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PROPOSALS FOR NEW SETS, WITH UNIQUE BONUSES.


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#1 reqbugkiller

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Posted 03 December 2016 - 09:32 AM

Stats was prepared and suggested by reqbugkiller with helps from inception, dark crusaders and choco pie.

Hopefully this will help Helium create unique sets.

 

SET STATS

Mage
INT (random stat 20-50) per one reinforce +4 int
CON (random stat 20-50) per one reinforce +4 con
MND (random stat 20-50) per one reinforce +4 mnd
STR 70 (permanent stat) not reinforced
DEX 70 (permanent stat) not reinforced
HP 200-500 (random stat) not reinforced
MP 500-800 (random stat) not reinforced
Skill critical chance (1% permanent) per one reinforce +0.2% chance
SCAD (30 permanent) per one reinforce +4 scad
Critical chance (2% permanent) not reinforced
CAD (30 permanent) not reinforced
Property magic resistance (Elec) +5% not reinforced
Property magic resistance (Wind) +5% not reinforced
Property magic resistance (Curse) +5% not reinforced

Melee (AA)
STR (random stat 20-50) per one reinforce +4 str
CON (random stat 20-50) per one reinforce +4 con
DEX (random stat 20-50) per one reinforce +4 dex
INT 70 (permanent stat) not reinforced
MND 70 (permanent stat) not reinforced
HP 500-800 (random stat) not reinforced
MP 200-500 (random stat) not reinforced
Critical chance (1% permanent) per one reinforce +0.2% chance
CAD (30 permanent) per one reinforce +4 cad
Skill critical chance (2% permanent) not reinforced
SCAD (30 permanent) not reinforced
Property magic resistance (Water) +5% not reinforced
Property magic resistance (Fire) +5% not reinforced
Property magic resistance (Light) +5% not reinforced

Melee (SS)
STR (random stat 20-50) per one reinforce +4 str
CON (random stat 20-50) per one reinforce +4 con
INT (random stat 20-50) per one reinforce +4 int
DEX 70 (permanent stat) not reinforced
MND 70 (permanent stat) not reinforced
HP 500-800 (random stat) not reinforced
MP 200-500 (random stat) not reinforced
Skill critical chance (1% permanent) per one reinforce +0.2% chance
SCAD (30 permanent) per one reinforce +4 scad
Critical chance (2% permanent) not reinforced
CAD (30 permanent) not reinforced
Property magic resistance (Water) +5% not reinforced
Property magic resistance (Fire) +5% not reinforced
Property magic resistance (Light) +5% not reinforced

SET BONUS

Bartuk
Mystic
2/6 MND +500
3/6 Magic damage +200
4/6 INT +10%
5/6 HP +5%
6/6 Casting speed -10%

Forsaker
2/6 Short Range Defense +200
3/6 CON +200
4/6 INT +15%
5/6 Property Magic Attack Power (Fire) +300
6/6 Movement speed +15%

Kruxena
Defiler
2/6 Evasion +5000
3/6 CON +200
4/6 Property Magic Attack Power (Curse) +200
5/6 Short Range Defense +300
6/6 SCAD +5%

Dominator
2/6 Block Defense +50
3/6 CON +10%
4/6 All Resistance +10%
5/6 HP +5%
6/6 Block Success +10%

Turan
Radiant
2/6 CON +200
3/6 MND +15%
4/6 MP Recovery +500
5/6 Property Magic Attack Power (Light) +300
6/6 Casting speed -20%

Tempest
2/6 MND +200
3/6 Block Defense +100
4/6 INT +10%
5/6 Property Magic Attack Power (Elec) +200
6/6 All Defense +10%

Xenoa
Elementalist
2/6 MND +200
3/6 INT +10%
4/6 CON +200
5/6 Short Range Defense +200
6/6 All Magic Attack +10%

Druid
2/6 STR +10%
3/6 CAD +200
4/6 Block Success +10%
5/6 CON +10%
6/6 Short Range Physical Attack Power +400

Bartuk
Warlord
2/6 Short Range Defense +200
3/6 INT +200
4/6 All Resistance +10%
5/6 CON +15%
6/6 HP +10%

Berserker
2/6 CON +300
3/6 STR +15%
4/6 INT +300
5/6 CAD+SCAD +200
6/6 Short Range Physical Attack Power +15%

