Overpricing is killing the server !!!!
November 15th Ragnarok RE:START Maintenance
#52
Posted 15 November 2017 - 01:40 PM
woe blue potions are still 10 weight. unless you only ment regular blue potions
This is correct, normal blue potions are 5 weight, woe blue potions are 10 weight.
Edit: I have confirmed that both woe blues and woe whites were increased to match ranked normal counterparts.
Edited by VModSoup, 15 November 2017 - 02:12 PM.
#53
Posted 15 November 2017 - 03:09 PM
woe blue potions are still 10 weight. unless you only ment regular blue potions
woe blue potions are still healing the same amount sp, unless you ment just woe white potions
woe white potions dont seem to be healing more on my crusader.
so this maint was just unbinding skele pets and a costume box. sweet.
???
#55
Posted 15 November 2017 - 05:03 PM
HELPPPPP
So I load the patch client and everything updates.. and then there are a few small windows that pop up and say GM data unpacking error, but I click ok and continue to update.. and I go to log on, and when I do, it patches and says patch completed, and I click play.. the little windows loading circle spins, and then nothing. So frustrating... How do I fix this and get back online? any help is greatly appreciated!
#57
Posted 16 November 2017 - 07:33 AM
For some reason this update removed a lot of lag for me, or perhaps it's just because not all of the bots have logged back in yet.
I just logged back in and there are just 1.2k players. We have an average of 4k last week. That means approximately 3k bot players. Assuming they are all banned and cannot login. lol
#59
Posted 16 November 2017 - 08:10 AM
In my perception the WoE Pots continue to heal the same value as before the update, ie the update did not correct the pots problem.
Has anyone had the same perception?
Hi, I replied to someone else on this issue in another thread:
Hello!
I checked with the production team on your concern. They ensured me that the database was double checked and woe potions are healing the same as their ranked counterparts.
The fish healing event might have thrown off what you remember the woe pots healing for.
Edited by VModSoup, 16 November 2017 - 08:10 AM.
#60
Posted 16 November 2017 - 08:34 AM
Wow that sounds great, hope they stay banned.
I assume they aren't banned, but just can't login until the bot program gets updated. This happens every time the bot protection gets changed slightly, and it usually doesn't take long for them to be back.
If I'm wrong and the GMs did go on a banning spree, that would be better though
#61
Posted 16 November 2017 - 10:22 AM
I assume they aren't banned, but just can't login until the bot program gets updated. This happens every time the bot protection gets changed slightly, and it usually doesn't take long for them to be back.
If I'm wrong and the GMs did go on a banning spree, that would be better though
Hopefully a little bit of both
#63
Posted 18 November 2017 - 10:00 PM
So may I know, where is this anti bot shield? Or has works been stopped? Or is the anti bot shield just "updating packets every maintenance that works only for 1 day and after that too bad you're going to have to live with bots another week"?
Thats exactly it.
#64
Posted 18 November 2017 - 11:17 PM
Can there be something done about the bots? it's really annoying getting spammed by them, I can't even have a normal discussion in one of the most nostalgic town. the bots can bypass the same word / phrase by adding / replacing numbers.
At this point some people could be buying zeny from them just to get them to stop spamming, i understand banning bots / gold sellers would reduce the player base greatly but i find it better off getting rid of them to prevent players from quitting or encourage players to return.
I don't feel like purchasing kp with all these bots roaming free and annoying me daily..
Edited by Kerbera, 18 November 2017 - 11:23 PM.
#65
Posted 18 November 2017 - 11:41 PM
Can there be something done about the bots? it's really annoying getting spammed by them, I can't even have a normal discussion in one of the most nostalgic town. the bots can bypass the same word / phrase by adding / replacing numbers.
At this point some people could be buying zeny from them just to get them to stop spamming, i understand banning bots / gold sellers would reduce the player base greatly but i find it better off getting rid of them to prevent players from quitting or encourage players to return.
I don't feel like purchasing kp with all these bots roaming free and annoying me daily..
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#66
Posted 19 November 2017 - 01:46 AM
hello,
i found out that there is a forum for botters, and they have a section for our server too, there are a lot people complaining, that they are getting banned over and over again
but some people show-off that they didnt got banned yet...
unfortunately they are alot of bot members there... i think that the admins need to know more about our enemys to find out their weaknesses to purge them.
they are also talking about, that they use different ips to create a account, isnt there a solution to find out their main ip and ban all accs of them and ip ban for about 6 month? that would be a pleasure
#70
Posted 19 November 2017 - 10:46 PM
Could we get a packet change every maintenance? At least it kills the bots for a couple of days
Imo, they could have a mini-patch every 2 days with a packet change only, that would radically help with them bots. But that would also require a server maintenance each time I guess.
Edited by Morlord, 19 November 2017 - 10:47 PM.
#71
Posted 20 November 2017 - 01:36 AM
Imo, they could have a mini-patch every 2 days with a packet change only, that would radically help with them bots. But that would also require a server maintenance each time I guess.
That's a good idea, wouldn't mind frequent maintenances if it gets rid of the bots. Since they are contribution-based (And working for free) its bound to get rid of a couple of them eventually
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