You just have to be willing to learn and remove the common pitfalls. But if a screen shake or map zoom has a higher priority, it might take a while >_>


Edited by Greven79, 09 October 2014 - 05:52 AM.

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#125 Telovi

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Posted 09 October 2014 - 06:49 AM

Since when the forum upgraded from a shedding tears place to a blowing out steams place. 


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