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Ragnarok in 2018


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#26 PettyCash

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Posted 20 December 2017 - 10:33 PM

The studio has not shared any details with us yet. But will remind them again.

 

Noted on that camp.

 

 

 

How about Nightmare OGH updates? Thanks.


Edited by PettyCash, 20 December 2017 - 10:34 PM.

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#27 layupka

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Posted 21 December 2017 - 01:34 AM

any details of the listed updates there?
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#28 fuyukikun

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Posted 21 December 2017 - 01:45 AM

why cant all 4 of illusion dungeons come in one time? Just like eden quest 101-140, it all comes in one time (in kRO, they are several updates of 100-110 update, 111-120 update, 121-130 update, and 131-140 update).

 

infinity space

 

nightmare OGH


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#29 Diskence

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Posted 21 December 2017 - 02:34 AM

How come you guys don't run your own events anymore? You guys used to make pretty decent and fun event but now it seems that you guys care very very little. I know that your attention has been on RE:Start mostly but Renewal has been a server that's been alive for 14 years running and is generally pretty stable at this point, by stable I mean the population is not likely to grow or get any smaller. I think you guys should really put more effort on to this server other than just running random update especially this year when there are no major/fun updates like Nightmare Biolabs.


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#30 mikkotinamide

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Posted 21 December 2017 - 02:45 AM

Update Schedule
The studio has indicated that due to the number of other partners that opened in 2017 we can only expect to receive 3 major content updates next year.

 

What are partners?


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#31 Silvianna

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Posted 21 December 2017 - 02:48 AM

can we get this major update ?

been asked for years, like  4 years

 

Spoiler

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#32 LordYggdrasill

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Posted 21 December 2017 - 06:16 AM

I think Campitor mentioned something like new cards, so is it possible to disclose some more details as what cards we should be expect? I just want my Mavka Card from Moscovia, though it seems the first arrivals are likely to be NTF cards.


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#33 meli

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Posted 21 December 2017 - 07:09 AM

This is all that comes to my mind when I see that update schedule:

 

Rlg6PX1.jpg

 

Are we expected to keep playing for a whole year without any significant update? serious question. No nightmare OGH, no infinity space (which was promised for end of 2017), no woe revitalization project.

 

Why do we get irrelevant content which was delivered MUCH LATER than the updates we've been asking for? I don't understand, do they want to get rid of iro?

 

PS: Don't see the "updated mvp rewards from new mvps" :(


Edited by meli, 21 December 2017 - 07:12 AM.

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#34 blackCROSSCY

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Posted 21 December 2017 - 07:15 AM

will runestone improvement come together with 16.2? In kRO its part of the minor updates during 16.2 if i read it correctly.

 

Please help us ask about it! Physical RKs are currently very underwhelming when compared to GXs (on the same gear networth), doing the same type of DPS in far higher amounts.


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#35 Silvianna

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Posted 21 December 2017 - 07:23 AM

yup, double crit, rune stone improvement, geneticist homunculus, and rebellion town/base update is in 16.2 

 

the story focus on them and royal family.


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#36 LordYggdrasill

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Posted 21 December 2017 - 07:29 AM

yup, double crit, rune stone improvement, geneticist homunculus, and rebellion town/base update is in 16.2 

 

the story focus on them and royal family.

 

So this means afk leveling homunculus will not be possible anymore after we receiving EP 16.2 updates? Seems that I need to level my Homunculus to 150 before this happens.
 


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#37 DivinumRen

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Posted 21 December 2017 - 07:52 AM

Can we get the 16.2 update first? Please Campitor.


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#38 Silvianna

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Posted 21 December 2017 - 07:55 AM

about WoE Revitalization

 

here here :
Sigma can you translate them ? or have you ? 

 http://ro.gnjoy.com/...97669&curpage=1

 

let me sum a bit.

see the no 2 on WoE Topic. they are planing to reduce all one hit kill skills effectiveness on future WoE and planning to prepare the counter for them

Arrow Storm, Cross Ripper Slasher, Ignition Break, Exceed Break, Tetra Vortex, Gate of Hell, 
Suicidal Destruction etc.

 

:p_devil: 

 

everything.

 

 

and they are planning prepare something to counter Magical Reflect and Magical Immunity due to WoE harsh environment for Magic Classes.

this is including some cards / items that have the effect. ( GTB ? )

 

they are also discussing about applying the change on Maximum Limit for Resistance , Ranged Penalty, Skill Damage Penalty, some effects on WoE.

