Stats was prepared and suggested by reqbugkiller with helps from inception, dark crusaders and choco pie.
Hopefully this will help Helium create unique sets.
SET STATS
Mage
INT (random stat 20-50) per one reinforce +4 int
CON (random stat 20-50) per one reinforce +4 con
MND (random stat 20-50) per one reinforce +4 mnd
STR 70 (permanent stat) not reinforced
DEX 70 (permanent stat) not reinforced
HP 200-500 (random stat) not reinforced
MP 500-800 (random stat) not reinforced
Skill critical chance (1% permanent) per one reinforce +0.2% chance
SCAD (30 permanent) per one reinforce +4 scad
Critical chance (2% permanent) not reinforced
CAD (30 permanent) not reinforced
Property magic resistance (Elec) +5% not reinforced
Property magic resistance (Wind) +5% not reinforced
Property magic resistance (Curse) +5% not reinforced
Melee (AA)
STR (random stat 20-50) per one reinforce +4 str
CON (random stat 20-50) per one reinforce +4 con
DEX (random stat 20-50) per one reinforce +4 dex
INT 70 (permanent stat) not reinforced
MND 70 (permanent stat) not reinforced
HP 500-800 (random stat) not reinforced
MP 200-500 (random stat) not reinforced
Critical chance (1% permanent) per one reinforce +0.2% chance
CAD (30 permanent) per one reinforce +4 cad
Skill critical chance (2% permanent) not reinforced
SCAD (30 permanent) not reinforced
Property magic resistance (Water) +5% not reinforced
Property magic resistance (Fire) +5% not reinforced
Property magic resistance (Light) +5% not reinforced
Melee (SS)
STR (random stat 20-50) per one reinforce +4 str
CON (random stat 20-50) per one reinforce +4 con
INT (random stat 20-50) per one reinforce +4 int
DEX 70 (permanent stat) not reinforced
MND 70 (permanent stat) not reinforced
HP 500-800 (random stat) not reinforced
MP 200-500 (random stat) not reinforced
Skill critical chance (1% permanent) per one reinforce +0.2% chance
SCAD (30 permanent) per one reinforce +4 scad
Critical chance (2% permanent) not reinforced
CAD (30 permanent) not reinforced
Property magic resistance (Water) +5% not reinforced
Property magic resistance (Fire) +5% not reinforced
Property magic resistance (Light) +5% not reinforced
SET BONUS
Bartuk
Mystic
2/6 MND +500
3/6 Magic damage +200
4/6 INT +10%
5/6 HP +5%
6/6 Casting speed -10%
Forsaker
2/6 Short Range Defense +200
3/6 CON +200
4/6 INT +15%
5/6 Property Magic Attack Power (Fire) +300
6/6 Movement speed +15%
Kruxena
Defiler
2/6 Evasion +5000
3/6 CON +200
4/6 Property Magic Attack Power (Curse) +200
5/6 Short Range Defense +300
6/6 SCAD +5%
Dominator
2/6 Block Defense +50
3/6 CON +10%
4/6 All Resistance +10%
5/6 HP +5%
6/6 Block Success +10%
Turan
Radiant
2/6 CON +200
3/6 MND +15%
4/6 MP Recovery +500
5/6 Property Magic Attack Power (Light) +300
6/6 Casting speed -20%
Tempest
2/6 MND +200
3/6 Block Defense +100
4/6 INT +10%
5/6 Property Magic Attack Power (Elec) +200
6/6 All Defense +10%
Xenoa
Elementalist
2/6 MND +200
3/6 INT +10%
4/6 CON +200
5/6 Short Range Defense +200
6/6 All Magic Attack +10%
Druid
2/6 STR +10%
3/6 CAD +200
4/6 Block Success +10%
5/6 CON +10%
6/6 Short Range Physical Attack Power +400
Bartuk
Warlord
2/6 Short Range Defense +200
3/6 INT +200
4/6 All Resistance +10%
5/6 CON +15%
6/6 HP +10%
Berserker
2/6 CON +300
3/6 STR +15%
4/6 INT +300
5/6 CAD+SCAD +200
6/6 Short Range Physical Attack Power +15%
Kruxena
Shadow Runner
2/6 Accuracy +5000
3/6 DEX +15%
4/6 STR +200
5/6 Long Range Physical Attack Power +300
6/6 Attack Speed -30%
Assassin
2/6 Accuracy +5000
3/6 STR +15%
4/6 INT +200
5/6 Short Range Physical Attack Power +300
6/6 CAD+SCAD +10%
Turan
Commander
2/6 STR +200
3/6 CON +10%
4/6 HP +15%
5/6 Short Range Physical Attack Power +400
6/6 All Resistance +20%
Protector
2/6 MND +300
3/6 Property Magic Attack Power (Light) +300
4/6 CON +300
5/6 Movement Speed +10%
6/6 Block Defense +500
Xenoa
Ranger
2/6 CON +300
3/6 DEX +20%
4/6 Long Range Physical Attack Power +400
5/6 CAD +200
6/6 Attack range (AA) +5m
Avenger
2/6 CON +300
3/6 INT +15%
4/6 Property Magic Attack Power (Light) +300
5/6 Short Range Defense +200
6/6 Movement Speed +15%