A TKM can be easly outpotted and doesnt work efficiantly.
Point is, that its simply spoiling the Game and having 3 Econ forts with only this few Guilds/Competition is juist that you care abt Loots and not the fight.
WoE TE shoulnt be ment ti pay your WoE 1.0 n 2.0 expences. Its for GvGing n having fun.
CP juist makes the whole WoE TE dull.
I didnt alsk for it to be remooved, simply it not being able to be casted 5x5 cells from any Portal.
There are skills like Stealth, Backslide etc disabled. Theres no harm in disabling CP for TE WoE since its clairly being abused.
If its disabled for everyone, your thinking and saying its only at ur disadvantagr huh?
Would be same for us, as for example in Smokies Castle.
As u sayed defending without CP works juist as fine as with.
I agree.
With magic + quags + long ass renewal cast times defending will still be a massive advantage without CP. With CP it's nearly impossible to break a pre cast assuming both sides are relatively even numbers.