1- They show up, try to find a fight 95% of the castles are completely empty until the last 10 min then you see little groups of people trying to break emps in empty castles. They don't see a reason to login for more WOEs when the options are get mobbed by 1 guild defending the easiest castle in the game or just never see anyone until the last 10min. This doesn't apply only to our guild members either. People have come back see us at our guild spot and decide to do a woe with us. They then make a comment about how woe is empty and we don't see them again.
2- I'm not sure providing rewards via active combat is the route to take. Best case scenario you come up with something like get X kills in woe and you get Y reward. Then you have kids going into empty castles to trade kills and completely avoiding combat anyways. The reward should be the treasure loot as it's always been. The problem is you can get this reward now with 0 effort and 0 pvp because of how many castles are enabled. This is why i have campaigned to decrease it to 1 agit per city. Combine all the agits loot into that one single agit per city. So if you capture the prontera one you get the loot for all 4 agits in your treasure room. One econ to build/break obviously as well. This funnels the remaining players into the same area and tells the people that sneak in at the end if you want those rewards you have to battle to earn them like it's supposed to be.
3- I personally am well geared so it's fun and not a problem for me. I can't imagine being a new or returning player though. So many people are running around with gr/dr/mp n such and i think its safe to say alot of them are dupes. There are even LKs running around with violet fear swords with duped samurai spectre cards in them. Same group has a duped baphomet card as well. Imagine being one of these new of returning players, you see people with this crazy gear. You want to play the game and earn gear and your only option is you go into eden group to see people with chats up saying S<View, you contact them and they are demanding IRL cash or WPE for an item. There needs to be a much firmer stance against RMT, WPE deals and dupes in general. This chases new players off when they see these idiotic prices on everything.
4- Raffler covers most supply needs nicely.
TLDR if you wan't to fix this server, punish these RMT/WPE traders with 3 day bans to teach them a lesson and perm ban if they do it again so returning/new players don't think its hopeless and quit. Delete the duped mvp/mini boss cards and combine castles as i suggested so people can actually fight during woe.
Something you guys don't seem to grasp or want to accept/admit is the problem isn't participation. Even if every person online that's not a bot decided to participate in woe there isn't enough of a player base to support this amount of castles. The only solution if you want to bring the WAR back to War of Emperium is to reduce the castles so players are in the same area more often.
I don't understand the resistance on this topic either. Enable only 1 agit per city by disabling portals into 3 castles/disabling the flags to prevent people from flagging in. Make a script that forces the 3 disabled agits econ to match the single enabled ones econ. Then change the spawn points of the other 3 agits treasure into the treasure room of the only enabled agit. This isn't exactly difficult to deploy either.
Edited by Wyndor, 05 October 2018 - 01:58 PM.