Kruxena
Shadow Runner
2/6 Accuracy +5000
3/6 DEX +15%
4/6 STR +200
5/6 Long Range Physical Attack Power +300
6/6 Attack Speed -30%

Assassin
2/6 Accuracy +5000
3/6 STR +15%
4/6 INT +200
5/6 Short Range Physical Attack Power +300
6/6 CAD+SCAD +10%

Turan
Commander
2/6 STR +200
3/6 CON +10%
4/6 HP +15%
5/6 Short Range Physical Attack Power +400
6/6 All Resistance +20%

Protector
2/6 MND +300
3/6 Property Magic Attack Power (Light) +300
4/6 CON +300
5/6 Movement Speed +10%
6/6 Block Defense +500

Xenoa
Ranger
2/6 CON +300
3/6 DEX +20%
4/6 Long Range Physical Attack Power +400
5/6 CAD +200
6/6 Attack range (AA) +5m

Avenger
2/6 CON +300
3/6 INT +15%
4/6 Property Magic Attack Power (Light) +300
5/6 Short Range Defense +200
6/6 Movement Speed +15%

 


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#2 reqbugkiller

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Posted 03 December 2016 - 09:43 AM

If you like the proposal put +
If you do not like put -
But putting a minus, write what you do not like it, with arguments and as detailed as possible.


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#3 BunnuFufu

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Posted 03 December 2016 - 09:46 AM

+


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#4 Dagoh

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Posted 03 December 2016 - 09:46 AM

+


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#5 Lairiel

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Posted 03 December 2016 - 09:46 AM

+


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#6 Pineapples01

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Posted 03 December 2016 - 09:47 AM

+


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#7 prostokiria

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Posted 03 December 2016 - 09:50 AM

+++


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#8 Kazara

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Posted 03 December 2016 - 12:14 PM

Won't happen 100% sure.
Unbalanced stats, you didn't put any constructive reasons on stats, seems something random, and you didn't post defense from the sets.
The guys that posted + above are all players from your guild which you cried to post here.
There is nothing UNIQUE in this sets, the only unique thing is the unbalance and the over OPness between sets.
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#9 xSweetDreamsx

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Posted 03 December 2016 - 12:21 PM

I have linked it to facebook so hopefully a bigger audience will have there opinion, it is a nice suggestion, some values i would change but the idea looks good


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#10 ElfLord

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Posted 03 December 2016 - 12:24 PM

Absolutely horrible suggestions that are ridiculously unbalanced

And having all your inception buddies + it wont make it happen


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#11 reqbugkiller

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Posted 03 December 2016 - 01:12 PM

Won't happen 100% sure.
Blablabla ko ko ko

you suggested NOTHING for 2 months about stats of new armor. Or you have NO constructive ideas ?
 


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#12 reqbugkiller

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Posted 03 December 2016 - 01:16 PM

Absolutely horrible suggestions

Ko ko ko bla bla bla

Maybe suggest something then give a critic?

 


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#13 Kazara

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Posted 03 December 2016 - 01:24 PM

What's the point of this topic, wasn't it to bring ideas that players could comment? I gave my opinion, like it or not, just don't bring personal dramas on forum. Are you going to "attack" any player who disagree with this suggestions? Hahaha
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#14 reqbugkiller

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Posted 03 December 2016 - 02:13 PM

What's the point of this topic, wasn't it to bring ideas that players could comment? I gave my opinion, like it or not, just don't bring personal dramas on forum. Are you going to "attack" any player who disagree with this suggestions? Hahaha

 

"If you do not like put -
But putting a minus, write what you do not like it, with
arguments and as detailed as possible."

 


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#15 OSAMA

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Posted 03 December 2016 - 02:20 PM

-

MND for elementalist?? for what? Better change this MND on set bonus for another thing, maybe INT, or CON, or even + resistence bonus %, everything will be better than this MND

 

 in the Berserker set, this 15% physical attack will be 15% after i use RAGE, or only 15% in my base physical attack?? and other thing, try put some - attack speed, for Berserkers win -0.1 or -0.2 in attack speed in the bonus too

 

Guys, STR, physical attack for druids??? Dosent exist one single Druid in SERVER AA... need make set thinking in SS build, not AA... or do same as the elemental


Edited by OSAMA, 03 December 2016 - 04:22 PM.

