Today I was levelling up from ML26 to ML27 and since my head is so hard that I still didn't give up I saved the stats values on my caracter window before and after my level up and the result was the following one:
ML26 ----- ML27
HP 29580 29623
SP 13732 13732
G. Attack 1659 1659
Pattack 1389 1389
Attack speed 1,01 1,02
Cast speed 9,19 9,13
Haste 36,7 36,47
Vigor 38,69 38,44
Critical 29,06 29,06
Defence 76,07 75,89
Parry 29,13 29,13
I see an incease of HP (less than 100 but still good), an increase on weapon speed, a decrease on haste, cast speed, vigor, defence.
So the formulas or are wrong or the "fixed values" are not so fixed and since them formulas are from Njoror I'm more incline to think the second one.
I'll redo my question: How does "fixed" values change regarding to levels? once we have that we can substitute them values on the formulas and see how much a level gap between monsters and players will affect us. Will the vantages outcome the disadvantages?
I edited slightly the quote to make it easier to read... Let's see... let's start with the obvious, your "decrease" in defense, isn't a decrease at all. It simply says that against Monsters Level 77, your defense is 75,89%; but against Monsters Level 76 it STILL is 76,07%, just apply the formula and you'll see it doesn't change. Because the only variable that matters there is the "AttackerLv" (since your raw defense didn't change just for leveling up, unless you applied the stat points before noting your values).
Now, you didn't include your raw defense so I'll assume it's somewhere between 11220~11227. Then the defense formula i listed in the previous post would be:
11222 / (11222 + 870 + 76 * 35) = 0,7607
and
11222 / (11222 + 870 + 77 * 35) = 0,7589
So, the formulas didn't change at all, except the level. And since the formula uses an Enemy level, it means that your defense rate against a particular enemy is solely based on how much raw defense you have. So as Toni said, if you have 3 characters with Osiris gear, with the same raw defense but different individual levels. When attacked by an enemy they'll have the same Defense rate because the formulas applied are the same for the 3.
You also proved that the Critical doesn't change at all as I said in my previous post. So, since the Defense formula was made pretty clear by now, and the Critical that you brought up is shown to not change either... What else are you concerned with? That characters need to put more effort to keep a high Vigor/Cast Speed when leveling up? Because considering we can get more stat points when leveling up, and from the gear as well, it makes sense that the % goes lower.
The formula for Vigor Rate that I learned from Arbalist is Vigor / (0.005 * Vigor + 0.2 * Char Level + 10). Now, it took me a while to figure out, because you didn't include your raw vigor, but it probably was 1209, so...
1209 / (0.005 * 1209 + 0.2 * 77 + 10) = 38,44%
and
1209 / (0.005 * 1209 + 0.2 * 76 + 10) = 38,69%
You can do it in a calculator and see they work. As you can see, the "fixed values" didn't change at all, only your level did. I don't see what's so hard to understand about that.
If you're still wondering where the fixed values come from... All I could say is "probably a lot of testing done", because I don't know how they got them, but they work.
But if you want to still argue about formulas, for example, saying that I conveniently chose values with which the formulas work, then you should include all the proper values, so I don't have to try the same formula over and over again to calculate the raw values myself. Plus, I also tested them with my own chars to see the differences and whatever I said here, applied to them as well.
Edited by faku1810, 11 June 2015 - 06:15 PM.