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'Best' PvP Class?


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#1 LxBless

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Posted 09 December 2016 - 11:39 PM

Hello everyone,

Im currently looking for 'the best' pvp class, i already got an summoner and invoker both 70+ and wanted to begin a pvp class, i love farming and pve but i wanted to begin to create myself a pvp character but i don't know which class we can say 'it's the best' could someone tell me some more about that? I know it depends on how you play but anyways, i was hesitating between Savage or Destroyer, any suggestions or tipps? Thank you! :)
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#2 Agitodesu

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Posted 10 December 2016 - 12:22 AM

Summoners

1. Highest damage in the game in pvp

2. Scales well with elements to dish out tons of extra damage

3. Strong skills to "CC" enemies.

4. Hard to catch someone running by themselves, but not impossible.

5. Needs team mates to bring out the highest dps

 

Invokers

1. Terrible damage. Unless you have a lot of elements. +20 weapon does nothing in 81 pvp.

2. Scales extremely well with elements, better farm this pronto if you want to pvp with invoker

3. Very strong and annoying CC skills

4. Very easy to catch other players if you get good with barbarian and build movement speed accordingly

5. Needs team mates to do damage once you lock someone down with your cc.

 

 

CC= Crowd Control =  stuns/polymorphs/freeze/knockdown/petrify = things that prevent your opponent from moving or hitting basically allowing other dps to bring out the highest damage.

 

Not sure what to tell you other than what you want to do.

 

For relation to PvE, Summoners can do elga faster than the invoker. They both take a while to get an SSS in mission maps.

 

Hopefully this helps you choose for yourself rather than relying on someone else.


Edited by Agitodesu, 10 December 2016 - 12:24 AM.

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#3 Precrush

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Posted 10 December 2016 - 01:17 AM

Might also mention that invokers have a lot of heals that can help you survive.


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#4 LxBless

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Posted 10 December 2016 - 02:08 AM

Thank you!

But between savage and destroyer and pvp, which would you choose and why? :)
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#5 Vossel

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Posted 10 December 2016 - 07:45 AM

The savage has a lot of CC and super armor with his dances and other skills.

but i would choose the destroyer because he has a higher dps and burst with his sniping and random shot and does his main skills faster the more attackspeed he has

to mention is that both classes work well with high movementspeed


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#6 Coolsam

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Posted 10 December 2016 - 09:41 AM

Top 5 for effectiveness in a Battle-Square/Emporia Setting; (Disclaimer, all these classes are judged on when you acquire the recommended gear setups. Combining it with skill for maximum performance. Reaching these potentials can be very expensive and requires good practice.)

1. Summoner

2. Invoker

3. Sorcerer

4. Destroyer

5. Sentinel

Runner ups; (Not great but still good choices. Consider them 6-8. Or all tied for 5-6.)

Twin: Mostly from nerfs ruining their safety net somewhat. Still highly mobile, great crowd control, amazing vs fast targets like archers.

Savage: Easy to learn. Good Super-armor safety. Amazing ground stuns. Great mobility.

Ninja: Good mixed damage/crowd control. Wood Rush is nice to have. Highly mobile but more durable than Sentinels.

Now let's go over them. I'll explain why;

 

5. Sentinel

 

This is up here for Support reasons alone. Telsa coil, Freeze/Silence/Jump&Dash Block, good chain combo stuns, netbind. Pair this guy with a good mage and watch things get trapped and stuck so easily. Absurd movement speed means you can make up for your paper-thin survivability when caught by being incredibly annoying.

 

Damage wise is their con. Only with some real element build or Solar investment do you really see the damages.

 

4. Destroyer

 

Opposite of the spectrum of Crowd-control vs Damage is Destroyer. Like Sentinels, they're highly mobile. But sacrifice some for core stats like Attack Speed, Critical Chance and Critical Damage. Raw attack wise they can pack a punch. Sniping crits, good x-spam modifiers for single-target vs multi-target, good burst skills makes this a great class for DPS.

 

As I've said on Crowd Control side. They're lacking. Unless you wanna sacrifice a ton of damage for chain crowd control stun through X>Down+Z>Z.