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#16 Kazara

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Posted 03 December 2016 - 02:34 PM

I didn't post the details because there is no sense in anything you've suggested.
The base stats of the set are basically every stat "that matters" at his best. The bonus stats are unbalanced and unfair, and there is an heavy focus on certain classes while there are rather weaker bonuses on other classes, not to mention that many of the bonus stats of various classes have really little to do with that class. This bonus stats don't give players an actual build choice but DESTROY it to a single build ^^
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#17 VModCupcake

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Posted 03 December 2016 - 03:07 PM

Moving topic to the correct section


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#18 Mavericky

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Posted 03 December 2016 - 04:55 PM

 
Turan
Upper armor in that exemple
protector / commander
DEF base 360 +15 per reinf.
50-str can just choice 1 to reinforce (on compond) +5 per reinf. (on compond)
50-dex can just choice 1 to reinforce (on compond) +5 per reinf. (on compond)
50-con can just choice 1 to reinforce (on compond) +5 per reinf. (on compond)
50-int can just choice 1 to reinforce (on compond) +5 per reinf. (on compond)
50-mnd can just choice 1 to reinforce (on compond) +5 per reinf. (on compond)
 
HP:500~600 variable
mp:500~600 variable
 
PCC:01,50% base just choice 1 to reinforce (on compond) +0,20% per reinf.
SCC:01,50% base just choice 1 to reinforce (on compond) +0,20% per reinf.
 
 CAD:30 base just choice 1 to reinforce (on compond) +4 per reinf.
SCAD:30 base just choice 1 to reinforce (on compond) +4 per reinf.
 
Elec  3,0% not reinforced
Fire  3,0% not reinforced
curse 3,0% not reinforced
 
2/6 CON +100
3/6 attack speed -15%
4/6 CON +100
5/6 Moviment speed+15%
6/6 CON +100
 
the others pieces ill have the same parameters but with diferents numbers of defence like:
360 +15 Upper
320 +13 Lower
280 +11 Gloves
240 +10 Boots
200 +8 Helm
160 +7 Sholder
 

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#19 Mavericky

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Posted 03 December 2016 - 05:07 PM

Turan
Upper armor in that exemple +30 with the ppl choosing CON+SCC+SCAD but with my idea u can choice diferent things
protector / commander
DEF 810 (+30)
50-str 
50-dex 
200-con (+30)
50-int 
50-mnd 
HP:500~600 variable (random)
mp:500~600 variable (random)
PCC:01,50% 
SCC:07,50%  (+30)
 CAD:30 
SCAD:170  (+30)
Elec  3,0% not reinforced
Fire  3,0% not reinforced
curse 3,0% not reinforced

Edited by Mavericky, 03 December 2016 - 05:10 PM.

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#20 reqbugkiller

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Posted 04 December 2016 - 12:57 AM

50-str can just choice 1 to reinforce (on compond) +5 per reinf. (on compond)

50-dex can just choice 1 to reinforce (on compond) +5 per reinf. (on compond)
50-con can just choice 1 to reinforce (on compond) +5 per reinf. (on compond)
50-int can just choice 1 to reinforce (on compond) +5 per reinf. (on compond)
50-mnd can just choice 1 to reinforce (on compond) +5 per reinf. (on compond)
 
2/6 CON +100
3/6 attack speed -15%
4/6 CON +100
5/6 Moviment speed+15%
6/6 CON +100

In 90 sets 5 stats 140+ lol

And bonus.... copy my suggestions, just moved the places...

110bxg8.png

 


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#21 BioElesis

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Posted 04 December 2016 - 02:08 AM


SET BONUS

Forsaker
2/6 Short Range Defense +200
3/6 CON +200
4/6 INT +15%
5/6 Property Magic Attack Power (Fire) +300 -  Too High +100 should be ok
6/6 Movement speed +15% - Unnecessary

Kruxena
Defiler
2/6 Evasion +5000 - Unnecessary and useless
3/6 CON +200
4/6 Property Magic Attack Power (Curse) +200
5/6 Short Range Defense +300 - Too High +200 should be ok
6/6 SCAD +5%

