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#26 Silvianna

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Posted 02 December 2017 - 11:36 PM

im calculating with ktullanux card since i had it in some armor, a friendship token from my friend that stopped playing  :p_sick:  .

just need to decard.
also i made a revision a bit, if we had jRO shotgun ( i have requested it in ocp thread )
 
7.4m
jRO Shotgun

 

3.5m 
Death Fire

i used striking and odin power lv 2, the rest setup i just copied from you ;v

this is  with thana. 


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#27 Nirvanna21

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Posted 02 December 2017 - 11:36 PM

Double post, also added round trip (haven't got the wall striking damage bonus on there but EH).

 

im calculating with ktullanux card since i had it in some armor, a friendship token from my friend that stopped playing  :p_sick:  .

just need to decard.
also i made a revision a bit, if we had jRO shotgun ( i have requested it in ocp thread )
 
7.4m
jRO Shotgun

 

3.5m 
Death Fire

i used striking and odin power lv 2, the rest setup i just copied from you ;v

this is  with thana. 

 

Nice :U


Edited by Nirvanna21, 02 December 2017 - 11:38 PM.

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#28 Silvianna

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Posted 02 December 2017 - 11:38 PM

to be honest , i still dont understand how to use your calc correctly  :heh:  :heh:  :heh:

i need to practice  :p_laugh:

 

but this is awesome

 

thanks Nirvanna

 

 

 


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#29 Silvianna

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Posted 02 December 2017 - 11:44 PM

double post 

 

for the content, just look on ocp request thread


Edited by Silvianna, 03 December 2017 - 12:19 AM.

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#30 Nirvanna21

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Posted 02 December 2017 - 11:49 PM

If we get that... then -_- ayeeeeee


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#31 Nirvanna21

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Posted 03 December 2017 - 12:09 AM

Double post, added Fire Rain. So Round Trip til 150 then swap to Fire Rain because you can easily get 200,000 average damage from a single hit of the skill.


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#32 Silvianna

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Posted 03 December 2017 - 12:18 AM

need to Line the enemies up though,  :p_sick:

kinda difficult in NCT map at least for me.  :heh:


Edited by Silvianna, 03 December 2017 - 12:18 AM.

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#33 Nirvanna21

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Posted 03 December 2017 - 12:31 AM

need to Line the enemies up though,  :p_sick:

kinda difficult in NCT map at least for me.  :heh:

 

Mmm true.


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#34 fuyukikun

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Posted 03 December 2017 - 01:25 AM

Double post, added Fire Rain. So Round Trip til 150 then swap to Fire Rain because you can easily get 200,000 average damage from a single hit of the skill.

Nah, it is round trip to 175
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#35 Nirvanna21

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Posted 03 December 2017 - 01:48 AM

Nah, it is round trip to 175

 

Guess it depends on how you play :U


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#36 YongkySH

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Posted 03 December 2017 - 06:44 AM

Some little fun facts, each coin adds 3 Mastery Attack.

 

And the Gatling Fever skill adds 120 Mastery Attack.

 

Hi, great update with the calculator adding GS skill! :p_laugh:

 

Maybe you could add this info to the input information in the calc?

 

  :thx:
 


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#37 fuyukikun

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Posted 03 December 2017 - 06:49 AM

Guess it depends on how you play :U

yeah, by spamming RT i can finish NCT faster than my GX.

if i use fire rain, i spent time to align the monsters in a straight line. ended up slower.


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#38 Silvianna

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Posted 03 December 2017 - 07:04 AM

just record it next time fuyu-kun, 

im sure people are curious of it, they will be happy to see that 


Edited by Silvianna, 03 December 2017 - 07:04 AM.

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#39 Ashuckel

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Posted 03 December 2017 - 12:23 PM

if you played CS RG before, lining up for fire raing is the easiest thing ever :v


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#40 Nirvanna21

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Posted 03 December 2017 - 12:39 PM

It is easy but, some people want convenience.


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#41 fuyukikun

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Posted 03 December 2017 - 03:22 PM

yeah.