 

3. Sorcerer

 

By themselves they have to pray for aid in catching sometimes. But this is a list for team performance baby! Amazing group crowd control. Arcadia removed PoS full-set necessity so good movement speed is possible again. Element damage applies to their skills now so they're surprisingly painful. However they're less durable than Invokers healing wise but more-so defensive wise.

 

2. Invoker

 

Magnets, Quagmire, Barbarians, Heaven's Wrath. This class screams crowd control.

Good element damage and attack speed? X-spam away!

No more PoS needed? Go mixed MS/AS!

Amazing healing also.

 

1. Summoner

 

Max DPS. Even without elements.

Good solo crowd control through chain combo stuns and rolling stone.

Some safety when caught due to Golgon knockback/stun.

Amazing team-compatibility with any ground-based class.


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#7 Turpi

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Posted 10 December 2016 - 11:20 AM

theres no best pvp class for 1o1. every class got it own advantages, every class it own weaknesses. It's more about the player who plays the class, not about the class itself. Every class got a grea potential that some dont know or some are just not able to use all abilities of one class. If you want to play Savage or Destroyer go for it, but go for the class you like the most, dont go for any suggested class that some people consider as an op class. You can counter almost every class with every class in endgame. I even have an idea right now how to counter twin fighters ghost fighter with a Dragoon every time. have to test it later.

 

Go for the class that you like because every class can be a beast in 1o1 and at BSQ people play dirty anyways - you can run with every class once you get flags so what?

 

Theres no tier list, its made up by people who struggle against some classes, so everyone got his "own tier-list". There are some preferred classes, which are easy to play because they dont require any skill and which have a high dps but in 1o1 this doesnt matter. Its about who catches first and who knows how to deal with different gameplay-styles. Its a bit of mindreading and making the right decissions in some tricky situations. Gear difference plays also a big role. Some classes are just considered as overpowered but in the most cases the chars have just gamebreaking sockets.


Edited by Turpi, 10 December 2016 - 11:23 AM.

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#8 eyes2kill

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Posted 10 December 2016 - 11:42 AM

Hello everyone,

Im currently looking for 'the best' pvp class, i already got an summoner and invoker both 70+ and wanted to begin a pvp class, i love farming and pve but i wanted to begin to create myself a pvp character but i don't know which class we can say 'it's the best' could someone tell me some more about that? I know it depends on how you play but anyways, i was hesitating between Savage or Destroyer, any suggestions or tipps? Thank you! :)

 

Savage > Destroyer

 

Play the classes yourself, players are the only tacticians in battle, and there is no one doing PVP.

 

If looking for adviced, I will tell you by the comment above most of them, are absolutely wrong........... depends which class you play against, those thinking sumonner are best pvp 1vs1 are wrong.

 

Savage> Assassin> destroyer> warlock> twin those 5 classes will tear up a summoner and close call with priest

 

summoner> priest >pally > sentinel> mirmydon

 

The one class not to use in PVP are mirmydons, is the 1 class that suck the most and that includes the self proclaims best mirmydons, yawnnnnnnnn........


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#9 Coolsam

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Posted 10 December 2016 - 11:50 AM

The one class not to use in PVP are mirmydons, is the 1 class that suck the most and that includes the self proclaims best mirmydons, yawnnnnnnnn........

 

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#10 Turpi

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Posted 10 December 2016 - 12:17 PM

Savage > Destroyer

 

Play the classes yourself, players are the only tacticians in battle, and there is no one doing PVP.

 

If looking for adviced, I will tell you by the comment above most of them, are absolutely wrong........... depends which class you play against, those thinking sumonner are best pvp 1vs1 are wrong.

 

Savage> Assassin> destroyer> warlock> twin those 5 classes will tear up a summoner and close call with priest

 

summoner> priest >pally > sentinel> mirmydon

 

The one class not to use in PVP are mirmydons, is the 1 class that suck the most and that includes the self proclaims best mirmydons, yawnnnnnnnn........

 

i didnt got what you are trying to say here. destroyer has the same chance to kill a savage as a savage has the same chance to beat a savage. the one class can breakdance 24/7, the other can chaincombostun and snipe all day. Even in a not dirty pvp match both classes have the same chances.

