Buff Bot. Lol. Oh, I feel depressed now. But thank you for the feedback! Very much appreciated to know what's being discussed!
For pure PvE, that's pretty much what that class is right now. Guildy makes fun saying now I will have Rage of Bugs, and I'll be able to do damage. That, mind buff, hp buff for others, and fire res down is how he sees the use of my char. So, usually end up playing Buff Bot and using another toon for damage.You summed it up quite well.
Anyway, sounds much better! Hope Helium's spark grows!
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Really long post because Alteris likes to see why/logical reasoning, which is understandable. But for others, just read the summary. Will probably suffice.
Summary :
- HP changed to Party Buff (HINT HINT, POKE, NUDGE, SHOVE!)
- Combine the four debuffs into two debuffs if you refuse to just make it into one.
- Add 10 more skill points if you're going to be adding skills or making people go through more filler skills to get to nicer skills in every class.
- Why is the Elementalist visualized as a single target class?
- Strengthen Mysterious Storm
- Change lvl 80 mind buff to useable during hush
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Now if you could put 2 element debuffs on one skill, I think that would work better. Mainly I say this for skill points if instant cast (not caused by DNA! The visual effects make it slow!).
Just look at skill trees. It is unreasonable to add 7 new skills that are supposed to balance a class without adding more base skill points or something. Even if you just use 3-4 of them, they all need maxed. It is defeating the purpose by using the same system and required amount, but then adding more variety to strengthen it. It's like, "Here's more stuff to play with to make the game better! Oh, you, you actually wanted to use them and make the character your own? Silly Temperion." Because look, let me even be conservative about it and just put pure necessities for PvE and PvP.
First Tree Total: 40 Second Tree Total: 49
LCS -1 (filler) res debuff -10
FCS – 5 Invisible Arrow – 5
LCT -1 Snow Burst – 10
Natural healing -1 Fairy’s Judge – 10
Instant healing – 1 HP Buff – 10
Wave of healing 1 Mind Buff - 4
Absorbing energy - 10
Armor Mastery - 10
Dash - 10
109 total pts @ lvl 90 – 89 = 20 pts left over.
OH, minus 10 because I was told to max Rage of Bugs so I can do more damage while buffing and debuffing. And it’d either be another res, RoB, or clairvoyance. So even using just one debuff, I have only 10 points to actually play with.
Well we want a little multi-target damage because it takes forever to kill a group of mobs. This might take 5 seconds off, but it's worth it. So HCl Throw and Mysterious Storm 5 each. Or if you make mysterious storm worth it, all 10 points in it.Oops! Out of points. Crap, won't be able to see sins now or have a single point in a spam skill when mobs/characters are too close.
You have MAX! 20 pts to spend outside of absolute necessities. There’s hardly any flexibility to make this class your own. Do druids have it even worse with how many skills you have to use just to get to the one you want? Not sure.
See what I’m saying? There’s not enough points for what you’re adding and what you’re wanting to do for the classes. The design is defeating itself before it is even implemented. Yes! The dash and armor mastery make it better. The class is squishy and can’t escape hush death, perma stun, etc or even keep up with others while traveling on rex with the others on foot. The instant cast and damage for res buffs would definitely make it better. You mentioned single target. Why not just make the res debuff like a splash effect multiple target? That's been mentioned somewhere. Not sure on its practicality. But if you keep adding skills to people's trees. I think 10 more points should be built in and/or earned (not mall). And with or without that, I think to balance this out, you need merge the stuff into two debuffs.One Fire/Elec, the other Water/Wind. Two debuffs for at least one item on another scad ball. Also, most of the useful BM/ele dmg dealers lie in Fire/Ele damage it seems now. Even with my conservative starter build, that still leaves me with only 10 pts to play with, but at least it's a more useful 10 points I spent in a debuff/possible instant damage dealer.
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Additionally! Question! Why is the Elementalist visualized as a single target class? I mean, it doesn't significantly hit harder than the multi-mob classes. Others can hit about the same if not the same or more and also lay down AoE's on top of that, which does damage much more quickly to many more morebs/opponents. So I don't really see much of an advantage except for slight variety and not causing others to lag. Perhaps if the few multiple target skills available actually did damage like an echo of total AoE damage? specifically, I mean instant damage to a large group of mobs/players.
Example:
30 Mystics even on full +30/res cap seem to hit about 3k per tick on AoE.
Mystic AoE Duration without DNA: 16 seconds, ticking every 2 seconds
So 8 ticks * 3k = 24k.
Well, +30 elementalist should have Mysterious Storm cause 5-7k dmg, Haven't decided. Even at 7k,not quite 1/3 of total damage what a good AoE causes. You easily get that much damage from just running out of an AoE.
Mysterious Storm, I think that would be a good one to do that to. Makes the ele a little more special for both solo pve, TD, and PvP. I don't see how a puff of air visual effectis that mysterious or very storm like. Max I ever hit on that at end game with great gear and pd Alban II mobs is a 3k or maybe a little over. Usually hits around 2k on those in SvS though I think.
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The mind buff, it really is stupid you can't use it during hush. Hush happens by multiple target. Well, you're usually alone or in a group, so, not sure how you're not supposed to be hushed yourself unless you just ran into a group of hushed players.
Edited by XRosebloodX, 15 November 2014 - 09:04 PM.