Edited by SidZSpY, 03 November 2016 - 08:02 PM.
Hunter/Avenger/Ranger Class Update Preview and talks
#226
Posted 03 November 2016 - 08:01 PM
#227
Posted 07 November 2016 - 09:23 AM
#228
Posted 07 November 2016 - 09:37 AM
You know nothing John snowrangers are not SS... pls for the luvagod stop askin for more skills they need just passives...
The top ranger in the game ever potatogun, has said that Rangers need more skills.
And that's how it should be
#229
Posted 07 November 2016 - 09:51 AM
venger fix copy paste blood moon change to light damage 5 sec CD. DONE.
Edited by sonemere, 07 November 2016 - 09:58 AM.
#230
Posted 17 November 2016 - 10:01 PM
so u think that a ranger should waste time trying to cast a skill that has a .7 sec animation and 1.5 sec cast time when they could have already hit AA 3 times...thats about the stupidest thing i ever heard in the game.
venger fix copy paste blood moon change to light damage 5 sec CD. DONE.
Hey there, I know Rangers are AA but the intend behind this having a cast time is to keep it balance and not make it unfair for casters. Ranger is a AA class and this skill will help amplify their AA damage to kill a single target faster, ofc they have to sacrifice 1.5sec of their time but its a sensible deal if its going to increase their damage significantly. This is not a damage based skill, just a disabler and a counter for commander/zerk immunity buffs.
#231
Posted 07 December 2016 - 11:44 AM
/removed
Edited by Pichaga, 03 August 2017 - 05:24 PM.
#232
Posted 23 May 2017 - 05:35 AM
If I had to do an overhaul it would probably look like this to make SS rangers somewhat viable.
Quick firing: Dmg: Same | cd: 02s | Cast: 0s
Double shot: Dmg: second shell does 10%+10% of aa dmg per level (at lv10 200% dmg) | cd: 20s | Cast 3.5s
Piercing strike: Dmg: same | cd: 30s | Cast 0s | Effect: Hits 2 enemies in a line, first target hit; Armor debuff 1.5% per level.
Multi-firing: Cont dmg 10/2+2 per level 20s duration.
Sighting short: Dmg: Same | cd: 06s | Cast: 0s | Effect: Same
Tear bomb: Dmg: Same | cd: 25s | Cast: 0s | Effect: Accuracy reduction: 30%+5% per level.
Divisionary: Dmg: Same | cd: 40s | Cast: 0s | Effect: Same
Smoke shell: Dmg: Same | cd: 30s | Cast: 0s | Effect: Same
High con: Same
Coolness: Duration 1min per level.
Hunter strike: Same
Weapon up: Crit and scrit 1% per level.
Knuckle mast: Same
Escaping: Cd 20s-1s per level
Exp/guid trap: Phys dmg
Capture: Same
---
Bombing: Same
High angle: Same
Shock firing: Same
Headshot: Same
Poison bomb: Same
Chem bomb: Dmg: Same | cd: 10s | Cast: 0,5s | Effect: eva reduction 20%+5% per level
Range ext/fixed: Increases hunter shell skills range by 1m per level
Uppercut: Same
Stealth Det: Same
Weapon/repair Same
DNA:
Q firing int: Same
Sig shot int: Same
High con: Same
Double shot: Increases number of shells; 1 per level max dna 5. Cast time increase 0,75s. (at level 10 skill 7 shells fired at once) 7,25s total cast time.
Capture: Same
Coolness: +10 min per level 5 dna max
Exp/guided trap: same
Div firing: Same
Weapon upgrade: +1% per level scrit
Bombing: Same
Range extension: +5min per level
High angle: Same
Weapon/repairing: Same
Poison bomb: Physical atk: Same Def drop: on self 25%+5% per level so: -91(+23)/-102(+31)////-226+158 on enemy: Same
Shock firing: Same
Stealth: Range +1m per level duration -2s per level
Ext stealth: +3s per level
Edited by jouri, 23 May 2017 - 06:07 AM.
#233
Posted 23 May 2017 - 07:10 AM
/removed
Edited by SandySandman, 30 June 2017 - 07:24 AM.
#234
Posted 23 May 2017 - 10:19 AM
Wanna hear some shocking News?
Dev`s gonna bind those Changes to some new
oldITEMS again...
For example like Attack Speed Belts in the Past.
Why do you think they start now from scratch? after all those Years, after all the Complains?!
You think our own Ideas were NOT good enough?!
i gonna predict this like so many cheap stuff they pulled.
It always comes down to the Reinforce etc... Tools.
Always.
what is your point? what do you mean?
#235
Posted 26 June 2017 - 03:20 AM
Edited by LadyFrejia, 26 June 2017 - 11:14 AM.
#236
Posted 17 October 2017 - 10:54 PM
avangers and rangers are kinda useless here in 2017 lol bec how all the builds
stats etc its weaker then any other class
ppl cry upgrade assassin upgrade zerk upgrade other classes
(reality) assassin
1) 5.5k+ cad !!!!!
2) over 6k+ dmg on cap defense
3) low HP <- which is normal for an assassin class
4) go fully sigil if you want to be possible to kill everyone 1v1
5) IT CAN TURN OFF ALL YOUR WEAPON/ACC DMG WITH AN SKILL! comon >..< biside scad/cad >.> and your ammo orni
(reality) berserker
1) also 5.5k+ scad
2) over 13k dmg blood rage
3) High HP even fully regal you get over 50k HP!
4) it has an stunnlock which is OP + adamant so stunns doesnt work on them
5) change it to AA xD see the dmg 6k+ on cap defense with over 65k+ HP and stunnlock (weak blood rage) still 4-5k tho
and you guys even want to make it stronger
Edited by UNDERtheDARKmoon, 17 October 2017 - 10:59 PM.
#237
Posted 29 October 2017 - 02:57 AM
First of all make Avenger again alive ....
Give avenger the Option to make his pet stronger like Elephant is level 85 make it the same level like Avenger 90 > Make elephant skill from level 1 too level 5 ( More dot dmg)
If you add Meele skills on Avenger fix stun trap cause if you hit as avenger you take your enemy out of stun .... give avenger more stuns with knuckels - add magic and Light Dmg to Darkest set
and make it stronger ... ore remove all this meele skills and add only traps (atm they are 3 skills so change them to traps)
Ranger:
give Ranger more CAD on Darkest set and add some CON + Phys attack on the set, Ranger is poor AA class .... everyone who talök about SS - just die ...
its just proof you never played an ranger .... also fix some skills like the -Range skills wich not realy works on AA / SS Range, make it possible that ranger can hit around +4,5k
give them some passives an surviveble skills - atm you can rek them so easy ....
WTB ,,, change Elem dbuffs from -50 too -75% Res down thx <3
#238
Posted 01 November 2017 - 07:03 PM
what can give avenger an advantage is the ability to seal a tamed mob and sell it in auction. ^^
Edited by sonemere, 01 November 2017 - 07:15 PM.
#239
Posted 06 November 2017 - 10:22 AM
Ranger needs only 2 changes - 1 increase shooting range like 50m+ ; 2 make shooting speed less then 1sec. like 0.3 sec
#240
Posted 06 December 2017 - 06:42 PM
This thread is like an eternal bad joke, it was started in May 2015, and its now Dec 2017. Two and a half years later and the Hunter/Avenger/Ranger Class still has not received an update to balance and fix the issue with these classes. Somehow it doesn't look like it is likely to ever happen. If you cant figure it out in 2 1/2 years something is seriously wrong or the dev's don't really care about the issue.
Edited by Tidus79001, 06 December 2017 - 09:23 PM.
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