That's just wrong. The white screen effect does not stop you from moving. You are able to move even though you don't see where to. For the one who threw the flash bang the one who was affected by the white screen stands still but actually the one is able to move and this is what causes the lag. It's a synchronization issue.
So after testing this myself the client doesn't even allow moving during white screen pressing the tilda key to see hp bar's move in towards you as you move towards them doesn't work NPC dialogues don't move at all, so if it was a synchronizing issue where does it fall out of sync the server rubberbands them back to original location and client doesn't allow movement in white screen is there other things at play other than client and server?
Notice how hp bar's and npc dialogues aren't moving clearly the client doesn't allow moving during white screen(yes I'm using my direction keys and trying to throw a grenade in white screen). As for the server the fact that the server rubberbands them back to their original position means they didn't go anywhere on their client. I get the feeling like you're testing it against monsters, and their movement patterns are determined by something else other than player input.
Why not remove the white effect which seems to cause the problem ? I mean, if the player is stunned, if he can see what happens or not is not important. Also, what's the problem with a 4sec stun ? It was the intended duration, plus it's hard to use this skill. The only CC Destroyers have are Flash Bang and Chain Combo. Also, 4sec is the duration of Barbarian's freezing effect which freezes people as soon as you press the key, while Flash Bang is a projectile and can stun only one person.
One of popcorn's previous posts says flashbang's white screen is built into the animation and my previous post asking about the flight path of flashbang popcorn answered if it were built into the animation then they lack working tools for changing the skill.
Edited by Apocryphos, 20 August 2017 - 08:07 PM.