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Clan Passives Discussion


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#26 iRaphael

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Posted 10 October 2016 - 09:08 AM

How about you post some constructive input then, instead of shooting down ideas because you* wouldn't. Plenty of people in leveling clans like Truth, or the now dead Shiragiku, would have loved [even told me so] benefits like the ones I listed. 

 

So Raph, what WOULD you spend money on? Or does the concept of helping keep the server running by paying for something you play several times a week for free not apply unless you specifically get some kind of advantage in combat over other players? Cause, that's what I'm getting from your responses so far, and I'd like to hope you will prove me wrong with some new innovative ideas we haven't seen. 

 

 

Thats exactly what it is.


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#27 HoneyBunz

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Posted 10 October 2016 - 12:40 PM

fine raph, maybe your right. but I got one more idea that I think players would want. "inventory expansion" a clan passive that increases those square boxes... I would personally like that so I can carry more gears around instead of having to decide which I am going to have to leave in storage. A +6 slot to my inventory can even help me carry a costumes.. Just create +6 unslottable squares in the inventory, consumes, and materials. Then have a clan passive where you can level up through the use of cp and it will open one of those additional squares in your inventory, consume or materials.

We can call it clan inventory expansion

clan consume expansion

clan materials expansion

 

.... further on maybe a shop listing expansion zzz.. We can have clans who are about vending. Not just PvP and PvM. Players can create clan tags to advertise their businesses. It's not uncommon. I have seen some clan tag's that are literally about shopping. I have seen a shopping cart clan logo some time ago. We can have vendors earning cp to expand their shop listing space.. 

I put some thinking into this one ^^

 

I'm not going to get into the debate on clan passives or having clan points available in the IM because I'm totally for both of those things.

 

And i would love to see more passives added but the inventory ones you mentioned here would require the whole UI to be redone and honestly I can't see that as a priority when there are so many other things that need attention or tweaking.
 


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#28 meocutduoi

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Posted 10 October 2016 - 04:20 PM

I had same thought with Feuer and Exaltion about new clan skills :).

Beside current clan skills, it's good if we have more options to choose. I also want clanhall (something like clan's "real home", where we can meeting, decor etc..... Those features are not hard i guess. Hope the Dev team will make them in near future.


Edited by meocutduoi, 10 October 2016 - 04:22 PM.

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#29 henrycao

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Posted 11 October 2016 - 12:38 AM

There's a never ending list of things the Clan system could have provided that weren't passive combat increases....

 

Clan Storage

Clan NPC Service like:

- Discounted Repairs <- lol, how about free repair hammers for on the go [maybe a skill button on the clan tree that gives you a hammer] maybe like 25k cp for 30days (easy to get and convenient)

- Better % success on refining [via an NPC in the clan house <- Can come in handy as due too many players still refine all the time.

- Better % success on Empowerments <- yes very good

- Teleportation Services <- characters leveling could really take use of this, or just anybody. A clan group working together to earn cp so they can have this functionality is fun. then everyone gets to move around easier and levelers don't have to run through area's in eldeon and get killed just trying to get to another map. Some newer players can't actually afford 50m teleports. While they are leveling they earn CP which in return through teamwork they can get more utility.

- No fee Storage access <- covered by premium, but if its in the clan passives still good. Not everyone intentionally goes to dungeons to farm CP. It's done for Valor, so giving players more options and variety through clan passives is enjoyment.

- Higher tier crafting materials 

etc

 

The list goes on, and yes people would find these worth spending some* money on. But something you're not accounting for in the statement that people won't pay 200$ a month for passives like this, is the number of people who already DON'T want to spend money on what is essentially a pay to win system. I don't, and I never will. But I speak for myself, and I imagine the much larger silent majority would also as well. So the question becomes, are there more people currently not spending IM on CP, then there are who currently do spend IM points on it for the current passives. 

 

Not everyone plays this game to pvp, So not every clan really cares to get +10 all stats or % passives. As of right now I think community players want additional clan features that have nothing to do with combat. There's this idea "clans are suppose to make you strong" therefore clan passives give combat stats for PvP, and PvM. However there are players who come online sit back, talk to clan friends, purchase itemmall costumes after selling their farm & explore the world of rose together... Not much use of the CP now is there? so let those clans farm luxury. glorious things that can make their eyes go wide. lololol not just combat stats... and lots of the community who aren't so privileged look at those 8 clan passives and think >.> "I know I am never getting those" So ok, with those players who want combat stats let them farm it or buy it. But not everyone is into that whole combat stats thing so what can we do for those players? The clan combat stats are really not that appealing in my opinion. So clan hall, decorations, it would also give players a sense of belonging to this game I bet. getting additional features through the clan.. seriously right now everything that has to do with clans seem very small. Please expand on it.

Clan Hall, create a new planet. it could be like "colonize mars" <- thats literally gonna happen in the real world one day. Create a quest line where you and your clan can work as a team to build on top of a new planet. Kill those monsters that exist on that planet and create an area where you and your clan mates can live in. build housing. Buy woods and hammers etc... anything... even put clan creation or clan joining in a character quest like choosing fate etc... If clan hall is gonna be an issue. solution: create this new planet so your not using existing space. And enable players to colonize it. Like you guys already create costumes/luckyspin which now you guys are asking our members to create the costumes for you. What you can do next to totally expand this game is create environmental structures that can be sold to decorate clan hall or clan house or player housing w/e.. feedback please =)


Edited by henrycao, 11 October 2016 - 01:03 AM.

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