So, sticking to the facts here and can we pleaaaaaaase hear from the staff on this matter? I would very much like for there to be no drama here.
This here is strictly about WoE 2.
So for the past few months, WoE 2 has been the playground of ~ 6 guilds. Never more. One guild will always grow big and others will merge up to fight it, thus making the numbers smaller.
With the departure of Wrecking Crew (which we all knew was happening as their return was temporary) and hatebreed, we now have 5 guilds taking part in WoE 2
5 guilds, 10 castles.
Alliance #1
Valkyrie
Aurora
Alpha n Omega
Alliance #2
Valhalla
Immortal Dreams
note: Valhalla shouldn't be allied to immortal dreams for WoE 2 as we actually don't have common goals. Which is fine so long as it's fun, but what happens if VH stops WoEing in WoE 2 because we have nothing to achieve there? This is something we've considered for a while and actually did take some WoEs out.
Ideally, VH wouldn't have any allies, but there is no reason or purpose for us to attack ID.
If we were to de-ally them, the fear is that they may quit as Valhalla does outnumber them and they are only and next thing lower down on the foodchain when we don't want to play with the alliance (stressful and requires changing up regularly)
So here's a typical result:
What does this image show?
- Well it shows 1 alliance with 4 unbroken castles (we're not going to get into the validity of this for now, as in a normal WoE situation this is feasible)
- 2 guilds that appear to be solo players holding castles.
- 2 other guilds.
I don't want to speak for other guilds, but I do want to speak from the point of view of mine. We play too and we feel that our feelings toward WoE are significant. It affects us and our playing/not playing affects other players too.
So some backstory here: A few months ago, we lost interest in WoE as the situation was heading in the same direction we see now. Random castles that are taken have high economy. If a single guild would defend, the server would descend upon that castle and benefit from months of inactivity, increasing the number of OCAs + God parts into the economy.
The result? Castle loot devaluation. It's not even worth taking the castles. If people wanted the rewards they may as well just log in at the end, pvm some guardians and take an empty castle.
But, solo players can take a castle, why don't you take more? Simply put, if they see Valhalla's name there, they send their allies whilst slamming wherever Valhalla is. If it's a no name, nobody pays attention. (note: Valhalla doesn't mind this, but the knock on effect on the server is the issue.)
We spent a couple of months breaking down all the empty castles to try and make WoE valuable again, but it wasn't fun.
What happens during WoE?
This week was unusual as one of the opposing guilds seemed to take it upon themselves to break down some of the random ass econ castles that appear out of inactivity.
Our viewpoint:
The whole server jumps in our castle whilst their empties are defended by guardians and maybe a random champ or sinx. It's been this way any time the wrecking crew players are inactive for the last few months.
What does this image show?
Empty castles for the most part. Whilst Valhalla defended one castle because hibram/eske precasts aren't fun (and apparently there's no such thing as portal immunity even with gtb equipped), Immortal dreams did stuff. I don't know what they did but I do know they can't fight the whole of the other alliance themselves. I don't even know if they can 1v1 the other guilds due to size/item discrepancies.
And we'd love to help them, but we have our own guild to think about. As mentioned, there's little common ground between us. We're not interested in Okolnir, we have enough items. We don't care about splitting high econ (or even having a single high econ)... Our goal is very specific and it's amazing we have one at all.
Now, I'm not saying that their castles were entirely free. Attacking another guild's castle and trapping them in their hole is a valid tactic. (one I've used many many times), but it shouldn't work on this scale. Nor should one single guild feel obligated to drop everything to break multiple castles.
I could wait a couple of weeks and take whatever 100 econ we like! But that isn't WoE. That is PVMing guardians and stones.
A breakdown of the problems here:
- If Valhalla was to choose to stop WoEing, the single guild outside of the alliance is %*$!ed.
- The entire atmosphere is incredibly counter productive to getting new guilds involved
- There's no value to the castles, reducing reason or motivation to take part in WoE
My proposed solutions:
- Divide WoE into seasons through the year. Reset Economy levels regularly to keep things fresh and give guilds a reason to move around. Part of the reason the same castles remain a thing is because a guild doesn't feel its worth giving up a good thing. It would help combat the stale growth of empty castles into high economy.
- Increase economy lost per break to 10. Self explanatory.
- Consider some castle closures. I'd recommend starting with Valfreyja 5 as it's a clone castle, doesn't have a unique drop and sucks ass to warp to. (relocate holder from there to vf3 if it's an issue, but seriously screw that thing)
- Consider adding a second entrance to castles to enforce better gameplay / less portal precasting and a more fun environment.
- Bang guildleaders heads together and tell them to talk it out. A socio-political solution is better than none.
Edited by Xellie, 19 January 2015 - 12:22 PM.