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#351
Posted 25 November 2014 - 11:58 AM
#352
Posted 25 November 2014 - 11:59 AM
Ideas for WoE
-No alliances
#353
Posted 25 November 2014 - 12:07 PM
Ideas for WoE
-No alliances
^Omg this, alliances has really ruined WOE, it was so much better when it was just every Guild for them selves.
I'm against a no MVP/God item WOE though. MVP Cards, and God items are things to strive for, making such unuseable in WOE, would be a kick in the head, for anyone who has such items.
#354
Posted 25 November 2014 - 12:07 PM
Are you really aiming to implement the 175/60 update so quick after 160? I mean unless you also requested the new dungeons with higher level monsters there's no point on doing that so immediately, we don't have monsters to level from 160+ unless it's mvp :/
#355
Posted 25 November 2014 - 12:09 PM
Are you really aiming to implement the 175/60 update so quick after 160? I mean unless you also requested the new dungeons with higher level monsters there's no point on doing that so immediately, we don't have monsters to level from 160+ unless it's mvp :/
We've asked for the updated monster data as well. We should be receiving some of it soon.
#356
Posted 25 November 2014 - 12:10 PM
Thanks, really need that
#357
Posted 25 November 2014 - 12:16 PM
^Omg this, alliances has really ruined WOE, it was so much better when it was just every Guild for them selves.
I'm against a no MVP/God item WOE though. MVP Cards, and God items are things to strive for, making such unuseable in WOE, would be a kick in the head, for anyone who has such items.
You mean back when there was no recall? Its ideas for event WoEs, whats the harm doing one with no MVP/God items? Its just for fun.
Edited by Anshin, 25 November 2014 - 12:18 PM.
#358
Posted 25 November 2014 - 12:18 PM
@Campitor.
Would you consider the 175/60 update to be a sort of "gateway" toward the implementation of those large bundles of content and fixes we have yet to receive but sorely need?
If so, I can definitely sympathize with pushing so hard for it to kRO, but if otherwise I really just want to ask... why? It means nothing without the instances and special dailies that make leveling through it tolerable.
Edited by AlmrOfAtlas, 25 November 2014 - 12:27 PM.
#359
Posted 25 November 2014 - 12:26 PM
175 will kill this game... (my opinion)
i hope it takes a long time to come...
#360
Posted 25 November 2014 - 12:33 PM
Would you consider the 175/60 update to be a sort of "gateway" toward the implementation of those large bundles of content and fixes we have yet to receive but sorely need?
If so, I can definitely sympathize with pushing so hard for it to kRO, but if otherwise I really just want to ask... why? It means nothing without the instances and special dailies that make leveling through it tolerable.
That's why I ask for new content and not only the level update, going to 175/60 is a HUGE amount of exp http://www.divine-pr...base/experience, if you consider the level penalty kicking in, the new 150+ mobs are totally needed.
#361
Posted 25 November 2014 - 12:39 PM
can we have Temporal Boots On Sak plz? and a way to enchant it too if can idk like an npc who sells the coag spells plz....
#362
Posted 25 November 2014 - 05:14 PM
disconnection when moving through maps eden and TI. good job GM's
#363
Posted 25 November 2014 - 05:15 PM
Please include all these in Sakray
Violet Fear, Red Twin Edge, Erde [2], Hunting Spear [1], Immune Shield [1] ,Ice Pick, Combat Knife, Cat Ear Beret [1], Black Frame Glasses [1], Hanky, FAW + enchanter, Temporal Boots + enchants, Faceworm, all woe-related gears/cards, MVP card as well please , Malangdo Enchant npc, Berserk potion, slotting npc :v
Edited by ShamStalin, 25 November 2014 - 05:15 PM.
