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Patch Notes v611 - Paradigm Shift Update


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#1 Genesis

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Posted 21 June 2016 - 05:40 PM

20160129_ROSEPatch.png

Patch Notes v611
Paradigm Shift Update
 
Junon Cartel
 
Junon Cartel is a PvP training area designed to give you a way to test your abilities against other players under buffing and consumable use condtions similar to Game Arena PvP matches.
Players entering this zone will be wiped of buffs, and no buffs or items will be allowed while they are in the area.

 

Junon Cartel will be the Game Arena conditioned equivalent of the Training Grounds, and features timed respawn, spawn protected areas and convenient methods of teleportation between spawn areas and the middle field.

 

Junon Cartel can be entered by speaking to [Righteous Crusader] Gawain in Junon Polis.

 

Paradigm Runes
 
Paradigm Runes are going to be a new unique addition to your arsenal. These runes can be placed in to designated slots on equipment or weapons, with a new feature that allows you to empower them to become stronger. This can be done with rune by itself, and even with the rune in the weapon or equipment piece! No need to separate it from the item.

PvP oriented Paradigm Runes and basic tier empowerment materials can be purchased from [Honor Items] Henry in Junon Polis.  Advanced material tiers for empowering can be obtained by completing Honor daily quests and participating in Game Arena PvP game modes.
 
PvM oriented Paradigm Runes and basic tier empowerment materials can be purchased from [Valor Materials] Mason in Junon Polis.  A number of unique Paradigm Runes and advanced material tiers for empowering can also be found in Game Arena dungeons.  Advanced material tiers for empowering can be obtained by completing Valor daily quests and Game Arena dungeons.

To upgrade a Paradigm Rune, it can be empowered using the new Empowerment function offered by [Battle Merchant] Rena in the PvP District of Junon Polis.

 

Elemental System

 

The elemental system introduces a new combat dynamic of strengths and weaknesses when fighting against monsters or other Visitors.  Throughout the world of ROSE you will now encounter monsters that specialize in certain elements, and other Visitors who have augmented their skills, ammunition and equipment with elemental traits that can be countered with or resisted using opposing elemental types.

Elemental scrolls that allow Visitors to imbue their chest armor and weapon can be purchased from [Valor Materials] Henry, and unique elemental scrolls may be dropped by Game Arena dungeon bosses.
 
A full listing of elemental types along with their strengths and weaknesses can be found here.

 

Skill Updates

 

Various adjustments have been made to a number of skills due to the impact these updates will have on gameplay and skills. Many common tree requirements were removed to allow for increased build flexibility and potential for example. You will also see some adjustment in debuffs and cool downs for the same reason.
 
Buffs and debuffs now provide a secondary percentage based bonus that is influenced by base stats in place of the old static bonuses. This allows for buffs to make your character stronger in abilities that are their strength, while not making them overpowered in skills their class is otherwise not strong in.

 

Combat Mechanics

  • Updated all base stats, All Stats, Enhance Damage and Damage Reduction stat types not have their value components treated as percentages.
  • Adjusted primary and secondary base stat influences on buffs and debuffs.

Critical Defense
The offensive and defensive traits of Critical have been split into two distinct stat types to improve the dynamic of this stat.  Critical can now be countered by Critical Defense, and while Critical will continue to scale with SEN, Critical Defense can be scaled to counter using CHA.

Taunt
Taunt now forces the affected target to focus on the caster for the duration of the taunt effect.
Players are now awarded points for taking Taunt Damage in Game Arena PvP game modes when assuming their role as a tank to protect their team members.

Damage over Time (DoT) Skill Effects

  • Scale with a portion of the caster's Attack Power.
  • Influenced by primary and secondary base stat bonuses.
  • Effects originating from different skill types can be stacked on the same target.
  • Reduced by the target's defenses, cannot be blocked, and can inflict critical damage.

Heal over Time (HoT) Skill Effects

  • Are influenced by primary and secondary base stat bonuses.

 

Item Updates

  • Adjusted Attack Speed scaling on several weapon items.
  • Adjusted Defense and Magic Defense scaling on several armor items.
  • Adjusted Block Rate, Physical Defense and Magic Defense scaling on several shield items.
  • Added Separation Drill to [Valor Materials] Mason's shop.

