Greetings everyone,
Earlier I posted a guide to pve Dragoon class, now I am showing you how to play pvp as a dragoon!
Pvp is required basic experience from pve so before you move on, please read this first! I can wait for you.
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If you go this far, make sure you have understood the system.
* Things you should know
- The differences of pvp comparing with pve
+ Objects move freely.
+ Objects attack you anytime they want.
+ Objects have brain.
+ Objects do not forgive you easily when they have a chance to attack you.
+ You do not kill objects quickly unless of imbalance.
+ No spamming and locking.
+ Release objects when your combo is done!
+ No using HP potion!
+ There is lag walking! The cause is when you knock down or launch objects while objects are rolling.
+ Objects sometimes have superarmor!
- Superarmor is a status that makes oneself endured from many bad effects except pushing, stunning, freezing.
- The more movement speed, the faster air recovery.
- Because you cannot spam, you should be creative to make a LONG combo to maximize your damage and kill objects as quick as possible.
I will elaborate why I choose to build my comb but I will not describe the skills.
I use my elaborated skills in my combo.
This is pure pvp.
All questions are welcomed and answered gladly.
Alright, let's dance.
*Skill building
Warrior
http://irowiki.org/~...000000000000000
- Cutdown : Use it from being launched (to counter, interrupt their combo) and to gain superarmor.
- Storm Blade : Damage objects in the air to make your combo longer.
- Sword Dance : Catch objects or make your combo longer (in the middle of combo if you did not use to catch).
- Hammer Crush : Stop objects escape your combo and make your combo longer.
Knight
http://irowiki.org/~...000000000000000
- Aerial Smackdown : Escape objects' combo by gaining superarmor or launch objects to make your combo longer.
- Shoulder tackle : Escape objects' combo by gaining superarmor or launch objects to make your combo longer.
- Spear Jab : Catch enemies or interrupt their combo by gaining superamor or damage to make your combo longer.
- Spin it bear! : Damage, launch and keep victims into the air to make your combo longer. It may interrupt objects combo if you are not pushed and objects do not have superarmor.
- Parry : Block to save HP and escape combo. However, it does not change the game significantly due to being nefted.
Paladin
http://irowiki.org/~...500033000000000
- Armor Break : Damage to make your combo longer.
- Joint Break : Damage, slow and launch enemies into the air to make your combo longer. Speed is advantage.
- Weapon Crasher : Damage to make your combo longer.
- Crosscut : Catch enemies or make your combo longer.
- Chain Shield : Damage and keep victims in the air to make your combo longer.
- Mega Storm Blade : Damage objects in the air to make your combo longer.
- Time Reverse Aura : Get your skills ready faster.
- Recovery Blessing : If you buff Giant Growth then Recovery Blessing, you gain extra 750 hp.
Dragoon
http://irowiki.org/~...500033000105053
- Ascension Dragon : Damage and launch objects into the air to make your combo longer or to gain superarmor.
- Dragon Dive : From the air, damage and launch objects into the air or to gain superarmor (gaining superarmor in this case is rare).
- Awakening Charge :*You already knew*.
Chain combo I use
X X X X Z
X X Z
*My common combo :
- With Time Reverse Aura
+ Spear Jab - run to behind - X X X X Z - Armor Break - Sword Dance - Weapon Crasher - X X Z - Crosscut - Hammer Crush - Joint Break - Spin It Bear! - Chain Shield - 3 air attacks - Cutdown - Ascension Dragon - Dragon Dive - Mega Storm Blade - Cutdown - Storm Blade - (if they are failed to recover) Pressure (there is still 1 quickslot left) - aerial smackdown.
+ Crosscut - run to behind - X X X X Z - Armor Break - X X X X - Spear Jab - Weapon Crasher - X X Z - Sword Dance - Hammer Crush - Joint Break - Spin It Bear! - Chain Shield - 3 air attacks - Cutdown - Ascension Dragon - Dragon Dive - Mega Storm Blade - Cutdown - Storm Blade - (if they are failed to recover) Pressure (there is still 1 quickslot left) - aerial smackdown.
- Without Time Reverse Aura
+ Spear Jab - run to behind - X X X X Z - Armor Break - Sword Dance - Weapon Crasher - X X Z - Joint Break - Crosscut - Spin it Bear! - Chain Shield - 3 air attacks - Cutdown - Ascension Dragon - Dragon Dive - Mega Storm Blade - Cutdown - Storm Blade - (if they are failed to recover) Pressure (there is still 1 quickslot left) - aerial smackdown.
+ Crosscut - run to behind - X X X X Z - Armor Break - Sword Dance - Hammer Crush - Weapon Crasher - Spear Jab - Spin It Bear! - Chain Shield - 3 air attacks - Cutdown - Ascension Dragon - Dragon Dive - Mega Storm Blade - Cutdown - Storm Blade (if they are failed to recover) Pressure (there is still 1 quickslot left) - aerial smackdown.
*My comment :
- Through many battles, it seems my combo is the longest (for real).
- To perform chain combo perfectly, you're required 190% attack speed.
- It's easily broken if you cannot adjust.
- Time reverse aura cannot be used in Battlesquare, Emporia War so it makes Dragoon players harder to control their combo.
- Armor Break, Weapon Crasher and Joint Break have unwanted animation, press Jump to cancel for saving more time to perform other skills.
*Question I have received so far
- Why don't you skill shoulder tackle 3/5 to damage fallen objects and launch higher.
=> It's up to you, it may cause lag walking.
- Sword Dance's range increases by level, why don't you maximize it to catch easier?
=> It does not increases significantly, you waste your SP a lot instead of other skill. You could use remaining SP for expanded skills like Spear Jab, Spin it Bear! or Hammer Crush.
- Shield Strike does stun, why don't you skill it?
=> Good question! As long as Hammer Crush stuns fallen or standing objects with the same rate. Hammer Crush may cost more than 5 SP but more useful. However, Shield Strike has longer range so it's up to you.
- Impervion brings superarmor, why don't you skill it?
=> This is a not-nice skill, people do not like it so even you win or lose, they may not type gg.
- Revenge brings advantage to caster, why don't you skill it?
=> Same with impervion.
- Why don't you maximize Armor Break to increase more damage and decrease more defense?
=> With level 4 above, Armor Break makes victims fall down which causes lag walking and they will escape your combo.
- Weapon suspension locks objects' from bringing you damage or countering, why don't you skill it?
=> Weapon suspension brings superarmor, victims will escape your combo. Here is the proof : https://youtu.be/hNBuIQ8GmU0
- Why don't you maximize Weapon Crasher to make more damage?
=> With level 5, Weapon Crasher makes victims fall down which causes lag walking and they will escape your combo.
- Why do you maximize Awakening Charge instead of skilling level 1?
=> 2 awakening skills cost 920 gauges; you can charge faster, less mana consumed; people won't wait for you for long.
- Rolling Ground makes good damage and brings superamor, why don't you skill it?
=> I do skill. I rarely cast it. It's easy to be catched after the skill so this is really bad idea. I just use it when objects are against the wall. Secret : Alt + 2 + rolling ground will make you go downward and objects will see you lag walking.
- Can you show your skill tree?
=> http://irowiki.org/~...500033005105053
- *following question* Wow! You have not used all of SP, why do you add so many?
=> I used to waste a lot of SP then i used reset scroll which ended up like this.
Thanks for spending time to read!
Edited by SoulSight, 11 October 2015 - 07:10 AM.