So I know that kRO doesn't have a 3rd job for the TK classes yet, but if they did come up with some(or if they allowed iRO to), what would they be called? What would they look like? What would their skills be?
These are questions that need answers. Not only from myself and the few people who play the class, but from everyone in the community.
I ask that everyone who reads participate, no idea about the classes and what they could potentially be, is too ridiculous.
Personally, I think that TKM should get serious fixes to how SLS maps and targets are reset, because it's retarded that you have to wait and break your keyboard trying to reset them manually as you currently have to. Their heat skill really needs a damage boost, because honestly, 100% of your current attack with a skill that knocks back everything isn't really that high damaging, especially since the mechanics of renewal don't work well with it currently.
Thirdly, they should get more than just their current kicks/skills and allow for better buffs that work in tandem with their older class skills and have sync with those of other TKM 3rd jobs and soul linker 3rd jobs, make the classes actually useable and not nerf them to hell like kag/oborou have been(yes i'm talking about you exploding kunai) and their impending pure soul nerf which will make them unusable.
As for a name for TKM 3rd job, I'd say something along the lines of a Celestial Warrior or Celestial Guardian, since their kRO name is Star Gladiator, go beyond star and you get Celestial. Works perfect.
For SL name wise...I'm stumped XD. They need some aoe spells and some melee skills that compensate a dagger build, the links need updating for the classes that they're useless on as 3rd jobs currently(crusader, sin, hunter), as well as a ninja/gunslinger one. Also, the whole "needing to be soul linked or married to the target" for ka skills, retarded. Whoever thought up that needs to be smacked a few thousand times. Also the mechanics need to be tweaked for their es skills to actually do something in renewal, I mean i can hit almost 10k with a bolter linker, but that's only against pvm targets, their int is limited to 99 right now which makes the damage fall off when it's high Mdef targets like mvp's, AND it can't be used against players. Where is the logic in that? I mean i understand that there had to be a tradeoff for them being immune to dispel as a class in general, but making it impossible for them to actually pvp instead of just being a mediocre support class was just stupid.
Insert your thoughts below. No flames please, this is an honest topic because some of us really do think that a 3rd TK class for the 2 would be fair, because currently they're not used enough, and have no potential when they're below level 99 because they're so limited on gear and hp/sp pools/stats.
The VERY LEAST they could do, is allow them to go to base level 160 still for now, if they're not going to get another class, since it's extremely unfair that the other 3 expanded classes can all go to 160(i'm throwing in the rebel class in that mix since it's already on the other versions and is coming to ours within the next 2 months), and tweak the mechanic of the skills to scale in damage/increase with base level.
Edited by Alanthier, 15 September 2015 - 07:11 AM.