All static Enhance Damage and Damage Reduction item bonuses have been converted into percentage bonuses:

Spoiler

 

User Interface

  • Multiple visual and synchronization improvements have been made to HP/MP display updates:
    • HP/MP effectiveness bonuses no longer causes gauge display glitches.
    • Monster HP bars are now displayed correctly for monsters that have status effects applied that affect their Max HP.
    • HP will no longer decrease on the client side when GM invincibility is active.
  • Updated Game Arena group, party and character information windows and HUD elements to use smoother HP/MP gauge animations.
  • Added smooth gauge animation to Game Arena energy bar.
  • Updated Game Arena scoreboard to track and display damage received from attacker who has been taunted (Taunt Damage).
  • Added comma formatting to Zulie values for several system messages.
  • Updated calculator and vendor price setter windows to display text boxes with comma formatting.
  • Updated Invulnerability and Spawn Protection status mechanics to display "Evaded" when damage or negative status effects are applied to a target.
  • Updated status effect tooltip formatting, and added expiry timer information to Game Arena group HUD.
  • Updated vendor buy list window to display border around currently selected item.
  • Updated weapon item tooltip and character window to display Attack Speed as Attacks Per Second, and updated Attack Speed tooltip to display base weapon speed.
  • Moved "NPC Value" in player vend item buy list to a separate line.

 

Bug Fixes

  • Added safeguards to prevent zulie and items from being spam dropped.
  • Corrected gender requirement tooltip display on Mr/Ms ROSE costume set.
  • Corrected visual synchronization issue with attack and skill range stats.
  • Corrected issue with equipment updates causing mount to disappear.
  • Corrected timer display issues with Item Mall and Premium status timers.
  • Corrected visual synchronization issue caused by costume weapon range of other characters being used for distance checks.
  • Multiple status effect updates are grouped together and periodically sent to clients to improve synchronization and performance.
  • Corrected issue causing vend buy list to not clear item price when item is disabled from view.
  • Corrected issue with All Stat equipment and passive skill bonuses being displayed in character info window as buff bonuses.
  • Corrected issue which allowed top tier appraisal stats to be crafted on low grade items.
  • Corrected issue causing Arua's Fairy to linger after the buff effect has ended.

 

Refine Event

 

To celebrate this monster of an update, from June 21st to July 1st, all refining success rates have been increased by 5%.

 

 

20160129_ROSEItemMall.png

Specials > Sale

  • Box of Plutorunes
  • Re-Roll Hammer (100)
  • Blank Enchantment Scroll (10)
  • Item Unbinder Coupon (20)

Items > Special

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    • Damage Booster (Party) (20)
    • Storage Expansion Coupon (10)
    • ROSE Teleportation Ticket (40)
    • Salon Coupon (1)
    • Ushanka Cap
    • PAT Painting Ticket (4)
    • Enchanted Sagittarius stone (1)
    • Perfect Drill (1)
    • Plutorune (5)

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#2 Feuer

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Posted 21 June 2016 - 07:01 PM

 

 

Refine Event

 

To celebrate this monster of an update, from June 21st to July 1st, all refining success rates have been increased by 5%.

 

We'll need to start clarifying if this applies to Empowerments as well. [For Paradigm Runes]


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#3 radoC

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Posted 21 June 2016 - 07:18 PM

A small suggestion, since the Paradigm Runes are, or probably will be, an item used by veterans, why not make empowering the runes abit more costly?

the game does not require any large amounts of zulies for any task (refining, food/scrolls, gears, and now empowering) which does not really help in dealing with the prices going up by 100% every 2 months.

maybe if empowring your runes was a costly task not only in grinding quests/arenas but also zulie wise it would help reducing the crazy amount of zulies people in this game have.

Maybe start with 100m for lvl 1 empowerment and go up to like (and no i'm not kidding) 100b for 99-100.


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#4 Jlcoop

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Posted 21 June 2016 - 07:29 PM

A small suggestion, since the Paradigm Runes are, or probably will be, an item used by veterans, why not make empowering the runes abit more costly?

the game does not require any large amounts of zulies for any task (refining, food/scrolls, gears, and now empowering) which does not really help in dealing with the prices going up by 100% every 2 months.

maybe if empowring your runes was a costly task not only in grinding quests/arenas but also zulie wise it would help reducing the crazy amount of zulies people in this game have.

Maybe start with 100m for lvl 1 empowerment and go up to like (and no i'm not kidding) 100b for 99-100.

Sopeople with money will be able to be overpowered and the people with no money will stay low?


Also steam still not working :( really want to see wants new.


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#5 Feuer

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Posted 21 June 2016 - 07:35 PM

It already costs 100bil+ for 3 sets. If you want that to be higher, have fun affording it.


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#6 shawnix

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Posted 21 June 2016 - 07:44 PM

Can't log in. Why is that?  :hmm:


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#7 VModCupcake

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Posted 21 June 2016 - 08:08 PM

Can't log in. Why is that?  :hmm:

Are you logging in via Steam? The staff is aware that there is a problem and is working on the fix.

 

 

Sorry for the inconvenience. It should be sorted out soon.


