everyone who did once pvp with a destroyer knows that you cant move after being hit by a flashbang. it is called flashbang for a reason. removing the whitscreen and replacing the stun or how you wanna call it with a freeze would turn it into a complete new skill. i think a simply 4 second stun is the best way to fix this skill. Movementspeed debuff will be useless as fliederduft78 said. with a ms debuff you can still move and also interrupt your opponent very good.
Flash Bang's rework feed back
#26
Posted 21 August 2017 - 08:20 AM
#27
Posted 21 August 2017 - 08:35 AM
everyone who did once pvp with a destroyer knows that you cant move after being hit by a flashbang. it is called flashbang for a reason. removing the whitscreen and replacing the stun or how you wanna call it with a freeze would turn it into a complete new skill. i think a simply 4 second stun is the best way to fix this skill. Movementspeed debuff will be useless as fliederduft78 said. with a ms debuff you can still move and also interrupt your opponent very good.
Agree. Unless popcorn can find and fix this silly bug then i support the idea to match stun with white screen time.
#28
Posted 21 August 2017 - 05:39 PM
everyone who did once pvp with a destroyer knows that you cant move after being hit by a flashbang. it is called flashbang for a reason. removing the whitscreen and replacing the stun or how you wanna call it with a freeze would turn it into a complete new skill. i think a simply 4 second stun is the best way to fix this skill. Movementspeed debuff will be useless as fliederduft78 said. with a ms debuff you can still move and also interrupt your opponent very good.
What about putting the stun, and adding the ms debuff altogether ?
#29
Posted 22 August 2017 - 01:12 AM
What about putting the stun, and adding the ms debuff altogether ?
why? you dont need the ms debuff if you raise the stun to 4 seconds.
#30
Posted 22 August 2017 - 08:17 AM
I guess what 514[...] means is that if you add both the stun duration and the MS debuff it would be a security. Even if it still has lag walk with the MS debuff the player won't move ?
#31
Posted 22 August 2017 - 10:56 AM
#32
Posted 22 August 2017 - 11:50 AM
#33
Posted 22 August 2017 - 03:54 PM
#34
Posted 13 September 2017 - 03:40 AM
Destroyer is already a broken class and still adding a 4 second stun with the flash bang?
The painful part of the 4 second stun is they get to spam x for 4 seconds and Start doing their normal combo which will deal almost 150-180 % of your Hp
I think removing the x spam will be good if u don't think of removing the 4 second stun then maybe removing the lag walk of every class will be perfect.
Destroyers without the flash bang is already op especially for people who catches with shoot down
( I honestly think Chain combo stun should have cool down for every class especially with highattack speed they could lock and spam stun till you die )
Chain combo stun with no cooldown
Shoot down Catch
Snipe Catch
Stun Catch
X Spam
Edited by Aisis, 13 September 2017 - 03:41 AM.
#35
Posted 13 September 2017 - 11:11 AM
Proof? Or only say with mouth?Destroyer is already a broken class and still adding a 4 second stun with the flash bang?
The painful part of the 4 second stun is they get to spam x for 4 seconds and Start doing their normal combo which will deal almost 150-180 % of your Hp
I think removing the x spam will be good if u don't think of removing the 4 second stun then maybe removing the lag walk of every class will be perfect.
Destroyers without the flash bang is already op especially for people who catches with shoot down
( I honestly think Chain combo stun should have cool down for every class especially with highattack speed they could lock and spam stun till you die )
Chain combo stun with no cooldown
Shoot down Catch
Snipe Catch
Stun Catch
X Spam
When in the past was destroyer that OP? XD plesss. All false information especially the "150-180% hp combo" xD my max combo dmg in the past is only around 40-60% hp of a normal stacked lv85 person. It can be much worse if they use the same ele type and if they're involker with double Stella rings xD.
Chain combo with stun no cooldown -> senti has the same. And to say about lock then many many other classes can lock with much less effort. Chain combo needs a bit of time to perform and u don't deal that much of dmg when you use it to lock compares to other classes's ways to lock.
Shootdown catch -> we don't use it in 1v1 pvp. In bsq or ew you just simply "fight for the win" and you do everything you can. Other classes can be much much worse than just being caught with shootdown. (involker heal, sorc lock,...)
Snipe catch -> seems that easy for you isn't it xD but play one and try. Snipe has almost 1s delay from the time you start using it to the time it starts shooting. But yeah not impossible to catch, just not that easy when people are quite fast and can run away easily when they see the red range xD.
Stun catch? You mean Flashbang? Firstable is the range that big to really perform an easy catch? If you miss then it's on a 12s cooldown so i dont think you can just throw it randomly and wish for the luck to catch xD
X spam -> is our x-spam even something compares to involker? (3 shots, free to move) and summy? (3 shots, high dmg and also shoot faster). Yeah we can spam x so we've been called x-spammer xD but do we spam it that often and even if we spam it then will it be that painful or it only takes 10-15% of ur hp?
We are also nothing compares to other OP classes and we were also never OP before xD Flashbang small range and single target compares to barbarian aoe, multiple target or netbind, ice trap, blabla. Our crowd control duration is also nothing compares to other classes. Small amount of skills that can work or deal dmg in pvp, result in small total dmg deal. Not easy to catch. Snipe's dmg is also quite lower due to the nerf. Mostly lower hp than other hot classes (a warrior can reach 180k even with solar ring, involker + summy + sorc can 200k or higher with Stella. We can reach like 150k or even lower with solar)
Feel like you just lost a match in pvp against a destroyer and then came here to complain xD but it should end here. The change has already been made 2 weeks ago and you're the first person who complained after 2 weeks.
Edited by easykill1215, 13 September 2017 - 11:12 AM.
#36
Posted 13 September 2017 - 11:25 AM
I also wanna mention the possible lag walk when you launch someone in the air. Which makes Shootdown / Sniping! / Rising Arrow / RPG-7 being useless as catching spells sometimes. Besides Chain Combo and Flash Bang we have no other real catching spells. And Chain Combos are harder to perform than any other skill, so limiting Destroyers with this isn't fair imo. Plus, their chain combo is really slow.
#37
Posted 21 September 2017 - 03:03 PM
#38
Posted 21 September 2017 - 10:50 PM
I'm just stating facts, what I see.
Also, someone from another class losing against Destroyers doesn't make the class in itself too weak or Destroyers too strong. If I lose 5:0 many times against a Warrior for example I'm not gonna shout out Warriors are OP. Destroyer is pretty easy to counter tbh.
#39
Posted 22 September 2017 - 03:16 AM
I'm just stating facts, what I see.
Me also. It seems that many players complain about silly issues about certain class when they think it is op. Nerf this nerf that because of certain player or what but after the nerf do you still lose to those certain players? My guess is most likely.
For top pvpers being destroyer vs different class is just example. There is many destroyer that can't beat the top destroyers also. Sometimes badly. This happens with many classes.
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