 

and the rest that i dont care because im pvm player   :heh:  :heh:

ok :< 

 

the rest :

- change on Geneticist's brewing system, they are planning to add some new potion recipes like new WoE potions.

 

- WoE Time and schedule

 

- total control of Guild Dungeon by the Guild Master, they can decide the dungeon whether open for public or guild + clan members, or only to some people,

they can generate special monsters that drop special items, they can increase and decrease total monster in the dungeon etc.

 

- new WoE equipments, able to reduce and increase damage to Doram race and this update is including ability to enchant and slot God Items.

incoming Penetration Mjolnir.  :heh:

 

- they are planning to improve Maestro and Wanderer but not to Physical Attack damage dealer , more likely they are planning to make it as Magic Damage dealer.

thats why they are planning to add some magic damage to instruments and whips.

 

- and some pvm /  taekwon 3rd class, awakening system etc 


Edited by Silvianna, 21 December 2017 - 08:05 AM.

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#39 Silvianna

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Posted 21 December 2017 - 08:16 AM

So this means afk leveling homunculus will not be possible anymore after we receiving EP 16.2 updates? Seems that I need to level my Homunculus to 150 before this happens.

 
yuppp yupp, experience distribution change :
 
- 100% exp gained from homun to player
- 10% exp gained from player to homun
 
no more afk leveling.
 
physical and magical damage formula are changed, physical and magic damage are increased.
exp table adjusted,
 
exp required to lv 174 is 94m and exp to 175 is 110m.
 
ALT + Right Click will make a Homunculus attack a target.
Homunculus WILL NOT initiate battle mode even if the master is under attack.
 
in this patch you get Nerf on your Cart Cannon.  :heh:  :heh:  :heh:  :heh: 
and buff on all Homunculus skills.
purrrripare yourself~
 
 
i wonder what it is~~  :ho:  :ho:

Edited by Silvianna, 21 December 2017 - 08:28 AM.

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#40 RioCyrus97

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Posted 21 December 2017 - 08:25 AM

about WoE Revitalization

 

here here :
Sigma can you translate them ? or have you ? 

 http://ro.gnjoy.com/...97669&curpage=1

 

let me sum a bit.

see the no 2 on WoE Topic. they are planing to reduce all one hit kill skills effectiveness on future WoE and planning to prepare the counter for them

Arrow Storm, Cross Ripper Slasher, Ignition Break, Exceed Break, Tetra Vortex, Gate of Hell, 
Suicidal Destruction etc.

 

:p_devil: 

 

everything.

 

 

and they are planning prepare something to counter Magical Reflect and Magical Immunity due to WoE harsh environment for Magic Classes.

this is including some cards / items that have the effect. ( GTB ? )

 

they are also discussing about applying the change on Maximum Limit for Resistance , Ranged Penalty, Skill Damage Penalty, some effects on WoE.

 

and the rest that i dont care because im pvm player   :heh:

ok :< 

 

the rest :

- change on Geneticist's brewing system, they are planning to add some new potion recipes like new WoE potions.

 

- WoE Time and schedule

 

- total control of Guild Dungeon by the Guild Master, they can decide the dungeon whether open for public or guild + clan members, or only to some people,

they can generate special monsters that drop special items, they can increase and decrease total monster in the dungeon etc.

 

- new WoE equipments, able to reduce and increase damage to Doram race and this update is including ability to enchant and slot God Items.

incoming Penetration Mjolnir.

 

- they are planning to improve Maestro and Wanderer but not to Physical Attack damage dealer , more likely they are planning to make it as Magic Damage dealer.

thats why they are planning to add some magic damage to instruments and whips.

 

- and some pvm /  taekwon 3rd class, awakening system etc 

That change looks cool, but will they manage to pull it off :p_swt:

 

yuppp yupp, experience distribution change :

 

- 100% exp gained from homun to player

- 10% exp gained from player to homun

 

no more afk leveling.

 

physical and magical damage formula are changed, physical and magic damage are increased.

exp table adjusted,

 

exp required to lv 174 is 94m and exp to 175 is 110m.

 

ALT + Right Click will make a Homunculus attack a target.

Homunculus WILL NOT initiate battle mode even if the master is under attack.