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#8 shawnix

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Posted 21 June 2016 - 09:50 PM

Nope. I'm not logging via steam. Hope it will be fixed soon. Thanks for the update.  :p_smile:


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#9 Tormented

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Posted 22 June 2016 - 12:17 AM

Could I just ask a question about how the attack speed is now being calculated because I hadn't checked that on Pegasus - I forgot :dunno:  and it seems wrong.

 

When I put gear on that adds 5% to the attack speed it doesn't show as an extra 5% so if AS is 0.82 I was expecting it to change to 5.82 but it's calculating 5% of 0.82 and adding it on - to be 0.86 - so is this how it all works now?

 

If it is then gear with stats are no longer worth having for lower lvls since 0.04 increase in anything stat wise is worthless unless you are max lvl or almost max.

 

And even then I doubt it will make too much difference.


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#10 Feuer

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Posted 22 June 2016 - 12:24 AM

0.82 = 0.82 attacks per second. meaning for ever 1 second, you perform 82% of an attack.

5% increase would be an increase of 5% of .82, not 5 attacks per second increase. 


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#11 3722121031200347517

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Posted 22 June 2016 - 12:25 AM

So mny elements were going to pokemon world
So mny elements were going to pokemon world
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#12 thetrangdamvn

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Posted 22 June 2016 - 12:29 AM

Could I just ask a question about how the attack speed is now being calculated because I hadn't checked that on Pegasus - I forgot :dunno:  and it seems wrong.

 

When I put gear on that adds 5% to the attack speed it doesn't show as an extra 5% so if AS is 0.82 I was expecting it to change to 5.82 but it's calculating 5% of 0.82 and adding it on - to be 0.86 - so is this how it all works now?

 

If it is then gear with stats are no longer worth having for lower lvls since 0.04 increase in anything stat wise is worthless unless you are max lvl or almost max.

 

And even then I doubt it will make too much difference.

 

0.82 now means 0.82 attack per second, in other words, your character will do 8 melee attacks in 10 seconds straight.

 

That 5% will add just a little that you almost see no changes visually, just raises your APS (AttackPerSecond) by 0.04 like what you've stated.

 

If you hover the mouse to your weapon, there weapon's Attack speed will now be represent in 0.x or 1.x, which means without buffs and passives you will do 0.x or 1.x attack per second.

 

Then the attack speed you get from passives, EQ or buffs will increase your APS by that %. Yeah just some simple math.

 

For example, 

- Weapon A has attack speed or attack per second at 1.0

- Attack speed from passive at 50%

- Attack speed from equipment at 100%

- Attack speed from buffs at 50%

- Attack speed from procs/ stacks at 50%

---------------------------------------------------

Total: 250%

Which means 2 times and a half, you'll end up having 2.5 APS 

(25 melee hits in 10 seconds) :)


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#13 radoC

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Posted 22 June 2016 - 12:58 AM

Sopeople with money will be able to be overpowered and the people with no money will stay low?


Also steam still not working :( really want to see wants new.

So youre basically saying that a 15year old who's been playin this game for a year can be stroner than me who's a 23year old with a job+university that cannot commit so much hours into the game, while i've been playing this game for 10years?
It should be a grind to max your runes, but it should also require funding.
It would also remove zulies from the players which could potentially lead to prices dropping abit not increasing by 100% every 60 or so days (priest robe has increased in price from 200b -600b in 4months)

One would also question how is there so much zulies in game when only way to 'create' zulies is by picking up zulie drops (which people rarely do), npcing drops (which people rarely do) and doing  quests (which people rarely do aswell).


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#14 littlekami

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Posted 22 June 2016 - 01:09 AM

any information to what boss drop what elemental scroll?


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#15 angeltje

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Posted 22 June 2016 - 01:20 AM

any information to what boss drop what elemental scroll?

I quote from the patch notes:

''Elemental scrolls that allow Visitors to imbue their chest armor and weapon can be purchased from [Valor Materials] Henry, and unique elemental scrolls may be dropped by Game Arena dungeon bosses''


Edited by angeltje, 22 June 2016 - 02:17 AM.

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#16 thetrangdamvn

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Posted 22 June 2016 - 01:29 AM

any information to what boss drop what elemental scroll?

 

 

I quote from the patch notes:

''Elemental scrolls that allow Visitors to imbue their chest armor and weapon can be purchased from [Valor Materials] Henry, and unique elemental scrolls may be dropped by Game Arena dungeon bosses''

 

He meant "Unique Elemental Scrolls", which are Holy, Ghost, Poison...Am I right?

 

So far I know that you receive a number of Paradigmatic Ore upon completing a dungeon. 

(Materials used to upgrade your Runes).

 

But I'm not gonna ask where Unique Elemental Scroll drops, if they're not from dungeons.

So the farmers will have something interesting to find out :)


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#17 QueenElizabeth

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Posted 22 June 2016 - 01:42 AM

they drop in dungeon... we got one on Pegasus from Ulverick.

