You really do want to Crush Strike everything dont you :v
absolutely
But here's a proper comparison to back up my idea on why you should let me crush strike everything ~.~
The main purpose of this discussion is to facilitate a zeny removal to prevent hyperinflation- or so it's called.
The only current means we have, as additional measures beyond existing NPCs in game, is the raffler.
Don't get me wrong, the raffler isn't a bad idea, given that the items being raffled are worthwhile enough to get players to sink money in; which kinda gets the job done.
But here's why there should be other means beyond the raffler.
The first is that the raffler, being a raffle (duh), is luck based, and there can only be one winner for each raffle. So not everyone will benefit from sinking in money, making it potentially less appealing for players who lost money over it (probably a ratio of 1 winner to 10 losers or more). Why is there a need for a solution that benefits one at the expense of several others? Given the small amount of players we have in the game (estimated around 2K real and active anytime), each and every existing happy player counts towards the survival and prosperity of the game over the longer run.
Next, a raffler, again being luck based, favors those with more zeny with more tries to win the raffler. Now, I don't think we need to guess which group of players has the most zeny of all. Not talking about overall net worth in terms of items here, but raw zeny to sink in for raffles, and it's obvious who's really benefiting the most (hint: it starts with a B and ends with a T). This indirectly promotes the botters to bot even more as the incentives of zeny gained becomes greater. Plus, the rewards are entirely tradable, so while the zeny sink is real, botters are most likely to win those raffles and then probably sell it to other players. So who lost money in the end? Does it solve the incentive for more bots eventually? No, botting now becomes even more lucrative for existing botters, and new sources of zeny will keep flowing in.
So then what would make for a good alternative, which would solve the same zeny sink while not incentivizing more bots and not cost unhappiness to existing players?
That would be:
1. something everyone can use so nobody needs to lose in order for the zeny sink to occur.
2. does not last forever so that the solution's effectiveness will not diminish overtime as more of these items are acquired by individual players. This is why it should be mostly consumables.
3. Must not be tradable, so it would not incentive any bots to use it solely to gain more money from other players.
4. Must be appealing items so that people will want to sink zeny in, yet would not spoil existing market items as a consumable. For me as a RK in this flawed server, it would be the repair scroll(not even asking for FCP). Perhaps other classes would desire other stuff like those mild wind scrolls or even def boost pots(we have tons of items adding atk and matk but nth that gives hard def sum? maybe something that gives 20-30def for 5min would be cool too).
And that, my friends, entirely describes why my sexy little seasonal Tool shop NPC should be implemented alongside rafflers too. If not for the above fact, then maybe just to spice things up a little instead of being called dumb and lazy by players for never implementing anything new.
I just gave you a whole solution WP. Be a pal and let me crush strike my way through stuff xD
Edited by blackCROSSCY, 04 March 2016 - 05:33 AM.