Dominator - Why Tank?
2/6 Block Defense +50
3/6 CON +10%
4/6 All Resistance +10%
5/6 HP +5%
6/6 Block Success +10%

Turan
Radiant
2/6 CON +200
3/6 MND +15%
4/6 MP Recovery +500 - Too High
5/6 Property Magic Attack Power (Light) +300 - Too High
6/6 Casting speed -20% - Unnecessary

Tempest - Agree
2/6 MND +200
3/6 Block Defense +100
4/6 INT +10%
5/6 Property Magic Attack Power (Elec) +200
6/6 All Defense +10% - %Unnecessary +200 should be okay

Xenoa
Elementalist
2/6 MND +200
3/6 INT +10%
4/6 CON +200
5/6 Short Range Defense +200 - Unnecessary
6/6 All Magic Attack +10% - Too OP if you're counting +23% Concentration and -50%Debuff  = 15k dmg. No tnx

Druid - All druid are SS so none will use this bonus
2/6 STR +10%
3/6 CAD +200
4/6 Block Success +10%
5/6 CON +10%
6/6 Short Range Physical Attack Power +400

Bartuk
Warlord
2/6 Short Range Defense +200 - Unnecessary
3/6 INT +200 - Unnecessary
4/6 All Resistance +10%
5/6 CON +15% - Unnecessary
6/6 HP +10% - Unnecessary

Berserker
2/6 CON +300 - Too High, +100 should be enogh, don't need more 100k HP zerkers
3/6 STR +15%
4/6 INT +300 - Unnecessary
5/6 CAD+SCAD +200
6/6 Short Range Physical Attack Power +15% - Too High +10% should be enough

Kruxena - Agree
Shadow Runner
2/6 Accuracy +5000
3/6 DEX +15%
4/6 STR +200
5/6 Long Range Physical Attack Power +300
6/6 Attack Speed -30%

Assassin
2/6 Accuracy +5000
3/6 STR +15%
4/6 INT +200 - Unnecessary
5/6 Short Range Physical Attack Power +300 - Too high +150 should be ok
6/6 CAD+SCAD +10% - Unnecessary


Turan - Agree Turans should have the Hiest HP in this game
Commander
2/6 STR +200
3/6 CON +10%
4/6 HP +15%
5/6 Short Range Physical Attack Power +400
6/6 All Resistance +20%

Protector - Agree, just need some extra HP %, +15/20% should do the trick
2/6 MND +300
3/6 Property Magic Attack Power (Light) +300
4/6 CON +300
5/6 Movement Speed +10% - Unnecessary
6/6 Block Defense +500

Xenoa
Ranger
2/6 CON +300 - Too High or Unnecessary
3/6 DEX +20% - Too High, +15% should be ok
4/6 Long Range Physical Attack Power +400 - Too High +200/300 should be okay
5/6 CAD +200
6/6 Attack range (AA) +5m - Unnecessary

Avenger - Agree, just need some MND
2/6 CON +300
3/6 INT +15%
4/6 Property Magic Attack Power (Light) +300
5/6 Short Range Defense +200
6/6 Movement Speed +15%

 

 


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#22 reqbugkiller

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Posted 04 December 2016 - 05:20 AM

BioElesis thank you for such a detailed review.

Such corrections are very important for us, and I also try to explain in detail, the bonus that you do not fully agree.

 

Forsaker
5/6 Property Magic Attack Power (Fire) +300 -  Too High +100 should be ok - Only 1 aoe, Top tempest 4-4.4 dmg in 80% res 3aoe*4=12k dmg in 2 sec. Forsaker only 4+ in 2 sec.
6/6 Movement speed +15% - Unnecessary - It's for greater mobility, he must have time to move around their totem. Since he has no defense buff  as well as it does not have strong healing.

 

Defiler
2/6 Evasion +5000 - Unnecessary and useless - It is for that would make a useful skill to evasion %. AA as well as mobs and raid bosses should miss more. Since Defilers agro and tanking him in 90% of cases.
5/6 Short Range Defense +300 - Too High +200 should be ok - They took passive skill on defense, I thought it would be a good replacement =)

 

Dominator - Why Tank? - One of the volunteers (Kazara) took Lithifying Fog (antistun) in this profession, now domi die earlier than his pets, a bonus would help him survive.

