As the title states.
I left this game for roughly 6 months at a time where CoolSam and I were basically the only 2 people left that were playing Overlord as their primary class, and now that I've returned, basically nothing has changed. There were already a few Overlord mains that I stopped seeing ingame (Vossel and MaganeRin, as a few examples), and for good reason. If you read through the last year or two worth or Warrior threads on this forum - maybe even beyond that - all you'll find regarding the Overlord class are cries for help. It's a weak and dead class that has gotten no attention apart from a damage boosting passive that made no real difference to the class' standing in the game's meta, while other classes have gotten quick responsive buffs and adjustments based off of the feedback given in other class threads. At this point, I have basically stopped playing the class (my favorite class of 9 years of playing) because it's simply not viable. It's one of the slowest clearing PvE classes, has mediocre boss damage, is painfully average in the PvP room, and is damn near useless in any kind of BSQ or EW gameplay. This is a shame, since it's one of the most involvement demanding classes in the game. If you play this class, you're not simply x spamming or using 1 skill as you wipe through the game. You are playing it, and with no reward. What I'm curious about now is why this class has been neglected after years of the players asking for it to receive some attention. Here are some recent examples of ignored requests by the Overlord community - if you can even call 5 or so players a community...since there are literally that few Overlords - that were completely ignored.
https://forums.warpp...d-attack-speed/
https://forums.warpp...l-death-snatch/
https://forums.warpp...overlord-skill/
https://forums.warpp...n-and-overlord/
https://forums.warpp...lance-proposal/
Before making this post, I reread all of the above links. The past requests by the community aren't anywhere near game changing and certainly not game breaking. If anything, they're not even asking enough. The only things I would say are unrealistic is the 370% a.speed cap mentioned in the first link (while the cap is too low for a class with such a slow animation, 370% is ridiculous) and debuffs on Death Snatch. This is an old game and it makes sense to me to tweak some of the less used classes in the game to open up more content for the players and stimulate both the game's economy and the cash shop's use. If this class is made playable in the relevant end-game content, more people will be building new characters. This is a good thing for the game. So what I would like is a response from the community and staff...
What does the community as a whole think about this? Why haven't the staff responded to the player's requests/suggestions on this class and other dead classes like Ninja? Who even plays this class in 2018 besides CoolSam and Qsuke that has true investment in the character and is active in more than PvE?
Edited by Bustincaps, 30 October 2018 - 04:39 PM.