 

Same with summoner vs any other class. It just depends on how you deal with certain situations. SUmmoner got a good pvp potential if you skill all skills. Alone impact presser + chaincombo is a nice combination to catch, but other classes can also catch a summoner easy you just have to watch out for the golgon later.

 

You cant say, this class is better, the other class is worse. It depends how skilled both sites are with the class and the one with the most experience will mostly have the upper hand.


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#11 ohsnap

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Posted 10 December 2016 - 12:48 PM

invoker->both dragonkin classes->sentinel->sorc->destroyer in terms of influence in group pvp modes like ew or bsq

in terms of 1v1 matchups invoker->fighter->summoner->destroyer/sentinel->everything else


Edited by ohsnap, 10 December 2016 - 12:52 PM.

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#12 Coolsam

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Posted 10 December 2016 - 12:53 PM

invoker->both dragonkin classes->sentinel->sorc->destroyer in terms of influence in group pvp modes like ew or bsq
in terms of 1v1 matchups invoker->fighter->summoner->destroyer/sentinel->everything else


I had ranked Twin slightly lower due to nerfs for group. But glad to have a top Sentinel emphasize their group potential like I had.
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#13 eyes2kill

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Posted 10 December 2016 - 01:10 PM

i didnt got what you are trying to say here. destroyer has the same chance to kill a savage as a savage has the same chance to beat a savage. the one class can breakdance 24/7, the other can chaincombostun and snipe all day. Even in a not dirty pvp match both classes have the same chances.

 

Same with summoner vs any other class. It just depends on how you deal with certain situations. SUmmoner got a good pvp potential if you skill all skills. Alone impact presser + chaincombo is a nice combination to catch, but other classes can also catch a summoner easy you just have to watch out for the golgon later.

 

You cant say, this class is better, the other class is worse. It depends how skilled both sites are with the class and the one with the most experience will mostly have the upper hand.

 

Most of your comments I agreed with, I was not talking about you, and 2 different classes = 2 different results, no matter how much one pretend that classes are = when the skills are different you will see 2 different outcomes. Only way for classes to be equals are by having same skills and therefore, all classes will have some kind of advantage over other classes.

 

My comments were based on a 1 vs 1 PVP and not in a BSQ-EW scenario, he asked for PVP so I tried to answer that. If I was to go over BSQ than 2 classes have the advantage when combined in a duo those are Sumonner + warlock = hellraisers those 2 classes combined will tear up your monitors screens xd.

 

There will always be people better in some classes, but when combined skillfull players with different classes, the most likelly scenario will be whomever class has the best skill to counter the other class wins.

 

There is a lot of good players in game, and a lot of cheaters too lol. Take care Turpi.
 


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#14 ohsnap

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Posted 10 December 2016 - 01:19 PM

I had ranked Twin slightly lower due to nerfs for group. But glad to have a top Sentinel emphasize their group potential like I had.

Twins and sentinels thrive in their ability to roam and support locks and yes run with flags. Twins however have a more reliable catch and are less vulnerable. Sentinels can support locks and at the same time setup to disrupt possible enemy teammates from saving the victim of your team's locks.  Being able to provide follow up cc is truly important in these chaotic pvp modes which is also really underappreciated. The reason why I do better than most of the other sentinels is I try to be at least a step or two ahead and try to create such setups.


Edited by ohsnap, 10 December 2016 - 01:21 PM.

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#15 Vossel

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Posted 10 December 2016 - 01:42 PM

invoker > all in 1v1

you cannot counter instant freeze, magnet, heals etc in a 1v1 situation, even the blink makes them strong and they still have high dps

while building ms which makes them hard to catch


Edited by Vossel, 10 December 2016 - 01:44 PM.

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#16 Coolsam

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Posted 10 December 2016 - 01:42 PM

Twins and sentinels thrive in their ability to roam and support locks and yes run with flags. Twins however have a more reliable catch and are less vulnerable. Sentinels can support locks and at the same time setup to disrupt possible enemy teammates from saving the victim of your team's locks. Being able to provide follow up cc is truly important in these chaotic pvp modes which is also really underappreciated. The reason why I do better than most of the other sentinels is I try to be at least a step or two ahead and try to create such setups.