 

Radiant
4/6 MP Recovery +500 - Too High - In combat, the 500 will be divided by 4. 500 only when sitting))
5/6 Property Magic Attack Power (Light) +300 - Too High - Now, there are characters who have 70k HP. Very hard to heal. 600 heal in crit (300+300), it's not much at all.
6/6 Casting speed -20% - Unnecessary - too much skill with cast, sometimes deficiency 0.1 seconds to the ability to work out and many players die. That would be a nice bonus for a profession that is trying to heal all of us)

 

Tempest - Agree
6/6 All Defense +10% - %Unnecessary +200 should be okay - 200 is not unique, that is % would be more interesting. Then maybe Tempest ench. not only in damage, but in defense too. This bonus would work even better.

 

Elementalist
5/6 Short Range Defense +200 - Unnecessary - 50/50 agree
6/6 All Magic Attack +10% - Too OP if you're counting +23% Concentration and -50%Debuff  = 15k dmg. No tnx - This is in 0% resist, it sets the level of 90 to 90 players. At these levels, all should have the resist, as well as the reserve on it.
The bonus is very interesting. Elementalist must be berserk in the world of magicians.

 

Druid - All druid are SS so none will use this bonus - SS must use Elementalist set.

 

Warlord
2/6 Short Range Defense +200 - Unnecessary
3/6 INT +200 - Unnecessary
5/6 CON +15% - Unnecessary
6/6 HP +10% - Unnecessary

With these sets all have greatly increase the damage, the WL, as the main character in the attacks, always gets into the hell, where it is applied to a lot of damage to him.
If he does not add survival this class will disappear.

 

Berserker
2/6 CON +300 - Too High, +100 should be enogh, don't need more 100k HP zerkers - ok 200
4/6 INT +300 - Unnecessary - Its for SS zerk (scad) and for resist AA zerks. 2 in 1 =)
6/6 Short Range Physical Attack Power +15% - Too High +10% should be enough - 1 target DD. I think 15% its OK.

 

Assassin
4/6 INT +200 - Unnecessary - its for SS sin
5/6 Short Range Physical Attack Power +300 - Too high +150 should be ok - Shadow runner LR attack  +300 / Assassin SR attack+ 300 I think fair
6/6 CAD+SCAD +10% - Unnecessary - 1 target DD why not ? Its profession killer, but now they kill less than some other profession.

 

Protector - Agree, just need some extra HP %, +15/20% should do the trick - Or a lot of health or more of healing. At the same time, HP and heal, it's too much.
5/6 Movement Speed +10% - Unnecessary - too slow character, some use it for tanking, some for the healing, for the healing need more mobility.

 

Ranger
2/6 CON +300 - Too High or Unnecessary - ok +200 con or +5000 accuracy
3/6 DEX +20% - Too High, +15% should be ok - only 1 weapon and ppl not use DEX. It would help to use the basic parameter of this profession, and not to avoid it.
4/6 Long Range Physical Attack Power +400 - Too High +200/300 should be okay - Sin and SR have +300 but use 2 weapons Duals and Bow. Ranger use 1 weapons. 400 its fair.
6/6 Attack range (AA) +5m - Unnecessary - The firing range is one of features of the profession in recent patches have broken one of the buff at a distance. This bonus would help to revive the profession.


Edited by reqbugkiller, 04 December 2016 - 10:12 AM.

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#23 Xenovian

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Posted 04 December 2016 - 01:48 PM

Too unbalanced and unfair stats, too overpowered on some classes..

So.. -


Edited by Xenovian, 04 December 2016 - 01:48 PM.

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#24 BioElesis

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Posted 04 December 2016 - 02:29 PM

Too unbalanced and unfair stats, too overpowered on some classes..

So.. -

 

Say name.


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#25 reqbugkiller

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Posted 04 December 2016 - 02:52 PM

Too unbalanced and unfair stats, too overpowered on some classes..

So.. -

 

Laurent. I understand that you're on the other side, but this is the future of the game, it the size online and quality of new content.
As these sets will be able to use you and your enemies.
Where an imbalance ?
Throw all the drama and describe what you think is wrong and what you would change.

Arguments if you can, otherwise it looks like a simple attempt to take revenge on your game enemies, discrediting all their suggestions and ideas.
Thank you.

 


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