You are aware that not a single skill has been changed of any class?
Yes, other than the poor excuse of flashbang being used in the air (yet prematurely detonates) or instant cast fire grenade(Obsolete due to n2 ammunition), caused bomber (with a negligible debuff) or even moonwalk no longer scaling with mspd (the distance)
You want to tell us that only the speed cap makes a class unusable?
To an extent yes if you mess with what the class scales on it becomes highly inefficient, essentially stripping it's only redeeming factor, not limited to aspd and mspd but cd and cr are subjected to this as well.
That implies that the game breaking behavior of this class due to the high speed was more impacting than we ever thought. This was considered as an OP class - just due to the game breaking behavior?
Considering this class OP is only subjected to a few players tbh, its very underwhelming understacked it's barely viable and can even be a deterrent in team pvp simply cause all of it's skills do not provide any CC and in addition launches players out of group locks.
I remember that people told us that the sniping skill is way too OP for PvP and should be adjusted. And now you want to tell me that just because this class is "slower" the skill is suddenly not OP any more even though AS and MS has not any impact on this skill? Very interesting.
It was OP when people didn't stack health because they were focused on agility and evade making the damage it'd normally do take a larger portion of it's HP back then, not to mention cd and cr weren't capped and were worth double there current value along with lower defense value from pre galaxia.. The bread and butter of the class scales on Aspd and the position for them is also helped severely by mspd by closing/opening gaps in-between players. Not having enough attack speed could leave you open for prolonged periods of time before sniping actually occurs, not having enough mspd leaves you open with nothing to deter players.In short destroyers is the most effected by this change.
Also no one complained when all classes were uncapped in speed and could have all the same OP speeds. No matter if it was Invoker, Gladiator, Thief etc.
Cause classes with mspd passives still had an edge of some sort.
Another interesting point is that there are opposite opinions on this class posted in 2 different topics from different persons.
Yes I know the staff doesn't care about how long a player's been playing whether they're new or not, so they have their own opinions but do they have reasons why? Yet all I find on forums are a select few players who aren't anonymous.
Edited by Apocryphos, 10 March 2017 - 10:01 PM.