why in avenger should use staff when have skills on knuckles and have knuckles mastery? old avenger tree was better...should give avenger too light property damage mastery passive
Edited by DRAGONMANdavid1, 01 July 2016 - 02:43 AM.
Posted 01 July 2016 - 02:41 AM
why in avenger should use staff when have skills on knuckles and have knuckles mastery? old avenger tree was better...should give avenger too light property damage mastery passive
Edited by DRAGONMANdavid1, 01 July 2016 - 02:43 AM.
Posted 02 July 2016 - 01:21 AM
just add light property to knukle mastery but it needs to be 3 times the amount of the half assed copy paste done.
Posted 03 July 2016 - 08:12 AM
xD nuckle skills on Avenger is Useless and The Nuckle on MDC is low SCAD xD i rather to Used staff its better xD
Posted 19 August 2016 - 06:31 PM
Balancing a race all right, but what they did with the defiler, was pure slutty!
Posted 06 September 2016 - 01:35 AM
xD nuckle skills on Avenger is Useless and The Nuckle on MDC is low SCAD xD i rather to Used staff its better xD
Yeahh couse all vengy use magic jewels and staff
Make bombs physical damage ,and we can play with a good damage in the launcher knukle and bombs
A pure ss physical dmg class how it should be
Add light damage in Radiant create a totem like Mistic damaging enemies with light dmg and healling alies
Increase range of Avengy Strike and add stun
Posted 06 September 2016 - 08:55 AM
Phys dmg on traps would be nice yes.
Making the "shot" skills instant cast and having them increase range with range extension and fixed firing, people might actually consider the abilities then.
Posted 07 September 2016 - 12:02 PM
Phys dmg on traps would be nice yes.
Making the "shot" skills instant cast and having them increase range with range extension and fixed firing, people might actually consider the abilities then.
lol bro if u Make it Phys dmg that traps i thnk its not good better it still remain on magic..
Posted 07 September 2016 - 01:21 PM
lol bro if u Make it Phys dmg that traps i thnk its not good better it still remain on magic..
I got magic dmg jewels and staff in vengy to boost trap dmg
but with staff and magic jewels we lose some launcher and knuckle skills power (laucnher and knuckle have more phsk dmg than staff magic dmg )with a good potential debuff " Avengy Strike''
and today is easy got cap light resist
i know have a lot prots and radis to buff in pvp but have wls too
cant use escaping with staff
knukle can be enchanted with srdd
the problem is mdc knukle got a bit low scad and no add phys dmg in reforce (dont know if is bug or is proposital)
but all this years playing as Avenger i think now in this moment physk damage in traps will be better than light dmg
but they need remove trap delay and increase range of Avengy Strike to 30m and maybe add a 1s stun
i think vengy will be more competitve
Posted 14 September 2016 - 01:43 AM
actually im Launcher type Venger but Like Prot class sometimes THey need to Switch it to wand to get more Heals...me its better Bro maintain magic u can switch it to Launcher to escape,,i thnk the new weapon where release it soon and there is a chance the Nuckle well get good scad and let us See it will be good stats if there is nothing happen let us strike to Physical.. but for i like to maintain that Magic type instead on Physical bro...
Posted 19 September 2016 - 07:14 PM
but with staff and magic jewels we lose some launcher and knuckle skills power (laucnher and knuckle have more phsk dmg than staff magic dmg )with a good potential debuff " Avengy Strike''
this is the problem those skills should be able to be used by avenger with knuckles/wand/staff. with that avenger gets skills it needs with traps. using knuckle wand or staf....
Posted 21 September 2016 - 12:33 PM
Make Secret Lab bosses capturable or just Warlord Houman
Posted 21 September 2016 - 01:13 PM
its more fun if they going to up that actually did u notice that DNA for Pet Capture its useless anyway,, i hope they going to fix it or something remove or change it.
Posted 21 September 2016 - 01:25 PM
its more fun if they going to up that actually did u notice that DNA for Pet Capture its useless anyway,, i hope they going to fix it or something remove or change it.
Posted 21 September 2016 - 02:00 PM
its more fun if they going to up that actually did u notice that DNA for Pet Capture its useless anyway,, i hope they going to fix it or something remove or change it.
make valdes monsters capturable, solve this
Posted 22 September 2016 - 12:52 AM
Ranger needs CAD from DEX and Avenger needs staff passive . problem solved for both classes
Posted 22 September 2016 - 02:27 AM
Cad from dex will make some Rangers hit over 5k damageRanger needs CAD from DEX and Avenger needs staff passive . problem solved for both classes
Posted 22 September 2016 - 03:56 AM
Strong Avengers in pvp on the server 1-2, any change needs to be very careful to not kill. in January 2015 the Avengers "stepped up" by removing the very useful 3 sec stun, launcher-protection Debuff. Giving suicide jump skill, which nobody uses. Want more? I play an avenger and I am satisfied all now. If you have a physical damage bomb, what will change? Bomb damage +400 and in the defender elem and radiants buffs -1500? Not nice to play auto+bomb, because they need 100% of both chance and 2500+ both cad, it is impossible. What is really needed avenger, this new monsters with skills that can be tamed. Avenger in game is improved hunter, why 90 level only 1 monster can be useful, and the 35 level with low HP. But not strong 1 to 1, because the experienced players not attack him, and he not give stun, and die for 3 seconds in the rains in battlefields. Looking for a new powerful monsters, in new dungeon, with nice skills, and real avengers will be happy. Avengers really die now 1-2 not fail avengers in server.
