Again these caps have been here since chain combos why not block rate/damage? Funny you should ask this another time
, cause they don't scale with the 4 basic stat's.
They won't have the same potential, they'd have to sacrifice a significant amount of sockets to achieve what a end game player can achieve. the impact would be less mage/summoner.
I would also appreciate it if you stayed out of my business, plus spoon-feeding stats mainly cause of level isn't exactly hard but what can i expect from this community. Player's should work for these stats like increasing there shield mastery / katar blocking passives.
Talking about community, I just gave some suggestions on how could this be fixed and you keep trying to take down every single words I write
So yeah, you are right that block rate and damage block scale don't scale with the 4 stats. Because it litteraly scales with NOTHING.
The only items that give block rate are shields, so dragoon is the only class that currently use the blocking system. Even the skills don't have an use because there is no base block rate and damage block.
We could just give a flat value that is given at level one, but this will either be too low to even being considered as useful or too big and will work just as a damage dropper and will make a big harm into low level PvP.
As a side note, you keep making wrong ideas of what I proposed.
I proposed to make base values that scales with level, but not a single time I said that it will be enough to block 99 % of the time nor that it will make the current blocking skills obsolete.
I don't even know why people write on the forums if they don't want to read answers they don't expect. Your first posts contain wrong or missing informations and it shows pretty much that you didn't look closely at how the blocking stat works and have no idea on what you are talking about.