I'm open to suggestions for "plot friendly" alternative negative effects that the player lifts. The negative is there so that NPC bought starter gears aren't instantly blown out of the water, but with some questing players will be able to remove that negative effect later.
Draft effect of Cursed Armor[0]
A mysterious armor once worn by an ancient warrior. Found in Morroc.
Increases the effectiveness of novice, red and orange potions
+200 HP
+100 SPDef: 3
MDef: 2
Classes: 1st and 2nd class characters
Weight: 90
Character bound
I agree. Account-bound or 0 weight. Looks like a great start, though.
Here's a "plot-friendly" idea. Since the player will be going from one town to another and there should be virtually no fighting, and seeing as how this is an antique armor used by an ancient warrior, how about making it damaged instead? Player has to get it fixed in order to use it. That way, it can begin, and remain either 0 weight or account-bound. What do y'all think?