Posted 01 October 2016 - 01:41 AM
Ranger's long range Stun which has casting time should have atleast 7 sec stun DURATION just like Assassin's SCUD stun
Posted 01 October 2016 - 02:37 AM
Ranger's long range Stun which has casting time should have atleast 7 sec stun DURATION just like Assassin's SCUD stun
Are you crazy...?
And ranger stun can be made instant with DNA.
Edited by Kazara, 01 October 2016 - 02:38 AM.
Posted 01 October 2016 - 02:54 AM
Are you crazy...?
And ranger stun can be made instant with DNA.
ya well SCUD is instant aswell , i dont see a problem with stun being instant . all other stuns are instant in this game lol , also i dont think u can lower the CD on long range stun for ranger , u can only make the slow nearly instant but who cares about instant slow that lasts for 6 seconds only so ranger needs 7 sec long range stun
Posted 01 October 2016 - 03:54 AM
ya well SCUD is instant aswell , i dont see a problem with stun being instant . all other stuns are instant in this game lol , also i dont think u can lower the CD on long range stun for ranger , u can only make the slow nearly instant but who cares about instant slow that lasts for 6 seconds only so ranger needs 7 sec long range stun
7 sec long range stun is absolutely BS, no offense. Sin is sin. You want ranger to do what a sin can do but at over 30 meters? =/
You can make the stun instant too, there is a DNA.
Edited by Kazara, 01 October 2016 - 03:56 AM.
Posted 01 October 2016 - 06:54 AM
Hahaha noRanger's long range Stun which has casting time should have atleast 7 sec stun DURATION just like Assassin's SCUD stun
Posted 01 October 2016 - 10:06 AM
Hahaha no
Simply no
The 50m ranger stun is instant
There is dna for it
And for a class that hits from 50m away to have 7 sec stun is just silly
then how dafuq u want ranger to pvp when all he got is 3 sec stun ? let's remove elementalist's range stun and HP stealing skill would u like that ? then Ele cant do crap in pvp . some classes need boost and ranger needs 5-7 sec stun , it doesnt have to be instant
Edited by emrah1, 01 October 2016 - 10:07 AM.
Posted 10 October 2016 - 09:38 AM
Ranger Update Idea
1.Sniper's Coolness = should remain the same
2.Escape = maybe lower it down to 10 second CD ? also 2nd Escape skill would be really usefull just like Assassin's Dash but ofc with 10 sec CD not less , because ranger is the weakest pvp class in the game for already idk 8 years ? , i started playing 2008
3.Weapon Upgrade = this skill is very good and should remain the same + DNA should be the same
4.Diversionary Firing = fails alot need higher success chance
5.Smoke Shell Firing = fails alot need higher success chance ( kinda useless skill )
6.Uppercut = overall a good close range stun but needs a lower cooldown maybe 10 sec or so
7.Launcher Weapon Mastery = long range atk passive but could be better ( higher dmg bonus or can be changed into CAD passive )
8.Repairing Launcher = main atk dmg buff skill , should remain the same
9.Stealth Detection = should remain the same
10.Fixed Firing = should remain the same but the buff SHOULD LAST EVEN if u get hit by SPELLS ( auto attacks doesnt cancel the buff ) so spells shouldnt cancel it aswell
11.Range Extension should remain the same but shouldnt decrease the atk.speed by 1 sec , ur basically useless if you pop Range Extension especially if u dont have tempest atk.speed buff , u atk so slow that it doesnt matter how far u are
12.Poison Bomb Firing = remove the def penalty or make it a CAD buff instead of dmg buff
13.Shock Firing = i think this stun should have atleast 5 second duration , some ppl say its instant but it is not , there is 1 sec delay/preparation timer during launching of the skill ( ranger has only 2x stuns and both of them got high CD and short duration ) + we all know that after casting a skill on a long range physical class there is 1 sec delay before u start auto attacking again ( atleast that's the case for ranger ) so casting skills + attacking highly reduces the chance for ranger to deal dmg and survive at the same time ( that's why long range stun should be 5 second atleast so ranger can do atleast some dmg in pvp before he dies ( also stun range + auto atk range arent the ame ) long range stun range always has higher range than auto attack range unless u have FULL DEX jewels and longe range buffs popped at the same time ) so if u worry about stunning tha target and killing it imediatelly that wont happen
14.Head Shot = well 3 sec casting ? ur gonna die before u cast that skill , make it atleast 1.5 second ? also the success rate of that skill is like 20 % , very bad skill
Well as u can see i didnt mention the rest of the Ranger skills because they are kinda useless .
First job attack skills should be removed or replaced with AOE DAMAGE OVER TIME , just like Shadow Runner .
Second Job attack Skills and Evasion debuff skill i think they could be replaced with some kind of HP REGEN / ATK.SPEED type of buff for a set duration with DNA to increase the duration .
A pet with STUN IMMUNITY ( like Dominator ) is kinda necessary if we want Ranger to have a slight chance in pvp vs ( Assassin's . Warlord's , Zerk's , Druids ( cause they stunlock you and u die before u do anything , just like any other class ) but other classes got heals , etc skills so yea Ranger needs alot of improvements
I hope someone reads this long post lol
Edited by emrah1, 10 October 2016 - 09:43 AM.
Posted 10 October 2016 - 10:23 AM
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