#364
Posted 25 November 2014 - 05:21 PM
disconnection when moving through maps eden and TI. good job GM's
Lost 15% from not being able to pot and f-wing
#365
Posted 25 November 2014 - 05:40 PM
midTI's mobs are so dumb i didnt think they even think all those through
#366
Posted 25 November 2014 - 06:05 PM
#367
Posted 25 November 2014 - 06:15 PM
midTI's mobs are so dumb i didnt think they even think all those through
How are they dumb? Deleters are pathetically weak and Wanderers are lulzy. In Mid simultaneously they're balanced for the entire level range, and both have been in Mid before.
Endow Earth and you can 1-shot Wanderers before they even get close enough to breathe on you. Deleters have barely any HP so even with Earth (despite the resistance) you should still be able to kill them en-masse.
midTI's players are so dumb i don't think they even think all those through
#368
Posted 25 November 2014 - 06:26 PM
Enriched Hammer until thursday only **HAPPY THANKS GIVING DAY**
#369
Posted 25 November 2014 - 07:24 PM
dang ease up on that desperation
#370
Posted 25 November 2014 - 11:34 PM
If god items and mvps get taken out of woe i will gladly return to playing ro, finally level cap eh...
#371
Posted 25 November 2014 - 11:57 PM
If god items and mvps get taken out of woe i will gladly return to playing ro, finally level cap eh...
I don't understand why people want mvp cards to be taken off. I mean...some builds utterly need "the benefit" of some MVP cards to utilize. I find nothing is imbalance between the cards, there will always be another equip/skill/trick//build/card to neutralize a seemingly godlike "benefit". My point is that each MVP's benefit is unique and necessary.
Secondly, if no one is willing to sacrifice more time to play the game, to farm more, to MVP more, how would you differ one player to another? RO's PVP system is different with those RTS or FPS games, the preparation (your eqs and supplies) take #1 place of importance. Set aside rich guys who buy everything with their own/parents' real money, think about your own dignity and your goal.
#372
Posted 25 November 2014 - 11:59 PM
MVPs have never been necessary. They are and have always been luxuries.
#373
Posted 26 November 2014 - 02:49 AM
Monsters for new TI
Low TI: Zipper Bear & Lude
Mid TI: Succubus & Incubus
High TI: Wakwak & Dark Shadow
wakwak is a mid ti monster
That & they were just in last week
The entire post that you responded to was in regards to SHADOW GEAR. Now, with thay being said, yes they probably should be permanent since there is NO OTHER WAY TO GET THEM IN GAME. The monthly boxes are SUPPOSED to be limited time offers. There has been ZERO indication the SHADOW GEAR BOXES are the same way.
My original post wasn't. It was in regards to the fire sale, & monthly boxes, along with boxes in general in the Kafra Shop.
Exactly the Monthly Boxes are supposed to be for a limited time, not for over a month, and/or multiple ones at the same time :xd
As far as the Shadow Gear goes, I'm not sure why you think "there is NO OTHER WAY TO GET THEM IN GAME". Check Ragial, along with chats in Eden, selling the items. I'm sure you can also find them in the Market Place. I've sold quite a few of them
Edit: Look in the Kafra Shop under the Limited tab & you'll see the Shadow Stat Box is there.
Edited by Razzez, 26 November 2014 - 02:50 AM.
#374
Posted 26 November 2014 - 06:18 AM
Please include all these in Sakray
Violet Fear, Red Twin Edge, Erde [2], Hunting Spear [1], Immune Shield [1] ,Ice Pick, Combat Knife, Cat Ear Beret [1], Black Frame Glasses [1], Hanky, FAW + enchanter, Temporal Boots + enchants, Faceworm, all woe-related gears/cards, MVP card as well please , Malangdo Enchant npc, Berserk potion, slotting npc :v
Sham, get your butt back on your Maestro!
#375
Posted 26 November 2014 - 01:51 PM
Temporal Boots plz on Sak D:!!!! and a npc to enchant the Fallen Angel Wings oh and the HP are bugged :I i have my gx lvl 160/60 and i have 7k of hp :I kind of funny and i know its not my real amount of hp but its a kind of anoying dont know how much i have xD....
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