My main point for why I ranked Sentinel slightly higher was entry level difficulty or a skill floor. Twins were raised with recent nerfs. I'd say both are borderline tied especially going off your explanation. I rarely see great Twins outside low levels but the same is said about Sentinels. The decision between which of the two shine brightest in a different scenario. If I needed to make up for difficulty catching a specific target then Twin hands down. But for holding a fort I'd say Sentinel. But either-or work in the latter.

Support-Sentinel is a nightmare to go against. But it's very rarely seen done right.
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#17 Apocryphos

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Posted 10 December 2016 - 01:43 PM

Answering the question on destroyer or savage, on paper savage is easily better, many stuns catches that don't launch lot's of super armor and multi hitting attacks, on the other side destroyer high hitting attacks with high hit count all launches very little super armor optionslol  As a destroyer I'm biased. I had difficulties with savages at one point but once you have countermeasures for them they're basically ninja's with super armor. Savages in counter can't be aas locked because they have rng super armor, so you can't keep them in the air. so chain combo stunning  lock is only viable lock while savage has the standard cc rotation lock or the air lock(upon a failed air recover). All in all just pick the class that seems the most fun to you. Honestly haven't seen any destroyer not have a hard time against savages (initially).


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#18 Turpi

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Posted 10 December 2016 - 02:30 PM

invoker > all in 1v1

you cannot counter instant freeze, magnet, heals etc in a 1v1 situation, even the blink makes them strong and they still have high dps

while building ms which makes them hard to catch

yes, so explain me please how invoker can hit people who are in the air (jumping)? they can only catch people who jump alot with magnet but even then you just can move aside. invoker cant do anything if i stay in the air in ninja form pressing x. alone jumping counters instant freeze. And heal in 1o1? who the hell heals in 1o1? if you play dirty you can do that with any class. anit air spam, groundlock, whatever.

 

Alone that sentence "invoker>all in 1v1" is just not right at all. it might be not easy to fight an invoker but you can still beat any invoker with any class. With twin for example you can easy beat an invoker. just wait until he misplaced a freeze, there you go. also interesting how many people act like they have so much pvp experience and know everything about classes but when you try to find a pvp video of them at youtube, to check out if they are actually really good, you get no result.

 

also you cant compare classes "on paper". that will never work. its all about the gameplay and how you use certain skills in the right situations. get into your class, play it every day, play vs everyone, vs twins, invos, summoner and so on. then you will see how people play this classes and you will learn to counter them. when i started pvp i only played ninja vs ninja and lost against any archer classes. Now i know how to play vs them and i win even with way worse gear and 10 level difference.

 

overlord vs invoker for example: dont stay for long at the ground if the invoker decides to spam barb. stay close to the invo, jump alot, wait again until he misplaces the barb and then you have alot of different possibilities to get him. gust slash, or if he casts barb while you are in the air, give him a cutdown on his head and start an aircombo. its not impossible to beat these classes, dont act like if you want to be successful in pvp you need to play an invoker or a summoner. thats why no1 laying ninja or overlord anymore because they get scared if they read all the forum posts.


Edited by Turpi, 10 December 2016 - 02:40 PM.

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#19 Vossel

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Posted 10 December 2016 - 02:36 PM

you can try to jump all the time vs invoker but he can do the same runaround and just wait for the perfect moment with high movementspeed, besides you always assume that the other player is always smarter then the class that is 100% the strongest in 1v1, besides healing is just a simple skill of the class just like april fool. Sure this is not the gentleman style but they just use their skills. you always argument that the for sure weaker class is smart enough to get on the same lvl as the for sure stronger class. If and Invoker player is just as smart as an Savage Player, the invoker will win because of his class kit. You cant deny it and you cant argue around it some classes are strong some are weak thats why it is possible for those class rankings to exist


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#20 ohsnap

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Posted 10 December 2016 - 02:43 PM

Agree to disagree but base on utility and what invokers have in their kit they are hands down the most broken class. Heals, magnet, insta short cooldown freeze that goes through block, blink, a slow even though it isn't reliable, super armor from chain combos, gear allows you to tank, skills allow you to sustain, elements give you dps, etc. No one has to abide by any ethical pvp rules no matter how skilled you may be the odds are pretty stacked against a non-invoker class.