 

in this patch you get Nerf on your Cart Cannon.  :heh:  :heh: 

and buff on all Homunculus skills.

purrrripare yourself~

 

 

i wonder what it is~~  :ho:  :ho:

:heh: :heh: so the master is on its own when being striped by monster and the homun just watch his/her master die and stay there do nothing


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#41 Silvianna

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Posted 21 December 2017 - 08:31 AM

the way they give geneticist update, they are planning to make the class as defensive class

 

starting from, now they are able to create various new potions, homunculus skills are pretty strong the lv is increased to 10

most of them have 2300-3000% skill modifier. pretty strong if you ask me 

 

but the master itself, they get the nerf  :heh:  become weaker

by the 2020, the new update , i bet Geneticist becoming pokemon trainer instead of acid bomber.  :p_laugh:


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#42 RioCyrus97

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Posted 21 December 2017 - 08:33 AM

the way they give geneticist update, they are planning to make the class as defensive class

 

starting from, now they are able to create various new potions, homunculus skills are pretty strong the lv is increased to 10

most of them have 2300-3000% skill modifier. pretty strong if you ask me 

 

but the master itself, they get the nerf  :heh:  become weaker

by the 2020, the new update , i bet Geneticist becoming pokemon trainer instead of acid bomber.  :p_laugh:

RIP :heh: :heh: :heh: :heh:


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#43 Silvianna

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Posted 21 December 2017 - 08:53 AM

example :

the horse ( Bayeri ) becoming very strong,

his hellinge stange aoe increased to 7 x 7 cells and having 3000% skill modifier + removed 5 secs cast delay.

 

Sera's pain killer increased to lv 10, maximum flat 2000 damage reduction. etc

 

you see the pattern ? they are trying to make gene rely on the pokemon instead of using cart skills.  :heh:


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#44 blackCROSSCY

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Posted 21 December 2017 - 08:57 AM

sounds good. The way we have it right now, the cart is 1000x stronger than the full robot that mechanics build. What's the point of building a robot that's far weaker than a goddamn cart? Yes, make it explode. That's all its good for!

 

kRO Logic lol.


Edited by blackCROSSCY, 21 December 2017 - 08:58 AM.

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#45 Silvianna

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Posted 21 December 2017 - 09:03 AM

CC get some nerfs too, 

 

one of them is

remember when CC has dual element ? pretty much same with Arm Cannon, Grand Cross

Holy cannon ball + Aspersio make the damage even greater, just like AC and GC

 

it doesnt work anymore, CC element is fixed by cannon ball

means from that update CC only do half damage, weaker than it supposed to be. because it missing one more damage bonus from element.

and it will do half to ghost monsters.

 

so what we have is Forced Neutral Cart Cannon because converter doesnt work anymore to them,

Holy x Neutral/Shadow x Neutral/Ghost x Neutral CC that doing half than usual.

 

 

but you get pokemon, its okay  :p_love:

 


Edited by Silvianna, 21 December 2017 - 09:08 AM.

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#46 Sigma1

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Posted 21 December 2017 - 09:53 AM

Illusion of Moonlight and Illusion of Vampire (includes Illusion of Frozen) are ridiculous. :heh:

The fun thing is Illusion of Abyss. :p_idea:


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#47 Althes

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Posted 21 December 2017 - 10:02 AM

It is sad that I find the update very interesting, but then realize the fact that we wont probably be getting them before 2019. Hell I don't even know where I'd be in 2019.

 

Also, actually acid bomb still does superior damage to mvp than CC in many cases. It is already quite easy to deal 500k+ damage to mvp now. 


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#48 LordYggdrasill

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Posted 21 December 2017 - 10:17 AM

you see the pattern ? they are trying to make gene rely on the pokemon instead of using cart skills.  :heh:

 

Yeah, except that its a huge turnoff that their 'pokemons' wont attack automatically and will have to wait for the trainers orders. Heard the new Homunculus System will make Azzy's AI unusable anymore, I wonder if it will be possible for someone else to make a new Homunculus AI. I am a coder myself though I aint familiar with Lua.
 


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#49 S207

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Posted 21 December 2017 - 11:15 AM

Well, thats a start and good things coming in 2018. But can we start from here?

2ThoVNL.png

As you can see, 2017 left some updates we didnt got. And some of them wasnt included (its supposed to received them in 2017). Can we update us on the pending list from 2017 in 2018?


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#50 KriticalAssassin

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Posted 21 December 2017 - 11:48 AM

2018 feels like a "see you all in 2019" kinda thing. Pretty bad when you can only expect 3 of the big updates through an entire year, kRO really needs to hire more people to get updates out to all the other servers =\


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