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Drop rate MVP bug (?) / Hazy Instance


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#26 Demeris

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Posted 05 May 2016 - 11:57 AM

OCA 33%
OPB 50%

OPB 50%
 

Can you clarify why OPB is listed 50%? I understood MvP drops is always 100% so the percents have to add up to 100%.

So are you suggesting it's:

33% OCA
50% OPB
17% EXP

?

Or is the mechanics like this:

1)Roll for OCA, if fail;
2)Roll for OPB, if fail;
3)Roll for OPB, if fail:
4)EXP?


Edited by Demeris, 05 May 2016 - 11:58 AM.

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#27 Campitor

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Posted 05 May 2016 - 11:59 AM

Can you clarify why OPB is listed 50%? I understood MvP drops is always 100% so the percents have to add up to 100%.

So are you suggesting it's:

33% OCA
50% OPB
17% EXP

?

Or is the mechanics like this:

1)Roll for OCA, if fail;
2)Roll for OPB, if fail;
3)Roll for OPB, if fail:
4)EXP?

I am guessing its the second option. Most MVPs have listings that are greater than 100% I don't really mess around with MVP settings.


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#28 Ucatolica

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Posted 08 May 2016 - 05:26 PM

I prefer 1,000 times do one run per day, and get some ocas, than do 70 runs per day and get nothing... it's very frustating work to have some decent equipments and don't see any compensation for effort... yes i should do OGH or another instances, sadly i choose a job who is not strong at all to do solo that instances, and maybe if i was me like 5 years ago surely i made another character, but i can't because i work now... Surprise, most of players are veteran ones and don't have enough time for spent 23 hours per day and thousand of dollars to afford gears. This instance... Easy, cheap, useful, was the source of lots of player to afford the economy of the game. Also i don't feel the change was long time ago, i stop player couple of months i retake this year and i see this,  first i believe it was bad luck, but sadly not.
Gm's if you don't want the server finally colapse and dead, please, really please listen the players, because you almost always close your eyes and do the things only you believe correct, and many times that is not the server need.
Sorry for my bad english... i understand the point of the made too many instances is not benign for the server, maybe made a substitution for this, could help players who choose jobs can't solo hardest instances, and don't have tons of time.


Edited by Ucatolica, 08 May 2016 - 05:28 PM.

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#29 Necrohealiac

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Posted 09 May 2016 - 07:00 AM

the drop rate hasn't been changed in years. why is it all of a sudden a problem today?
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