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Fixing incorrect skill descriptions


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#26 Homurasan

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Posted 03 July 2015 - 08:09 AM

Yes, I kind of think I approximatively got some sort of an idea about it.

 

 

Sorcerer : Memorandum of Blood 1/5 to 5/5

 

Current skill description : With Blood Pledge with Evil Presence, spear type weapon's magic attack will be increased 8+2*(skill level) permanently.

Actual skill effect : Thanks to a Blood Pledge with the Evil Presence, base spear type weapons' magic attack will be increased by 8+2*(skill level) permanently.

 

I think that "spear type" and "permanently" aren't necessary here. Also the first part of the description doesn't seem to make much sense.


Edited by Homurasan, 13 July 2015 - 12:44 PM.

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#27 SoulSight

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Posted 08 July 2015 - 03:14 PM

Monk : Wide Heal

From lv.1 to lv.5, cast time actually decreases but not above lv.5. (I just assume "above lv.5" because lv.6 does not work, so lv.7 lv.8 lv.9 lv.10 I do not know)

 

11695385_390165471176900_294493922572030


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#28 ManItsMike

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Posted 10 July 2015 - 09:11 PM

Monk : Wide Heal
From lv.1 to lv.5, cast time actually decreases but not above lv.5. (I just assume "above lv.5" because lv.6 does not work, so lv.7 lv.8 lv.9 lv.10 I do not know)

11695385_390165471176900_294493922572030

Also, the description of this skill is rather unclear. It seems to be based off magic attack (mines currently level 3, didn't get to test it much, it's my backup for when people run from instant heal at elga), but mentions max HP. Which is it actually based on?
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#29 arleneicety

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Posted 11 July 2015 - 04:55 AM

11232950_503170566502451_678891278154931

11204421_503170556502452_85429059254934811219532_503170393169135_660733375326967

 

No Description at all. hope you Do something about it. thanks for this topic. so many skillpoints need in earth master then you will get that I dont know if the skill is working or not.   plz do something about it  :p_err:


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#30 ManItsMike

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Posted 13 July 2015 - 12:47 PM

Wraith of Heaven, level 5. "Weapon magic attack: 1400.0%"

 

completely wrong. look at the damage dealt in the system box on the left

 

on another note, it doesn't always hit targets 4 times, either. It seems to max at three hits, but I'm assuming that's caused by lag.

aefd39be6bf05f6fa0f67762bf45b699.jpg


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#31 SoulSight

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Posted 13 July 2015 - 12:58 PM

Wraith of Heaven, level 5. "Weapon magic attack: 1400.0%"

 

completely wrong. look at the damage dealt in the system box on the left

 

on another note, it doesn't always hit targets 4 times, either. It seems to max at three hits, but I'm assuming that's caused by lag.

aefd39be6bf05f6fa0f67762bf45b699.jpg

 

I'm looking at the money  :heh:


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#32 ManItsMike

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Posted 13 July 2015 - 01:32 PM

I'm looking at the money :heh:

Shhh! Haha.
I received a PM from good ol' Homurasan suggesting that the damage is based off of base magic attack. I just got called in to work, but I'll test it after I get home.
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#33 Popcorn

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Posted 13 July 2015 - 01:44 PM

Shhh! Haha.
I received a PM from good ol' Homurasan suggesting that the damage is based off of base magic attack. I just got called in to work, but I'll test it after I get home.

 

And she is right. Every stats are based on their base amounts as long as there is not written "Final..." like "Final Critical Success Rate". Sadly there is no option like "Final Magical Damage" or "Final Physical Damage" :(


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#34 ManItsMike

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Posted 13 July 2015 - 01:55 PM

Thanks, Poppy. Saves me some trouble there. How are we supposed to be able to tell, though? Double shot from the priest skill tree says "12.0%+40" which leads us to believe 112% due to the damage it puts out doesn't use base magic attack.
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#35 SoulSight

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Posted 13 July 2015 - 03:03 PM

Well at least this is the only skill to stun then?


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#36 ManItsMike

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Posted 13 July 2015 - 03:14 PM

Absolutely, which is why I use it. We got barbarian to freeze too, but now we're getting off topic.

Are there any other invoker skills that anyone knows about that use a weapon's base magic attack when calculating damage? My guide is just about finished, and I'd love to be able to mention it.
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#37 Homurasan

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Posted 14 July 2015 - 02:53 AM

About every spell having a very high damage percentage uses base stats in its calculations. As examples, Magic missiles (32% + 100) uses total MATK, while Meteor strike (750% + 1500) uses base MATK.

 

By the way, are the descriptions posted here meant to be fixed someday ? Magician's Focus still hasn't changed, only lv.1 of one of the two Assassin's passives have been corrected.


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#38 SoulSight

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Posted 14 July 2015 - 05:24 AM

What's differences with dragon rush? It's literally 450% damage but it causes 100k+ damage per hit
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#39 Homurasan

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Posted 14 July 2015 - 12:25 PM

Bandit : Mind reading 1/5 > 5/5.

 

Current skill description : Read opponents' mind for x seconds to predict their next move and increase Evade Rate by 50%.

Actual skill effect : Increases Final evade rate by [5*(skill level)]%.

 

 

Bandit : Motion capture 1/5 > 5/5.

 

Current skill description : When using Mind reading, add [4+(2*skill level)]% Evade Rate to the amplified rate, and decrease incoming damage by 2*(skill level)%.

