Ever since the release of Rock Ridge a certain shuckle intrigued me with an Auto Cast Sorcerer using the Elemental Set.
Though my build to this day only ever kept the armor from this set, the entire concept was fun to play with.
Now there are two ways to really achieve this build. The cheaper and sustainable way is to use the CD in Mouth as the primary catalyst.
However, with the release of the most recent OCP you have the option to ditch the CD in Mouth and go for the Lunar Rainbow instead.
Now as far as I am concerned, both have their pros and cons, but at the end of the day the Lunar Rainbow wins by a country mile.
The CD in Mouth build is cheap as , and the core pieces of gear are honestly the Magical Rings + Magician's Nightcap + CD in Mouth, everything else was to give extra assistance to achieving more DPS or ASPD without the need for multiple buffs. This build purely focused on bolt damage and honestly could pull over 100,000 dps easily on most mobs since it always proc'ed in HUGE burst when coupled with Double Bolt (this pretty much makes it just continue forever).
If you have a linker, you can also add Hindsight to increase the damage by a LOAD, I would recommend Lightning Bolt seeing as you can get a lot of extra damage from that, but if you have a highly upgraded NAM garment on hand Fire Bolt also does well.
The biggest pros about the CD in Mouth build was the Nightcap would provide 5 solid ASPD, which meant you could EASILY swap between the four summons to suit your target. You could also use w/e shield you wanted, so you could roll something like a Valk shield for more defense or a Platinum Shield for some nice mitigation as well. The biggest con was damage. I rolled a +15 Crimson Rod to make up for the MATK loss of the Mob Scarf, since it gave quite a bit onto itself and it gives 1 more ASPD over using something like a dagger. I personally never used books, they are and there isn't a book in the game that is truly worth the time. Elemental Origin had promise, but the Elemental Cape doesn't have a slot, so you lose NAM, which means your fire damage drops it like its hot. Which sucks because the best bit about the full Elemental Set was the 5% chance to cast a maximum level Fire Ball when using physical OR magical attacks. If it had a slot, then yes, the game changes like no one's business.
With the Lunar Rainbow, obviously you can use not only the Mob Scarf, but you can also technically still use a Crimson Rod as well, however there is a reason why I am not. Personally, even though Crimson Rod will give well over 280 more MATK, at the end of the day it only has two card slots, and what makes an auto cast sorc shine is spamming as many magical attacks at any one time, and if you can only use half of the Lunar Rainbow's set bonus, that is a huge drop in casts. Though if you were to use a Crimson Rod, Fire+Wind and Water+Earth would be the combo I would go with. Sadly, because a mob scarf is too good not to use with the Lunar Rainbow, it means you have to drop Hero Mask and find some reflect elsewhere (because reflect is amazing and almost as important as 7 hits per second). This means Mad Bunny Season. For me personally as well, since I was losing the Crimson Rod in favour of casting all four types of magic, I also lost ASPD from my FAW, since I wanted to recover as much magical attack as possible, so I had to settle for an unslotted Mad Bunny Shield for the extra 3 ASPD, so that I could get the most magic attack as possible. I would have kept the FAW at a max ASPD roll, if it would help, but honestly losing the 5 solid ASPD from Magician's Nightcap hurts, and even a Ventus summon will only even the odds. And you lose 1 ASPD versus a one handed staff when using a dagger.
Essentially, the whole point is that you have to give and take if you want to keep up ASPD versus DAMAGE versus PROC CHANCE. It's a game of balance, and it is very fun, though a little expensive.
Luckily, by not having any ASPD on my accessories, this lets me swap them to whatever I want whenever I want. Magical Rings are almost always the best in slot, ESG is good for huge mobs but otherwise stupid as , Magician's Glove is great if your targets have more than 40% damage reduction versus magic (anything less is pointless reduce since you are pounding them with frequently well powered attacks and the overall reduction isn't worth fighting for), and if your target hates fire? Use an Alchemy Glove. That is amazing, increases fire damage, has a 5% chance to cast a level 5 Fire Ball when dealing physical or magical attacks. You can't go wrong.
The only minor issue I have is that sometimes it can be hard to hit certain mobs, and if you don't hit them you don't auto cast. Luckily with things like VIP Buffs, Green Trans Candy, Military Rashion B and +20 DEX/LUK Food, you can add a good 76 HIT at any given time.
But yeah, I hope some people love auto cast sorc as much as I do, can't wait to max level the for the full mob scarf/magical ring bonus.
-Mike
Edited by Nirvanna21, 25 August 2017 - 09:34 PM.