I don't think people realize that classic started on a fresh and equal server basis and is just being plagued by the problems of even a vanilla server. Just at an accelerated rate. There's no winning answer here folks, if they modify the game, the people who want to play "real RO, not a pserver" will not like it. If they don't modify it, you kind of end up with what we have now. Just that on a purely unmodified server it would happen a couple years later.
I for one play iRO because it has gods and mvps and miniboss items and doesn't undergo server wipes. And is about bigger things than just "lol gvg me bro".
GSBs work in such a way that they require group effort. I know the majority of our GSB were coming from bio3 for quite a long time which was "totes amazeballs". No really, they RNG out the items, the most efficient way is to have everyone pitch in X amount of GSB and everyone gets something back. This works because they don't feel as if they are carrying another class and it works really well in a group dynamic.
And I am happy that it removes a huge amount of supply stress and shifts advantages away from botters which are not really realistically feasible to keep up with catching. We need more GSB outside of GD and bio, but the GSB concept is good.
Gum and vip affecting drop rates has always been toxic. It will never not be. But hey renewal has that so go ahead, server wipe renewal too! Unless the staff can acknowledge the issues bought up from vip+gum+drop events, then any fresh classic server is doomed to the same accelerated aging process.
I disagree strongly with guildleaders feeling pressured to VIP+gum to keep up - it is actually extremely unfair. But that is also chalked up to a flaw in game design (treasure from mobs, really?)
Otherwise, just shrug it off and admit the classic server is 4x its age. That's basically the issue. And look at this community, most of them can't handle it if it's not that easy. They want everything fast and quick with no thoughts to these issues. Look at how fast they want their god items, look at how they couldn't stand low drop rates on certain items. Look at how they want castles to stack up econ with zero effort. It's a community problem.
tldr; if you imagine hard enough that classic is many years older, you'll see it played out like any normal server would. Just faster.
edit@ eccelsio : GD monsters may be easy, but if I catch you hunting down there, you'll appreciate how much easier bio 3 is, much love.
(what I'm saying is, pvp enabled map with easy monsters is supposed to be riskier than bio3)
Edited by Xellie, 20 March 2015 - 12:30 PM.