Below is a simple example of a change with facilitates this idea. Compare and contrast this to the aforementioned existing quest progression, above:- Quest options for up to Lv20 characters:
* Thief Bugs
- Quest options for up to Lv30 characters:
* Peco Pecos (could directly warp to the existing quest giver, for example)
- Quest options for up to Lv40 characters:
- Quest options for up to LvXX characters:
I like this idea of upgrade to Jumping Janeway.
Would it be possible to have a selection of different monsters available from level XX to XX then as long as the player is in the level range he would still be able to pick a different one from the same list without the previous one disapearing. Once a quest is completed, the npc would give the appropriate amount of experience and delete the rest of the uncompleted quests from the log.