I don't like autopot or nodelay.
I remember that woe that the GMs decided to watch, I think it was the juno 3 castle. Several people deserved bans, but I don't think they deserved perma bans.. One owner of an account, that was banned for using nodelay, made another character for woe. When he used that character for one of the following woes, he got banned when he wasn't using nodelay. Eventually, after some complaints, he was unbanned.
I think we just need constant enforcement in woe. You can't just do nothing for a year and then come in all strong, giving out perma bans to multiple people. Doing nothing encourages players to make these choices. Banning permanently aggravates people, and that is a problem.
The difficulty with autopot is that it is hard to prove without reasonable doubt that a player is using it. I don't think Xellie's first video provided enough evidence. I think the best technique to use is song of lutie though. It should be used on guilds inside of castles when nobody is around (to ensure it doesn't effect the woe). Also if the bonus hp with vit doesn't have a limit, a GM should do this with like 1000 vit. That way an autopot's lower limit probably won't be low enough to avoid the autopot. It would also waste a ton of potions to heal up that high.
Nodelay enforcement is more difficult. Unless the character is blatantly standing still and spamming skills faster than it should, you can't really prove it. Some classes are easier to prove than others, and some classes it almost makes no difference if it is used.
A constant enforcement system (at least 1 GM checking every single woe) should be a x number of strikes type system with maybe some dynamic attributes. I'll just throw out an idea maybe.
strike 1: 7 day ban
strike 2: 30 day ban
strike 3: year long ban/permaban
dynamic attribute: after 3 months of not receiving a strike, the player will receive the last strike they have been given instead of the next strike.
Just an idea, but definitely better than not enforcing anything for a year and then banning right away.. You need the right balance of leniency and severity.
I think one of the main reasons the GMs don't want to enforce this is because they don't want to ban people who aren't actually guilty of cheating. Just need means of proving without reasonable doubt.
edit: Another idea.. I remember Nostalgia guild leader or someone from that guild getting perma banned (if it wasn't a perma ban someone correct me, this is all information that I've only heard about.) for botting speed pots. Botting is on a different level, but I think it was still pretty harsh and it caused a decent amount of people to quit. Something more lenient makes people learn their lesson and makes them stay. Some might argue that they wouldn't learn their lesson. That is true if things aren't constantly enforced. The increasing severity should also prevent future abuse.
Edited by squirreI, 22 April 2015 - 12:16 AM.