Actual skill effect : When using Mind reading, add [10*(skill level)]% Evade Rate, and decrease incoming damage by 2*(skill level)%.  (no clue about the damage decrease).

 

 

 

And she is right. Every stats are based on their base amounts as long as there is not written "Final..." like "Final Critical Success Rate". Sadly there is no option like "Final Magical Damage" or "Final Physical Damage"  :(

 

Welp. I may have found the only exception to this.


Edited by Homurasan, 14 July 2015 - 12:27 PM.

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#40 Homurasan

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Posted 29 August 2015 - 02:23 PM

Monk : Wide heal, lv.1/5 > 5/10 (supposedly same mistake for 6/10 > 10/10)

 

Current skill description : Recover all party member in range with HP Heal amount of 50/55/60/65/70/... % of caster's Magical Attack Power. Recovery amount increased up caster's Max. HP. [...]

Actual skill effect : Heals all party members in range for 50/55/60/65/70/... % of caster's Max HP. [...]


Edited by Homurasan, 29 August 2015 - 02:23 PM.

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#41 SoulSight

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Posted 29 August 2015 - 03:20 PM

I posted wrong topic, now i post here. Even though Popcorn had said it was fixed and recently i check, it has not been.

 

11205620_157393631262653_776625228207626

 

And more math

 

11223686_161724207496262_152143557137492

 

By the way, i have a question : Spin it bear increases 1 amount of target every level but why lv4 spin it bear does not? Is it intentionally meant to be?

 

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Instead of "-> + Attack", it's actually "-> + -> + Attack".

 

Sword Dance is missing "range increases per level". ( I did test but i don't know to make proof)

 

Lv5. Crosscut is missing "target enemies in the air".

 

Awakening charge is missing "slow decreasing awakening speed after an awakening skill is casted"

 

Awakening is not really "part of consumed MP during battle, transform to awakening gauge" because normal strike is an except. Awakening is also missing "gain awakening when teammates kill a mob".

 

Hammer Crush says stun chance will be a little higher next level but specifically, how many percentage?

 

According to Homurasan, if i'm not wrong, above lv3 Icecold Heart and Blazing Youth slightly launch victims.

 

Scared Protection :"The skill user takes damage on behalf of member. Phy/Mag defense get increased by % and get % less damage". Specifically, who gains the defense and gets less damage?

 

C0ckroach (inappropriate text?) increases final defense and it does not say.

 


Edited by SoulSight, 21 November 2015 - 08:23 AM.

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#42 Popcorn

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Posted 29 August 2015 - 11:02 PM

Regarding Spin it Bear! Are you using an altered/old XML file?  Or is your game client still not up-to-date (version 0.3.79)?

For me the description now only says:
 

"Summon spirit of a Bear to cast spinning attack on max 8 enemy targets."

 


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#43 SoulSight

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Posted 29 August 2015 - 11:41 PM

it's lv9 spin it bear : Target 8 enemies. Yes, I'm up to date.

 


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#44 Laburey21

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Posted 29 August 2015 - 11:56 PM

By the way, i have a question : Spin it bear increases 1 amount of target every level but why lv4 spin it bear does not? Is it intentionally meant to be?

 

There's not really any good reason to believe this is a mistake. A lot of skills improve in way that's not linear all the way from lvl 1 to max lvl. :)


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#45 Popcorn

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Posted 30 August 2015 - 12:06 AM

it's lv9 spin it bear : Target 8 enemies. Yes, I'm up to date.

 

And why do you say it hasn't been fixed?

The part in the description which states "1.3 times" is gone.

If you're talking about the 155.0% stated at the upper part of the description, this can't be fixed. It's calculated by the game automatically.


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#46 Homurasan

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Posted 30 August 2015 - 12:29 AM

I believe the effects like "reduce incoming damage" are damage drop buffs applying after anything else (just like this stat does actually).

 

As for the Awakening gauge, it simply goes up whenever someone in the party kills something. My friend was staying still, not touching anything, while I was killing stuff, and we both hit 5.000 awakening points at the same time.


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#47 SoulSight

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Posted 30 August 2015 - 04:17 AM

To Popcorn : Because I double check yesterday and the description wasn't changed. Nevermind, I'll check again.

 

To Laburey : I don't get your point.


Edited by SoulSight, 30 August 2015 - 04:21 AM.

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#48 SoulSight

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Posted 30 August 2015 - 04:52 AM

Update : This is my full-screen proof which shows time and current version.

 

11892279_162054434129906_159944391950224


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#49 Laburey21

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Posted 30 August 2015 - 05:33 AM

I don't get your point.

 

A skill doesn't always improve in the same way when you upgrade it one level. The # of targets for Spin It Bear levels 1-10 is 2-3-3-3-4-5-6-7-8-9. The # of targets increases by 1 for most levels but not all, and that's nothing strange. A lot of skills are like this. Or did I misunderstand your question?


Edited by Laburey21, 30 August 2015 - 06:06 AM.

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#50 SoulSight

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Posted 30 August 2015 - 07:45 AM

ok I get it but what's the point to make it like this? Neft?

 

Edit : I see it normal when it's level 5 above. It does not increase "that" much like from level 1~5.

For spin it bear, it increases 20% damage each level from level 1~5. From level 5 above, it increases 15% damage each level.


Edited by SoulSight, 30 August 2015 - 10:58 AM.

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