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#21 Turpi

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Posted 10 December 2016 - 02:46 PM

yes, i always act like the other side is the smarter one but the other side also have the bigger catching and combo potential. if the invokers freeze misses, what are you doing? running and wait for cooldown? if sentinels wolf misses i have tons of other skills with that i can catch an invoker. even out of the air. and even if the invoker play the same game, jumping around me i can hit him earlier than he hits me. because he cant hit enemys in the air. with ninja for example, if both jump around i go a step away to be sure that i aint in freeze hitbox, cast 1 swift and then i have a bunch of skills that will follow. if he jumps out too early rip him because he wont recover anymore. if an invoker jumps one time and is in my range i will get him for 99% if the skill doesnt miss. if he stays at the ground and if he decides to use only barb you have to attack him out of the air. the most dangerous invokers are the ones who abuse z attacks at the right time. it always takes a while for me to get alongwith their gameplay style but you can counter even those invokers.

 

and lets be honest. every class can be op if the player decides to play it unfair. with ninja you can sleepcatch, archers can antiair and shootdown spam, savages have crazy soul and alot of stun skills, sorcerer.. well, they look cool, paladin got crosscut which has a huge range and knocks the enemy slowly down, also they have good aoe skills, overlord got stumble. every class has the potential to beat an invoker.


Edited by Turpi, 10 December 2016 - 02:54 PM.

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#22 Vossel

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Posted 10 December 2016 - 03:09 PM

a smart invoker would stay out of your range as well and would just wait for the freez to hit, dont act like you are right, you cant deny facts, besides his meteor he can use midair is also good to cancel skills the person below you tryies to catch you with :)


Edited by Vossel, 10 December 2016 - 03:09 PM.

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#23 Turpi

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Posted 10 December 2016 - 03:33 PM

how you dodge swift? explain.

 

you act like invoker is untouchable and every other class loses against an invoker so explain how people actually beat it with same gear?? i think that already happened in the pvp history of dragonica.

 

if you say now people won against the invoker because the other guy was just better in pvp we are excactly on the point what i mentioned before. Its not about the class, its about the people playing it. Theres always someone whos better than you and who knows how to deal with an invo.


Edited by Turpi, 10 December 2016 - 03:42 PM.

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#24 eyes2kill

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Posted 10 December 2016 - 04:06 PM

Alone that sentence "invoker>all in 1v1" is just not right at all. it might be not easy to fight an invoker but you can still beat any invoker with any class. With twin for example you can easy beat an invoker. just wait until he misplaced a freeze, there you go. also interesting how many people act like they have so much pvp experience and know everything about classes but when you try to find a pvp video of them at youtube, to check out if they are actually really good, you get no result.

 

also you cant compare classes "on paper". that will never work. its all about the gameplay and how you use certain skills in the right situations. get into your class, play it every day, play vs everyone, vs twins, invos, summoner and so on. then you will see how people play this classes and you will learn to counter them. when i started pvp i only played ninja vs ninja and lost against any archer classes. Now i know how to play vs them and i win even with way worse gear and 10 level difference.

 

 

Thats about right, twins can easily kill priest. With the same theory all characters in game has a weakness and I meant every class has a class that can out do them. To straight up say something like the priest is the best Pvp'er is an over statement. Twin kills priest (fact), and so can the weak pally kill it too.

Priest main enemies = Twin-summoner-warlock for pvp 1v1

Summonner main enemies = warlock-savage- assassin 1v1

Warlock main enemies = savage- pally- destroyers

Pally main enemies = summoner- twin-priest

Savage main enemies= Priest- sentinel- pally

Twin main enemies = sentinel- warlock- summoner

Destroyer main enemies = priest- sentinel- twin

Assassin main enemies = priest- twin- savage

sentinel main enemies = twin-warlock- pally

Mirmydon main enemies = All, any class can beat them easily.

 


Edited by eyes2kill, 10 December 2016 - 04:27 PM.

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#25 ohsnap

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Posted 10 December 2016 - 05:24 PM

Can't really bring situational standpoints to a debate since anything goes in terms of results. Maybe either side makes a mistake and they get punished. Maybe the skill gap between the players is too wide. But if we have to speak in a general stance invokers have the best kit and utilities that gives them an easier time winning any pvp compare to other classes. I guess that's how it should be worded. 


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