what about the healers (aka clerics)?
It could be worked out that not too much damage is needed, just enough to be considered helping. So a cleric could easily make that amount, even a healer cleric. Or they could come up with something completely seperate for clerics in helping the battle, like a certain amount of magic spells % needs to be put onto the monster, again something considerable that would be obtainable as well.
I was referring to the loot, not the spawn mechanics... That's why majority of my post was about loot distribution, not the spawn mechanic.
Gotcha, that makes more sense.
i would like some GM response on this subject
I would too actually, I think we are onto a great idea here.
LEOOOOOOOOO, GENNEESSIIISSSSSSS, *WHISSSTTLLLEESSSS**