I wish they could change the flawed MDEF scaling, but I know its not happening.
how is magician class (sorc & warlock) these days ?
#1876
Posted 15 May 2019 - 12:24 PM
#1877
Posted 17 May 2019 - 09:06 AM
probably not .... =(
another boring week with no major update..
#1878
Posted 17 May 2019 - 12:20 PM
#1879
Posted 18 May 2019 - 09:16 AM
i am more intrested in the other robe....
ice something ? looks pretty good for general use
----
acutally, the other one is also interesting... it gives me chance to swap out one accessory and one headgear....
i think i am definately ganna take out my credit card =(
Edited by Bohem, 18 May 2019 - 09:29 AM.
#1880
Posted 18 May 2019 - 10:10 AM
the cost is not using Abyss Dress and stuff like that ofc
Edited by Ashuckel, 18 May 2019 - 10:11 AM.
#1881
Posted 18 May 2019 - 10:32 AM
yeah.. it would be a good use for any enemies that we didn't need Abyss Dress for....
CREDIT CARD OPEN !!!
#1882
Posted 11 June 2019 - 05:57 AM
Warlock improvement will be updated in KRO on July.
The contents of improvement as below :
1.1 Reading Spellbook
- The skill will be improved. The player can click on spellbook to memorize skill directly.
1.2 Release
- Removes the effect on level 1 (release 1 elemental ball on target). Level 1 will release the memorized skill only.
1.3 Summon Fire Ball / Summon Water Ball / Summon Ball Lightning / Summon Stone
- Reduces max level from 5 to 2. Level 2 will summon 5 balls instantly. (If you have 2 active Water Balls and then cast level 2 Summon Fire Ball. 2 Water Balls will be replaced with 5 Fire Balls)
- Changes skill damage formula.
1.4 Soul Expansion
- Improves skill damage formula. 900% Matk is increased to 1500% Matk on level 5.
1.5 Earth Strain
- Improves skill damage formula. 2500% Matk is increased to 4000% Matk on level 5.
- Reduces cooldown from 10 seconds to 7 seconds. Reduces delay after skill from 1 second to 0.5 seconds.
- Removes equipment divesting effect.
1.6 Frost Misty
- Becomes target skill. Deals damage on target enemy and nearby enemies. So the skill's area of effect will be changed.
- Inflicts new status effect "Frost" on target. Target under Frost effect will take more damage from Jack Frost for 10 seconds. (Frost will apply to all type of target, include players)
- Changes damage display from 7 split hits to 5 cumulative hits.
1.7 Jack Frost
- Becomes target skill. Deals damage on target enemy and nearby enemies. So the skill's area of effect will be changed.
- No longer deal more damage on target under Freezing status.
- The skill will deal more damage on target under Frost status instead.
- Improves skill damage formula. 2500% Matk on Freezing target is increased to 4200% Matk on Frost target on level 5.
- Removes Frozen inflicting effect.
- Adds 4 seconds cooldown.
1.8 Crimson Rock
- Reduces delay after skill from 2 seconds to 0.5 seconds.
- Improves skill damage formula. 2800% Matk is increased to 3700% Matk on level 5.
- Improves damage scales on base level.
- Removes Stun inflicting effect.
1.9 Hell Inferno
- Becomes multi-target skill. Deals damage on target enemy and nearby enemies. Area of effect is 5x5 cells on level 5.
- Improves skill damage formula :
- - Fire damage : 300% Matk is increased to 2000% Matk on level 5.
- - Shadow damage : 1200% Matk is increased to 3000% Matk on level 5. (damage display is changed to 3 split hits)
- Removes Burning inflicting effect.
- Adds 3 seconds cooldown. Reduces delay after skill to 0.5 seconds
- Increases SP consumption.
1.10 Comet
- Removes partner benefits. Removes Red Gemstone consumption.
- Reduces SP consumption. 800 is decreased to 150 on level 5.
- Fixed casting time is 2 seconds regardless skill level. (reduces from 3 seconds on level 5)
- Reduces variable casting time. 14 seconds is decreased to 10 seconds on level 5.
-Reduces cooldown from 60 seconds to 20 seconds.
- Reduces delay after skill from 2 seconds to 1.5 seconds.
- Inflicts new status effect "Magical Intoxication" on target for 20 seconds. Target under this effect will take more damage from all property by 50%.
- Reduces number of hit from 20 hits to 10 hits.
- Reduces area of effect from 19x19 cells to 13x13 cells.
- Removes damage variation depends on distance from the center. The skill will deal the same damage to all over the area.
- Improves damage scales on base level.
1.11 Mystical Amplification
- Increases Damage amplification. 50% is increased to 100% on level 10.
- Increases SP consumption. Consumes 75 SP on level 10.
Edited by Sigma1, 11 June 2019 - 08:08 AM.
