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Flashbang Destroyer


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#26 Onyzer

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Posted 21 September 2017 - 10:38 PM

You cant compare totally different skills like that. Also in comparision, all the other classes need to land a catch, stun to ditch out damage in a combo. Destroyer skips that with one single snipe. Its catch and combo in 1.

And no, i nerver beat destroyer easy in the past it actually was always an intense match but probably i had just good opponents. Actually the fixed flashbang doesnt change much since a good destroyer wouldnt let his enemy lagrun away. But that doesnt mean that 4 seconds might be a bit too long.

 

I guess you don't play with 180~200ms latency. When I use Sniping! as a catch it just makes the enemy lag walk (I don't see him mid-air and can't even use AAS even if on his screen he is in range and mid-air). Also, it has a pretty long time before the first shot which lets people catch you easily, so you'll lose the catching-duel anyways, unless your enemy has no reflex.

 

Also, with the old Flash Bang, even when my enemy was under Chain Combo's stun Flash Bang was still making him lag walk. So, even in the best conditions it had lag walk. (At least with 180~200ms latency)


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#27 TurtleTuber

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Posted 22 September 2017 - 04:21 AM

So lets just increase the Destroyers damages and stun durations because you have 200ms latency?

And i doubt that it takes long to cast sniping with 300 atk speed also its not easy to counter if you dont use it face to face but with some distance. What are that complains? You talking about sniping sounds like its the worst skill ever.

Would be nice if we talk a little bit realistic.

Edited by TurtleTuber, 22 September 2017 - 04:22 AM.

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#28 Fliederduft78

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Posted 22 September 2017 - 05:24 AM

I've been reading this thread for some time now. I just want to mention the following:

 

- the Flashbang Skill got fixed and  finally freed from it's lag walk problem

- the Flashbang Skill got changed to what it is now on a community wish completely based on community opinions which were gathered in a 2 weeks period of time in a rather big discussion in several different topics here on the forums

- the outcome of this community discussion everyone included agreed to at the end resulted in the FlashBang Skill we now have in the game and got greenlighted by the staff and implemented the way the community agreed to

 

 

- group pvp will always come with lag no matter what - even 1 vs 1 pvp does come with lag for some

This game is pretty old and so is it's engine and another reason is this being an international server. People from many different countries play on here and these people do have many different ping times.

 

 

Now let's get this topic back on track.

 

 

 

 

 

 

 


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#29 Onyzer

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Posted 22 September 2017 - 08:26 AM

So lets just increase the Destroyers damages and stun durations because you have 200ms latency?

And i doubt that it takes long to cast sniping with 300 atk speed also its not easy to counter if you dont use it face to face but with some distance. What are that complains? You talking about sniping sounds like its the worst skill ever.

Would be nice if we talk a little bit realistic.

 

I never asked for more damage. I was just pointing out what I see with 200ms latency.

 

Looks like you don't know how that so-OP-catching-spell works, the first hit comes up after 0.8s after you started casting the spell, no matter your AS. The gap between the hits scales on AS. And I never said it was the worst skill ever, you're just making your own interpretation.

 

Anyways, as Fliederduft78 said, lags are something that will never change. I won't answer you anymore since this conversation isn't going anywhere but offtopic.


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#30 Dragonlark

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Posted 22 September 2017 - 10:05 AM

Please know that further off topic posts will be removed. Players who continue to post off topic after this warning may be placed on forum moderation. 


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#31 easykill1215

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Posted 22 September 2017 - 02:46 PM

You cant compare totally different skills like that. Also in comparision, all the other classes need to land a catch, stun to ditch out damage in a combo. Destroyer skips that with one single snipe. Its catch and combo in 1.

And no, i nerver beat destroyer easy in the past it actually was always an intense match but probably i had just good opponents. Actually the fixed flashbang doesnt change much since a good destroyer wouldnt let his enemy lagrun away. But that doesnt mean that 4 seconds might be a bit too long.


LMAO "skip that with one single snipe" xD try to play the class one time to see how is the difficult to catch with snipe then open ur mouth about it xD what I mean here is it's not even that easy, also not too hard to catch with it. The chance to catch with snipe is around 50% and depends on many factors like prediction, cast time, range (too close or too far then enemy can escape very easy) and the cast time is also around 0.5-1s with 300% atk spd, enough for the target to run away if you didn't predict their moment. So firstable don't talk about something you don't know well about it like it's that easy xD also, snipe dmg isn't that great. If you say it is, proof it. We would like to see :D (both have to be stacked)

Second, many of the crowd control skills I listed last time doesn't require user to catch before using it e.g. barbarian, ice trap, magnet, blizzard, time freeze, the 2 stuns skill and the skill that make people sleep from ninja, stumble from overlord, bla bla and bla. And for Flashbang you will surely need to catch someone first, just throw a Flashbang with a poor flight path out and hope for a lucky catch will be more likely a fail than the about listed skills. Those listed skills are also used to catch/begin a combo for those classes. Flashbang can rarely be used to catch or begin combo. And we are also comparing crowd control skills of other classes and their duration to know if a single 4s stun is that "too long" xD so I can compare like that. Didn't even compare further that many of those skills work better and has even longer duration than Flashbang.

Third, this discussion is to complain about Flashbang and compare it to other cc skill, not to complain about snipe xD

Last, as i can see all complaints about Flashbang and the duration is too long are all words without proofs or can't even say something proper why it's too long. Your feeling about its "too long" is one thing but the truth that it's nothing compares to other cc skills from other classes is another thing. You can't just use your own "feeling" or your bad experience from losing a pvp match to complain. Prove if it's too long huehuehue
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#32 Precrush

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Posted 23 September 2017 - 12:09 AM

It's not hard to see why a 4s 100% stun isn't in line with other such skills, the reason is that it's 100%. Now the question is that does it need a similar chance to say barbarian and would that make anything better. I think the answer is no, either way doesn't make destroyers much weaker or stronger nor do they need to be moved in either direction. Even if they would, such an insignificant change wouldn't matter at all next to the fact that all pvp related systems are garbage.

So flashbang 4s 100% isn't a problem even thought it's strong, and this whole conversation is a result of TurtleTuber trying to think different and not realising that it's not the same thing as thinking smarter.

Edited by Precrush, 23 September 2017 - 12:10 AM.

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#33 testg

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Posted 24 September 2017 - 02:10 AM

Fb 4is longer than expectedthe issue is that now when player get stun for that long the player can get launch into aas, air combo easily. 4 sec of this is deathly especially from high dps like dest. Also, it is 100% chance to stun on hit and also can get reset if another destroyer stun with fb.

Maybe 2 second fb but with bigger AOE is better.
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