And people in iRO gamers with a paranoia with the word "balance" goes like
"OMG, dont implement this! too OP! game is already too easy!!! NERF NERF NERF"
because they will get killed easily wahahahaha (seriously)
Posted 31 December 2015 - 05:12 AM
And people in iRO gamers with a paranoia with the word "balance" goes like
"OMG, dont implement this! too OP! game is already too easy!!! NERF NERF NERF"
off guys, go play classic. I want these stuff!
iRO should have 3 kinds of server, don't you think? One for classic, one for OP crybabies, and one for people who want the game to progress the way it should be.
Edited by Reaghann, 31 December 2015 - 05:14 AM.
Posted 31 December 2015 - 06:12 AM
Awesomesauce. Since finding a party for a Wandy is 77 times harder than finding one was a Maestro, it makes sense to give her the means to solo.
I must admit, I was looking at this earlier:
and when I saw the word "Grave" in the title of this post, I thought that it was referring to these (그레이브 마이너우로스 and 그레이브 아크라우스). But these are from Nightmare Pyramid, my bad. Just looking for substitutes to Penetration Shadow Set since it's deemed to OP to be implemented in iRo.
Penetration Shadow Gear is considered op in kRO as well.
Posted 31 December 2015 - 08:07 AM
And people in iRO gamers with a paranoia with the word "balance" goes like
"OMG, dont implement this! too OP! game is already too easy!!! NERF NERF NERF"
off guys, go play classic. I want these stuff!
off guys,go play private servers ! i don't want these stuff !!
but atm,seriously,i don't care anymore,it's already a 1 HIT party.
Posted 31 December 2015 - 08:18 AM
Penetration Shadow Gear is considered op in kRO as well.
Yeah, but it still sets the standard for some builds that a few of the threads in Inven are dedicated to looking for alternatives for the "have nots". I got the screen grab from one such thread actually, for mechs who want to go Flame Launcher build but don't have the Penetration Set (the build dies without it). This pair and the White Knightage Khalitzburg Knightage card pair seems to be the front runners.
Posted 31 December 2015 - 08:24 AM
Yeah, but it still sets the standard for some builds that a few of the threads in Inven are dedicated to looking for alternatives for the "have nots". I got the screen grab from one such thread actually, for mechs who want to go Flame Launcher build but don't have the Penetration Set (the build dies without it). This pair and the White Knightage Khalitzburg Knightage card pair seems to be the front runners.
Thats just fine example of what will happen in iRO as well. Balance of certain class should not be done by cash shop goods. Hence why this player is struggling to use his build for fun. While its still considered OP in kRO, its also very hard to obtain. I still want these stuff to be in iRO because dev still balances classes out based on resources out there in official server. Not because its op or not.
Edited by CharAznable, 31 December 2015 - 08:25 AM.
Posted 31 December 2015 - 08:51 AM
Thats just fine example of what will happen in iRO as well. Balance of certain class should not be done by cash shop goods. Hence why this player is struggling to use his build for fun. While its still considered OP in kRO, its also very hard to obtain. I still want these stuff to be in iRO because dev still balances classes out based on resources out there in official server. Not because its op or not.
Yeah, I tried running the flame launcher build without the Pene Set, and "fun" isn't exactly the word I would use to describe the experience, hahaha. Although I must say it's really a decent build (considering the mech parts gears aren't available to iRo yet), I expected it to be garbage because a lot of people are hating on Flame Launcher. With the Pene set plus Holy Water Shadow Weapon... wow. Nameless Island what?
Anywho, I concur.
Posted 31 December 2015 - 09:56 AM
This update is kind of terrible. Op buffs to some classes, useless ones to others. Its certainly not going to help the game.
Builds are very diverse in kRO and some of the skill that are getting buffed are still in use and shines in kRO meta. I'm still confused on Maestro stuff tho. Other stuff looks fine to kRO meta afaik.
Posted 31 December 2015 - 04:37 PM
Builds are very diverse in kRO and some of the skill that are getting buffed are still in use and shines in kRO meta. I'm still confused on Maestro stuff tho. Other stuff looks fine to kRO meta afaik.
for non-MVP like AB and performers are heavily shafted but GX and RK are like :) :) :) :) :) which is the opposite of the way these buffs should be distributed. like wat warlock gets 80 MDEF which is pretty awesome for woe and 15% matk which is nothing to ignore, and performer gets 10% HP? what the actual puppy*?
Edited by Kaddy!, 31 December 2015 - 04:39 PM.
Posted 31 December 2015 - 05:24 PM
iRO should have 3 kinds of server, don't you think? One for classic, one for OP crybabies, and one for people who want the game to progress the way it should be.
Totally Agree
Penetration Shadow Gear is considered op in kRO as well.
If you meant the bypass def shadow gears, No its not as OP as you think, doesnt work on players, and its a fair trade of to the current shadow gears
The OP ones are the MVP shadow gear effects
off guys,go play private servers ! i don't want these stuff !!
but atm,seriously,i don't care anymore,it's already a 1 HIT party.
No, you go play private server, these updates are meant for Official RO and we want it.. Atleast you can be the GM in your private serve and choose stuff you can implement so shoo shooo
And oh, were getting the first part of this patch on summer.. THE HEADGEARS! (Excited for bomb cluster buff)
Edited by CadburyChocolate, 31 December 2015 - 05:27 PM.
Posted 31 December 2015 - 05:38 PM
Penetration shadow set is Samurai effect working on boss monsters, more powerfull than the actual mvp card in pvm circunstances, doesnt works versus playera for obvious reasons
Yeah but per race + the magical counter part of those gears are good for WL ( in which my WL only comes out on WOE )
Posted 31 December 2015 - 06:50 PM
I'm all for defensive buffs and new content like that but I really don't think we need anything to either directly increase, or indirectly benefit by way of effects like DEF bypassing, our already heavily bloated ATK and skills with obscenely high modifiers.
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