I have created this guide to promote PvP in DragonSaga as less people are engaging in PvP for the past few years.
I am an above average PvP player with a W/L of 1782:71. Most people call me an addicted, because of the ridiculous gap in wins and loses and thats true. I have been PvPing for 8 years now in Dragonica, DragonSaga SEA and DragonSaga. Until now I am rarely PvPing though so you guys probably wont see me online as often. My former IGN's are dozens and used to play literally any class, feel free to pm me for proof.
Firstly, I want to declare that noone does have the best internet connection or computer specifications, but that is not required to be great at PvP. Even still, the people in the PvP room have rarely ever been a challenge anymore, because of the a low frustration tolerance and people want to feed their ego by winning and not improving. Of course there are still a lot of great players out there so go get them champ!
Outspoken Rules of PvP
- Let people use buffing spells in peace
- Don't repeat a skill/chaincombo in a combo, unless it doesnt prolong the combo (yields no "crowd control" = displacement/knockdown)
- No healing spells/items
- Try to match your damage to your opponents
Note: The rules can be decided between two players before the match, but if you do not know what rules to use, the rules stated above are the most common one.
1. Hit and Run
Usually a more traditional fightingstyle, also referred to as kiting or orbwalking, pretty difficult to pull of in this game and almost exclusive to archer classes. Doesn't refer to running only, but rather to an "on the edge" playstyle of trying to stay barely out of range of your short range opponents and rack up damage through short 2-3 skill combos.
Honestly a rather unoptimal playstyle with the high latency and power (HP) creep on the server.
2. Orthodox Combo PvP
Basically playing PvP the way we know it, getting a catch and then do a combo, release, repeat.
3. Spacing - Advanced
Skills have hitboxes and characters have hitboxes, Staying out of range of certain skills and contesting hitboxes with your own by using superior range or super armor as safety play.
Should you be PvPing?
Yes, if you feel like it. But be aware that there are many different takes on PvP. Some play to improve, some play to win, some play for fun. Don't force the way you want to PvP on someone else's views.
Do's before you enter a PvP room
My best experience before playing PvP was actually working out physically so my body is exhausted and my mind empty so i can concentrate better. Also you shouldn't take W's and L's personally, it's still a game, even though it sometimes gets really competitive. Don't worry about too many things.
Everything you need to PvP
- Practising really helps if you want to decrease the amount of losses you have in the PvP arena. If you should be outside of a PvP room try certain skill combinations or cancels in PvE areas if you feel like it. Helps to improve fluidity with everything. Besides that, have fun with the game.
What helps in general for PvP:
Not maxing out block skills like parry, shield mastery, katar block.
Not skilling "Crazy Soul" on Savage
Not maxing out Silence trap on Sentinel (rank 2 is enough for any combo - your opponent is gonna run and wait the duration after your combo anyway)
What you need to know when PvPing
1. You won't always be the best in PvP as people will evolve and change in PvP.
2. There are just some classes that are more difficult to beat on your own, but no class is unbeatable, its the player and your own shortcomings.
3. If you want to get good at PvP don't start to play with emotions too much. Your mind should be clear, for example some people tend to play different when on low HP - which makes them worse or the match itself less fun (if they start running suddenly to not loose a (no actual backslash besides an L?) game
What to expect when PvPing
- Like disappearing when flinching the enemy as he moves.
- Snake dashing
Stats to prioritize on
The most useful stat is probably HP since you can't play when you're dead. Movespeed is definetely not a must have stat. Movespeed cap is at 400. Dash speed is 380. Attackspeed speeds x attacks and even certain skills. Its useful on any class to aim betweem 260 to 300 atkspeed besides Thief classes. Depends on your playstyle.
Gearwise if you want to be prepared to fight someone with well farmed gear you should get some defensive stats aswell and more importanty a main weapon to contest someone who just plays to win with maxed out gear, every match is winnable, if you dont get hit you dont need defensive gear right?
Still you should totally get a low level weapon (either lv. 1 or lv. 20) and gear without element stats so you can enjoy PvP and not be dead or kill someone in 3,2 seconds.
Thanks for reading, this is my (5 min) take on that topic. If I were to write an in depth guide I'd probably write over 5.000 words for each class alone.
If you have any questions regarding Tech feel free to pm me. Tech means in that context mechanical (PvP related) combos or how to fight with latency, because there are also combinatons that only work with a ping over 120 ms for example and certain hitbox manipulations.