Probably the exact same thing we do. I think Camp is just super busy right now as 14.3 or whatever is due out on Renewal. So assuming things go well with its implementation this week he should have more time for us over the next couple of weeks.
But while we're talking about Guild Dungeons, Shomaye gave me tile/map details for the Guild Dungeons so I'm making this post again:
Luina (http://db.irowiki.or...info/gld_dun02/) - 60 total box dropping monsters, 7397 walkable tiles (200x200 total) ~123 tiles per monster
Valk (http://db.irowiki.or...info/gld_dun03/) - 120 total box dropping monsters, 32340 walkable tiles (300x300) ~269 tiles per monster
Baldur (http://db.irowiki.or...info/gld_dun01/) - 60 total box dropping monsters, 27688 walkable tiles (240x240) ~461 tiles per monster
Brit (http://db.irowiki.or...info/gld_dun04/) - 57 total box dropping monsters, 24192 walkable tiles (300x300) ~424 tiles per monster
Ok so you'll see that the only two guild dungeons worth using have a significantly smaller number of tiles per monster. But Luina has half the number of Valk and one quarter the number of the other two. Due to the size of the maps and the layout it's important to realise that you dont need to make the tile:monster ratio equal across all the maps. It's just the larger the dungeon the more likely things are to wind up in a corner far away from you, while on the smallest map with the narrowest of corridors (Luina) you can find the monsters anywhere you go.
An extra 20-30 monsters in Baldur brings the ratio down to 300-350 which I think may be reasonable due to the layout and smaller size of the map. Brit has the largest equal map size and the smallest number of monsters right now and another 20-30 would bring it to around 300-350 as well.
Also worth mentioning is there's still monsters in the Guild Dungeons that have useful items dropping at 0.00% this has been going on for months and months and months. If you would like a list of all these things I can compile them and give their drop rate on a normal server if you'd like, but can you please look into it.