it lasted 10 minutes..uugghhh...
[Resolved] Server down?
#76
Posted 26 July 2017 - 06:17 PM
#77
Posted 26 July 2017 - 06:20 PM
Well, I drank coffee for nothing. :/
Edited by takeshimaid, 26 July 2017 - 06:22 PM.
#78
Posted 26 July 2017 - 06:24 PM
Right. In. The. Middle. Of. GD. ...
#79
Posted 26 July 2017 - 06:26 PM
Feels for anyone who had a rare drop at the moment of the crash.
Any idea of who is responsible for the DDoS?
#80
Posted 26 July 2017 - 06:26 PM
What is the reason of DDOS?
The bot company needs more space, then start these attacks so that warportal put more hardware lol
Edited by xx40ozxxx, 26 July 2017 - 06:31 PM.
#81
Posted 26 July 2017 - 06:34 PM
I'm about to sleep and leave my vend
#82
Posted 26 July 2017 - 06:36 PM
server up.. but i dont know if i still want to play for today.. might be down again later
#83
Posted 26 July 2017 - 06:37 PM
Still down for me.
#84
Posted 26 July 2017 - 06:38 PM
server up.. but i dont know if i still want to play for today.. might be down again later
what kind of up did u just mention ?
#85
Posted 26 July 2017 - 06:39 PM
The code just add a list from this https://www.badips.com/ onto the blocked ips to try to stop the ddos, wich won't work in this case.
Actually they need to create a list of bad ips and this -_- work in this case.
#86
Posted 26 July 2017 - 06:55 PM
Visually, I would make the entry portal smaller going in than going out. Then add "click every square that is a poring" gateways.
#87
Posted 26 July 2017 - 06:58 PM
The manual effort by players to get in has already reached a zenith. Why not make it slightly more difficult, slow down the traffic intentionally. Humans vs. Machines! gogogo
#88
Posted 26 July 2017 - 06:59 PM
If you can not manage it then you should close the game! ! Close all...................................
#89
Posted 26 July 2017 - 07:13 PM
The problem is down to how Client(s) are handled via the current software limitation. It's not so much hardware as of right now.. as for management, it's a little hard to keep a server running if someone out there is targeting you knowing full well about those limitations and thus exploiting a weakness.
The answer is Gravity supplying Additional software that's a little more in tune with today's standards, and as far as i'm aware Campitor and the rest of the crew are hard at work meeting with Gravity face-to-face and trying to resolve these issue's as soon as possible.
Gravity's servers have been targeted alot in it's past, its really not uncommon for this to happen, and to be frank it happens with every other game server out their also. Eventually this will be resolved, but as of right now we just have to play the waiting patiently game.
#90
Posted 26 July 2017 - 07:30 PM
If checking back over the course of 20 hours isn't waiting patiently, I'm a donkey.
How you do the roll out is also something to consider. You can leave everything the way it is, load everything to new server(s) as a copy. If it looks like ddos attacks are the flavor of the day, start from old servers and work on new problem as regular players visit the old server(s) as usual.
I know it's not quite that easy, but it has a lot to do with knowing what you stable server is and serving from there until the new one is stable.
I'd rather they state the new one will be delayed for a day than bounce on then off then on then off then on then off then on and on again.
Whatever they had before 5am was serviceable.
#91
Posted 26 July 2017 - 07:32 PM
One of these days ddos testing will become a part of roll out. Have someone on team perform a ddos attack pre-emptively to test if the hull of the ship is sound. You're gonna have to once deos arrives. No playing with that next level.
#92
Posted 26 July 2017 - 07:46 PM
Well, i have a sound theory regarding these attacks but of course that would require a generated log prior to the attack knocking the network offline.
#93
Posted 26 July 2017 - 08:45 PM
Only way to stop a full court fast break is to foul.
But, that's a game with rules.
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