RT is invincible.

you make enemies cant touch you, paired with kyrie effect from platinum alter.

 

btw platinum alter is really good post awakening. now i need to refresh my kyrie after every mob.


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#42 Hissis

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Posted 04 December 2017 - 11:34 AM

RT all the way


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#43 PTroy

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Posted 04 December 2017 - 02:26 PM

4-5mins you can finish nct..just spam RT all the way :D


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#44 Nirvanna21

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Posted 04 December 2017 - 05:27 PM

So crunching the numbers, I see no point in getting HE for Rebel. Ima just go with Temp Str Boots and get EA4, then leave it.


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#45 Silvianna

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Posted 04 December 2017 - 08:05 PM

i still choose HE over BP, eventho its not that helpful or make a big difference on skill damage, at least easier to proc


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#46 Nirvanna21

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Posted 04 December 2017 - 08:08 PM

i still choose HE over BP, eventho its not that helpful or make a big difference on skill damage, at least easier to proc

 

Oh I mean I am not bothering with ANY special enchant. It literally serves no convenient purpose for me.


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#47 Silvianna

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Posted 04 December 2017 - 08:09 PM

:hmm:  so you are using temp str ? hmm what build is it? what about your cast time ? ( i assume you are going for slugshot build ) 


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#48 fuyukikun

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Posted 04 December 2017 - 08:27 PM

Is 120 str boots bonus better than 120 dex boots bonus?
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#49 Nirvanna21

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Posted 04 December 2017 - 08:41 PM

:hmm:  so you are using temp str ? hmm what build is it? what about your cast time ? ( i assume you are going for slugshot build ) 

 

Is 120 str boots bonus better than 120 dex boots bonus?

 

Think about it like this right. You can 3 shot NCT mobs with Round Trip, in fact can almost 2 shot them with the right amount of stacking. You can also one shot them with Fire Rain. Either way, for general purpose mob clearing what point is something like say... 200 DEX? I suppose if you auto attacked them with a build like that then sure.

 

So that's your AoE covered, so then we go to something single target like Slug Shot. All Temp Dex Boots does is give you 0.5seconds off your Fixed Cast Time. That's it. You have a skill that can reduce it to that for 100z, or better yet just get someone to sac you. If you did use Temp Dex, the best case scenario is that you will achieve 0.25seconds of fixed cast time. That's it. You have 9 seconds of variable to deal with, the only way of which for you to deal with is to either roll 120 INT/DEX which in the end you will lose a LOT of damage as a result, or to proc HE which means you have to take your time for it to proc, and even then only get 1 use of Slug Shot out of it. It's better to stack damage and just deal with the cast time and one shot most MVPs than it is to do an instant shot which will only kill slightly more MVPs in 1 shot, but not all of them. The thing that will allow you to 1 Shot most MVPs requires 120 STR and is a jRO item we do not have yet.

 

So, going 120STR/DEX, you may as well just get EA enchant on Temp Str Boots. That is 50 ATK + 7 ATK per 3 upgrade levels. Versus +3 Dex and fixed cast reduction. It's a clear winner IMO since there is no actual way to fully instant cast your Slug Shot and even if there was the CD completely makes it pointless to do so, since the goal will be to always strive for the first shot kill. And there is no real purpose for HE or any of the special OGH enchants, I suppose you could always keep LD for farming purposes?

 

If you ever decided you wanted to Kite an MVP, you would also use Fire Rain over any other skill since it has good range and deals a truck load of damage. And THAT requires no fixed reduction. So yeah, TLDR DAMAGE > FIXED CAST REDUCTION.


Edited by Nirvanna21, 04 December 2017 - 08:42 PM.

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#50 Silvianna

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Posted 04 December 2017 - 11:10 PM

yeshh i do remember when i was still testing, even you can kill fbh quickly without harm to your character.

 

just round trip and fire rain combo while kiting ,

 

since he tends to stop and casting grand cross, if he got caught on binding trap, it makes things easier.

also i noticed if you keep killing the minions ( any mvps ) quickly, they will focus on re-summoning them instead of hitting you.


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