The truly devout WoE players will always think they know what will bring back the WoE scene. But it's always a bias because they already do know how WoE works and they already have an established group of players to play with. They don't attend enough time in the TIs, or lighthalzen, or in other casual guild spots to know why PvM players aren't WoEing.
Again from my time hanging out with casual players, pure PvM players, and those who dabbled in it and didn't want to go back to the scene; the WoE scene just isn't rewarding compared to the barrier you need to overcome.
Not just the fact that WoE Castle loot is crap in 1.0, but at an individual level, there is no reason for WoEing if you're looking to advance in some way. I don't get to make a meg for myself, and when a guild quits, the guild leader gets to keep it all anyways.
Overall, these are the problems that exists with WoE and why players just really don't care about WoE. I will separate it to those who WoE and those who don't or did some part of it. I've woe'd for a lot of woe guilds since my time I started ragnarok and only 1 guild has given me 20mil for attending a woe in pre-renewal (thanks .hack!)
WoE players who use to be hardcore WoErs but stopped doing it:
- The schedule doesn't fit their time, it's too much like a job (4 PM, every wed/sat, do this every week)
- They can't afford playing the game and keeping up paying for their supplies and updated gears
- Some would rather spend their Saturdays doing more fun Saturday things.
PvM Players and people who have tried it:
- There is still a cost to PvP (supplies and gear), they rather spend their money on PvM content
- They always feel overwhelmed by bigger guilds
- They don't understand what's happening
- No reward for people attending WoE other than "doing it for the guild"
- 2 Hours of their time is a lot and they would rather do other stuff
- Can't compete with MvPs, Megs, +14 KvM gears, etc.
- WoE guilds don't want them playing rangers if you don't have an MvP bow
- They're not 175.
- If they are 175, their main character typically isn't built for it.
Overall problems:
- The population needs to be bigger, but I will not expect that to improve
- The ease of lending out MvPs and gears to use without any sort of repercussion? Someone stole your kiels?? Just send in a GM ticket.
- Barrier to enter the scene to be somewhat effective is extremely high.
There's more that I probably missed. The point is, the majority of RO players play PvM. The PvM scene is fine and they'd care less about what WoE players want. A lot of players still WoE TE because there's an easier entry for doing WoE in that scene. It's 1 hour less, has rental gears, and you don't need to bring a super high level character to attend.
Edited by Demeris, 23 March 2017 - 07:45 PM.