 


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#18 Broadway

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Posted 22 June 2016 - 03:56 AM

It saddens me that I've only seen people that are angry about the update instead of happy that the game keeps on developping. 


Edited by Broadway, 22 June 2016 - 03:56 AM.

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#19 Tormented

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Posted 22 June 2016 - 04:28 AM

0.82 = 0.82 attacks per second. meaning for ever 1 second, you perform 82% of an attack.

5% increase would be an increase of 5% of .82, not 5 attacks per second increase. 

 

Ok thx for the confirmation on the percentages Feuer :)

 

0.82 now means 0.82 attack per second, in other words, your character will do 8 melee attacks in 10 seconds straight.

 

That 5% will add just a little that you almost see no changes visually, just raises your APS (AttackPerSecond) by 0.04 like what you've stated.

 

If you hover the mouse to your weapon, there weapon's Attack speed will now be represent in 0.x or 1.x, which means without buffs and passives you will do 0.x or 1.x attack per second.

 

Then the attack speed you get from passives, EQ or buffs will increase your APS by that %. Yeah just some simple math.

 

For example, 

- Weapon A has attack speed or attack per second at 1.0

- Attack speed from passive at 50%

- Attack speed from equipment at 100%

- Attack speed from buffs at 50%

- Attack speed from procs/ stacks at 50%

---------------------------------------------------

Total: 250%

Which means 2 times and a half, you'll end up having 2.5 APS 

(25 melee hits in 10 seconds) :)

 

 

Ahhh thx thetrangdamvn  :thumb2:   When I was reading your example I realised I'd forgotten all about the other bits that affect the total from the passives buffs etc :wall: 


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#20 DoubleRose

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Posted 22 June 2016 - 04:37 AM

"Updated all base stats, All Stats, Enhance Damage and Damage Reduction stat types not have their value components treated as percentages."

Now*?

 

Notes didn't mention the 24 hour resets because of the skill changes, nor are the resets 24 hours. They are 21 for some reason which is selling players short. These are going to tick down without people knowing that they ever got them.

 

 

I think it would be better if [Battle Merchant] Rena's first dialogue option was about paradigm instead of potions.


Edited by DoubleRose, 22 June 2016 - 04:51 AM.

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#21 QueenElizabeth

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Posted 22 June 2016 - 04:42 AM

It saddens me that I've only seen people that are angry about the update instead of happy that the game keeps on developping. 

 

I agree... and I heard, that some are planning to quit.

Thats really sad...

 

It's just... people don't like changes. When they are used to something, they want to keep it.

 

I think, everyone has to get used to the changes. It just needs some time.

 

Yesterday I talked to a ROSE Player, who plays this game for more than 10 years. He was like...

We were fine with NaRose, we are fine now and we will be fine tomorrow.

 

Ya, we will be fine... we just have to get used to it.


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#22 Tormented

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Posted 22 June 2016 - 05:01 AM

"Updated all base stats, All Stats, Enhance Damage and Damage Reduction stat types not have their value components treated as percentages."

Now*?

 

Notes didn't mention the 24 hour resets because of the skill changes, nor are the resets 24 hours. They are 21 for some reason which is selling players short. These are going to tick down without people knowing that they ever got them.

 

 

I think it would be better if [Battle Merchant] Rena's first dialogue option was about paradigm instead of potions.

 

The reset timers on my characters are all 16 hours long :dunno:

 

So what's with the timers - weren't they supposed to be 24 hours of gameplay per character like we've had previously?


Edited by Tormented, 22 June 2016 - 05:03 AM.

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#23 DoubleRose

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Posted 22 June 2016 - 05:05 AM

The reset timers on my characters are all 16 hours long :dunno:

 

So what's with the timers - weren't they supposed to be 24 hours of gameplay per character like we've had previously?

 

As you said it should be 24 hours and only tick down while your character is logged in


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#24 Tormented

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Posted 22 June 2016 - 05:18 AM

As you said it should be 24 hours and only tick down while your character is logged in

 

Ahhh they have a problem then - I did wonder why it was 16 hours - was chatting with someone in Luna who hadn't realised they could reset and that was when I noticed my chars had 16 hours on them.

 

Well np - they'll just reset the timers and ensure they're going to work properly when they realise.

 

So far done 3 resets on stats on a char with the same effect - char is weaker than before I started :puppyeye:

 

Would've been nice to have taken a screenie so I knew what I had before :wall:


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#25 VModCupcake

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Posted 22 June 2016 - 08:20 AM

Genesis is aware of the problem with incorrect timers on the free resets. He told me last night that when he fixes it, everyone will get another free 24 hr reset.

 

There was an issue with Steam users being unable to log in so he had to fix that first and he might be sleeping right now. Just be patient a little while longer. 


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