I agree with changing WoE maps time tables to not occur on the same day and time. That said, I will repeat that Njoror has stated an implement like that would take a great deal of time and coding and wouldn't be likely seen soon.
Your agreement in this issue seems to me like an acknowledgement of the underlying problem which you also state in your comment "insufficient number of people." You agree that changing WoE maps to alternate times would reduce the case whereby one map is abandoned while another if more favored. Yet you disagree with the fact that removing the main gate would in fact promote activity on both maps simultaneously as seen today, because the main gate was controlled often by opposing guilds to that of the castle holder. Interesting contradiction if I may say so.
Your clarification on how to open the main gate is unnecessary as it's been stated several times, however it seems that you and several others think simply explaining how it's done changes the fact that the orb, south fortress, the castle and remaining forts can all be defended by one choke point. And that simply explaining this gives the guilds who choose to stay in the safety of the other map, the needed incentive to come and attack it. When sadly this is not the case as I explained in my last post.
Great, finally we came eye-to-eye on something.
Having more guilds (in regardless of size) attacking can divide the force of said "defending guild", To put it simply, allow me to use another figurative examples:
There's 4 team in a contest (given these four teams are each an independent guild) contesting fairly for the prize, respective teams should figure out legitimate ways to overcome given obstacles, instead of asking for the removal of such obstacles . and
In a war, if the geographic design does not favours you, you find ways to overcome it, you don't simply change an obstacles just to win a war.
coming back to the topic, by having more guilds continuously aiming for the gate/ south fort with the right strategy will greatly reduce the power and force of said defending guild. I'm saying it is possible to bypass the choke point.
My stand is still on the adjustment of WOE openings for both map, but I disagree on removing the main gate as I don't see it being there as a problem, and removing it will just make PF lost it's distinctive value. Challenges are what makes life interesting, such as talking to you.