this was o.g. posted september 2016. the questions i ask here would be a good starting point. im not taking the time to update it to current info. so understand this was posted the week after we were told the list of box contents and monsters would be posted the following week. again september 2016. i'm sure i've posted better ideas/input. but going thru a year of my posts to find it wasnt a fun idea.so what i did do is highlight sections that i think need dev attention.
Treasure Cache System
<(me trying to get my pc to be nice to me)
will these be every map? or will concideration be taken for maps that have to be visited for first job change quests, janeways, ect.
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- what are map lvls in classic, and how do you define high,med,and low lvl ranges?
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- Tier 3 will be in high level area?
- Tier 1 will be in low level areas?( most "content" below lvl 70 and non reborn isnt really used outside of questing and some material gathering gsbs dont cover)
- Treasure Caches are account bound(good)
- Keys
- All keys are character bound.(should be account, prolly pointless tho you can move the boxes)
- Bronze Keys can be obtained from the following
- MVPs (eh? this should most likely be silver.....but we will see based on whats in them)
- Certain Quests (Sign, Job Changes) any chance on getting keys for the job changes we have already done?
- Certain Seasonal Events
- bronze keys should be a possible drop from "forcing" open a box.
- Silver Keys can be obtained from the following events
- Community Participation in Events, forum events, or live stream events
- Give aways
- Some other way.... not sure how..... but at least one hard in game way
- Gold Keys can be obtained fromThe item mall current working price is 25-50 pts (cool, ya have to keep the server up)
more details in examples
Example Tier 1 Box
Common [90%]
i would actually put small quantity gsb loot here, my reasoning being... new guilds do need a way to supply up the first few runs... and tell me honestly are you going to put good stuff in tier one? but make sure its actually use-able as a source for it IF you chose that route.
Uncommon [9%]
if you put cards in these boxes... we need to discuss what should come from tier 1, 2, 3... just like hats, certain cards are actually worth useing/selling/getting/farming for.
i would actually suggest scraping the card thing all together and use uncommon for gear only, or gear and kafra consumables.
Rare [1%]
looks good, however i would come up with a complete list of hats, and open a community discussion on placeing them in tiers. my proposal would be cute hats tier 1, useful hats tier 2, and best for job or best in slot hats tier 3, i'd also like to offer the idea of three kinds of hat coupons, instead of a new one for each hat. you would still have to write out a quest hunt for each one, and man.. it could take a while. but if im right the current proposal of hat/treasure systems would already require that.
Cute Hat Quest Coupons
Battle Manual
Bubble Gum
+5 Stat Food
Elemental Rental Tokens
Example Tier 2 Box
Common [90%]
stat food mats could go here
Uncommon [9%]
up to 81 gear? is that just non reborn?
Rare [1%]
Effect Hat Quest Coupons
Example Tier 3 Box
Common [90%]
has to be some kafra consumes at least ... well somewhere
Uncommon [9%]
how high lvl gear are we going? tbh if you do the math... you could take it to the top and the actual roll chance of someone getting something op as all el is very slim....
Rare [1%]
Best for job or Best in slot Hat Quest Coupons
Edited by lxst, 22 April 2017 - 08:59 PM.