Ok, let me rephrase it:
The original idea can be separated into two sub-ideas:
- PvP channel/area with farming spots
- reputation system
Point 1 - farming spots:
I already pointed out that I don't see how this would improve PvP fights by any mean. Won't repeat this all over again, but I still haven't got an answer.
Point 2 - reputation system:
I'm not against this idea. I wish we would have such a system on guild scale. If guild members are camping the entrances right before WoE, the guild reputation should go down and as a ultimate result, this guild wouldn't be able to use certain skills, etc.for a while
How to implement such a system: Whenever a player attacks another one with a higher reputation and sheathed weapon, his reputation goes down (or the whole guild reputation).
The idea of restricting the player for some time, isn't even a penality. It's a free promotion. He already 'completed' his task and might have used butterfly wings, the escape option or might have logged out. Thereafter, all it takes is to wait until the reputation is resetted. And since players usually do PvP if they've maxed their character already and might even have multiple characters, it's hard to find some meaningful restraints. To sum it up, nothing would be improved.... players would still have no second thoughts killing other characters. Only a special ranking is introduced used for more bragging.
That's exactly my point: If you introduce a reputation system, it should have a meaning. It shouldn't be just another ranking. The ideas given so far simply don't suffice. If you've played the game for a while, you already know the names of those players who attack randomly and if you can, just attack them on every occation, don't party with them or avoid them otherwise. And if you switch from guild to knightage titles, you can aslo guess how many blood points a certain player has earned already, so I don't see a benefit in highlighting names.
Let's twist it. Let's say, a player keeps his ill-reputation indefinitely and the only way to get rid of it would be to slowly walk across the whole WoE map, talking to several persons without being able to use gear, skills or pots. A global note would also show that this player is on his 'road of repentance'. If that player gets killed on his way, he has to start all over again and the attackers will lose only half as much (or less) reputation. In that way, other players would get their chance for a revenge.
THAT would be a penality.
But would players like it? - Probably not, because the wish for PK is all to often just a wish for more prominence for killing other characters (even with certain restraints), not really about suffering for it.
Edited by Greven79, 29 December 2014 - 09:51 AM.