#1883
Posted 11 June 2019 - 07:21 AM
RIP JF spam
#1884
Posted 11 June 2019 - 07:37 AM
it was the funnest thing to do as a WL, being able to spam obliterate the entire screen
#1885
Posted 11 June 2019 - 10:02 AM
Will there be improvements on other Warlock skill not included above later on??
Edited by meistergreen, 11 June 2019 - 09:27 PM.
#1886
Posted 12 June 2019 - 03:08 AM
no more jack frost spam...i was pretty fun skill to use .... screan size AOE =(
since KRO is getting the update in july, could we expect this update to hit our server in January of 3012 ?
#1887
Posted 12 June 2019 - 03:17 AM
also, isn't "armor of white thread" RARE in OCP ? why are they being sold for like 250m ? o.O
#1888
Posted 12 June 2019 - 04:23 AM
it competes a gear slot with other also powerfull gears, and you can make the pen elsewhere
#1889
Posted 12 June 2019 - 05:52 AM
i just saw that it only gives boost to MAGIC attack lol i see i see
#1890
Posted 13 June 2019 - 12:40 AM
#1891
Posted 13 June 2019 - 01:20 AM
Any update to tetra vortex? Seems like true KK CR will outdamage it now
Tetra Vortex got some update on 185/65 patch already. (increases max level to 10, level 6-10 become multi-target skill).
#1892
Posted 14 June 2019 - 04:30 AM
iro has so many updates to receive =S
#1893
Posted 16 June 2019 - 01:09 AM
that hell's inferno~
also crimson rock will be spammable with that 0.5s delay isn't it? bio5 hat gives -1s delay
so its like insta cast + no delay crimson rock? just realised that 5s cooldown lel my bad
and finally base level scaled damage~~
need this update asap~!
Edited by gangga, 16 June 2019 - 01:12 AM.
#1894
Posted 02 July 2019 - 09:09 AM
my God Comet gets another AoE size nerf...................19x19 was like a pinnacle for the skill being what it is, reducing to 13x13 is abit upsetting for me but I guess I will get used to it eventually.
#1895
Posted 03 July 2019 - 03:12 AM
well.. its not like we r ganna get this update any time soon anyway =P
#1896
Posted 03 July 2019 - 05:58 PM
Gravity replace them with consumable type spellbooks. (doesn't be consumed when used)
Only 10 spellbooks available, Storm Gust, Lord of Vermilion, Meteor Storm, Crimson Rock, Jack Frost, Chain Lightning, Earth Strain, Drain Life, Comet, Tetra Vortex.
(There is no Hell Inferno spellbook )
New Jack Frost AoE is 11×11 cells (level 5)
#1897
Posted 05 July 2019 - 12:14 PM
Since Reading Spellbook is changed to passive skill. The current spellbooks become trash.
Gravity replace them with consumable type spellbooks. (doesn't be consumed when used)
Only 10 spellbooks available, Storm Gust, Lord of Vermilion, Meteor Storm, Crimson Rock, Jack Frost, Chain Lightning, Earth Strain, Drain Life, Comet, Tetra Vortex.
(There is no Hell Inferno spellbook )
New Jack Frost AoE is 11×11 cells (level 5)
Well fudge me in the arse hole.......
Its even worse than it should be, and no Frozen anymore too.
#1898
Posted 05 July 2019 - 07:30 PM
Well fudge me in the arse hole.......
Its even worse than it should be, and no Frozen anymore too.
Pros of this change is Jack Frost will deal high damage on boss now since Frost also applies on boss.
And you can bypass its cooldown via spellbook like other spells.
#1899
Posted 05 July 2019 - 08:51 PM
what is this frost status you talked about sigma?
I assume its entirely new status from your 11th June post which exclusively caused by frost misty
or freezing status renamed to frost, and so all the items and skills that previously cause freezing ?
since currently there are 3 similar status which we already have :
freezing (caused by frost misty, dragon water breath, evil card, etc)
frozen (caused by hatii card, frost diver, frost nova, jackfrost, etc)
crystallization (caused by diamond dust, sropho [disabled in iRO], etc)
Edited by SeiginoYuusha, 05 July 2019 - 09:04 PM.
#1900
Posted 05 July 2019 - 09:15 PM
what is this frost status you talked about sigma?
I assume its entirely new status from your 11th June post which exclusively caused by frost misty
or freezing status renamed to frost, and so all the items and skills that previously cause freezing ?
since currently there are 3 similar status which we already have :
freezing (caused by frost misty, dragon water breath, evil card, etc)
frozen (caused by hatii card, frost diver, frost nova, jackfrost, etc)
crystallization (caused by diamond dust, sropho [disabled in iRO], etc)
Frost is new debuff and it's not actually a status inflicting. It's quite similar to Crimson Marker.
New Frost Misty inflicts both Freezing and Frost on target.
Freezing has a certain chance of inflicting while Frost is guaranteed inflicting.
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