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#1 fuyukikun

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Posted 16 June 2015 - 04:21 PM

meaningless.jpg

 

the unidentified items we got from mobs are supposed to be mystery and a surprise until we appraise them. But i dont know why some items treated like this.

first case:

sprite is generic unidentified accessory, but it has the name Sound Amplifier on it.

second case:

name is dagger, a generic unidentified dagger class weapon, but it has sprite of Desert Twilight.

 

why....the developer ruins the fun of guessing an item...

well, sometimes i like to give my friends piece of unidentified item to surprise them. Guessing what is that like guessing what will you get from a box. But...this kind of 'spoiler' thing ruins the fun.

 

other case:

rafini staff

kalga mace

shield of naga

elven bow

and the list keeps getting bigger


Edited by fuyukikun, 16 June 2015 - 04:29 PM.

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#2 Nirvanna21

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Posted 16 June 2015 - 04:23 PM

meaningless.jpg

 

the unidentified items we got from mobs are supposed to be mystery and a surprise until we appraise them. But i dont know why some items treated like this.

first case:

sprite is generic unidentified accessory, but it has the name Sound Amplifier on it.

second case:

name is dagger, a generic unidentified dagger class weapon, but it has sprite of sandstorm.

 

why....the developer ruin the fun of guessing an item...

 

It's all in the data grf.

 

There are many things that require fixing in that file, but it won't happen.


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#3 Kadelia

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Posted 16 June 2015 - 04:26 PM

QUESTION: Why is this data wrong and why do the devs never fix it even though it'd take at most 20 minutes?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

secret.png


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#4 Nirvanna21

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Posted 16 June 2015 - 04:28 PM

QUESTION: Why is this data wrong and why do the devs never fix it even though it'd take at most 20 minutes?

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

secret.png

 

Not a secret at all. The files are large and in charge and are working. To fix it would be to apply countless days into something that works. It is why it will never be done.


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#5 Kadelia

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Posted 16 June 2015 - 04:36 PM

Disagree

 

[citation needed] that you can't just search the item ID and change the value for that line.

 

"days" to edit a line in a file?

 

What are they using, punch cards instead of modern computers?


Edited by Jaye, 16 June 2015 - 04:37 PM.

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#6 Nirvanna21

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Posted 16 June 2015 - 04:44 PM

Disagree

 

[citation needed] that you can't just search the item ID and change the value for that line.

 

"days" to edit a line in a file?

 

What are they using, punch cards instead of modern computers?

 

I am referring to multiple files. There are a few involved, and there are more errors in them than you would guess.

 

I would put money on the fact that all other issues in iRO would be solved before they ever contemplate fixing the file/s and applying some standards to them.

 

P.S. not just referring to the Sound Amplifier.


Edited by Nirvanna21, 16 June 2015 - 04:44 PM.

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#7 schia

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Posted 16 June 2015 - 04:48 PM

Disagree

 

[citation needed] that you can't just search the item ID and change the value for that line.

 

"days" to edit a line in a file?

 

What are they using, punch cards instead of modern computers?

 

it would take about an hour to decompile and recompile the data.grf ontop of like 5 minutes to make the necessary changes.  The issue is that i don't think the GM team actually knows how to modify such things nor do they have the motivation to do so.  Its not really a game-breaking issue, and the immersion breaking factor is very minimal at best.  Chances are if you're hunting those things, you already know whats going to drop.

 

TL:DR iRO development team doing what they do best


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#8 fuyukikun

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Posted 16 June 2015 - 05:50 PM

then i propose appraisal system to be deleted coz it serves no purpose since we all know what item we hunt
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#9 Nirvanna21

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Posted 16 June 2015 - 05:52 PM

Appraisal has been redundant for a long time, so I would agree with this ^


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#10 ZeroTigress

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Posted 16 June 2015 - 10:17 PM

Just change all unappraised item sprites to Pokeballs.
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#11 leiand

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Posted 16 June 2015 - 10:25 PM

kalga mace?????

 

shield of naga
, i doubt any other monster will ever get to drop a naga shield.


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#12 Necrohealiac

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Posted 17 June 2015 - 05:08 AM

Disagree
 
[citation needed] that you can't just search the item ID and change the value for that line.
 
"days" to edit a line in a file?
 
What are they using, punch cards instead of modern computers?


Camp hard at work at WP offices:

a04.jpg
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#13 Kadelia

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Posted 17 June 2015 - 05:28 AM

^ looks about right for iRO


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#14 ShoLin

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Posted 17 June 2015 - 06:50 AM

It's not the hardware that's the problem. It's 13 year old software that hasn't been brought up to par for the latest technology.


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#15 Campitor

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Posted 17 June 2015 - 09:04 AM

Camp hard at work at WP offices:

a04.jpg

Oddly enough I have been in computer rooms with tape storage devices.


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#16 DeadIntern

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Posted 17 June 2015 - 09:07 AM

More like
 

archives-Chain-chain-456_69170.jpg


Edited by DeadIntern, 17 June 2015 - 09:08 AM.

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#17 Campitor

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Posted 17 June 2015 - 09:08 AM

Making a standard for the description of items in RO1 is something, we have wanted to do for a few years now. The problem has always been finding the man hours to do it and go through all.. 7000(I think?) items. There may be a bit more than that in the game.

 

 


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#18 XPoke

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Posted 17 June 2015 - 09:34 AM

Making a standard for the description of items in RO1 is something, we have wanted to do for a few years now. The problem has always been finding the man hours to do it and go through all.. 7000(I think?) items. There may be a bit more than that in the game.

 

isn't there a way to search for patterns/keywords through the database?

 

As archaic as the decade old software may be, there must be some pattern to the system marks the name for the unidentified version for each object right?


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#19 Nirvanna21

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Posted 17 June 2015 - 09:39 AM

Making a standard for the description of items in RO1 is something, we have wanted to do for a few years now. The problem has always been finding the man hours to do it and go through all.. 7000(I think?) items. There may be a bit more than that in the game.

 

There are over 11,000 now, and the files also contain double ups due to people having added duplicate lines in order to change a description ^


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#20 DeadIntern

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Posted 17 June 2015 - 09:42 AM

Sigh, this is what you get when you only apply a temporary patch-up, instead of actually fixing the problem.


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#21 XPoke

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Posted 17 June 2015 - 09:49 AM

wait, this file is inside our data.grf right?

can't they just get a volunteer to clean up the file 


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#22 Campitor

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Posted 17 June 2015 - 09:57 AM

isn't there a way to search for patterns/keywords through the database?

 

As archaic as the decade old software may be, there must be some pattern to the system marks the name for the unidentified version for each object right?

Its a really bit txt file.


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#23 Nirvanna21

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Posted 17 June 2015 - 09:59 AM

You could write something up, but it takes time and would still require people to check items by eye to make sure everything is okay, That would be where most of the time comes from.

And that assumes that they add to this file themselves and not recieve an entire new file from kRO haha.


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#24 Campitor

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Posted 17 June 2015 - 10:05 AM

You could write something up, but it takes time and would still require people to check items by eye to make sure everything is okay, That would be where most of the time comes from.

And that assumes that they add to this file themselves and not recieve an entire new file from kRO haha.

We do edit it ourselves.


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#25 zackdreaver

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Posted 17 June 2015 - 10:09 AM

I hope IRO make some "standar" for item description like jRO did >.>

http://ro.silk.to/item/1188.html

 


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