If the MVP's are "alive all the time", it means that nobody is killing them, so why bother adding PVP on the maps? If you want PVP, just go to the PVP area. It seems that the competition on an specific MVP is upsetting you.
There is indeed no monopoly on WOE 1.0, but if staff reduce the number of castles, it will definitely have, just like on WOE 2.0.
Don't understand me wrong, I'm not saying you ideas are bad, but they definitely won't help new players.
Yes, of course, obviously the mvp's have a bigger competition than others, and why not make things more competitive? What is the fear of people dying / killing? This game is getting increasingly boring and monotonous because they are always the same things to do, I do not worry about dying in the MVP'S that I like to kill, and nobody should, this game was made to die, as long as it has something legal for if done. Neither pvm people do more, let alone go in the PVP room. The game needs to lead people to certain dangers, and this will bring them new skills, believe me.
Ragnarok is famous for his wars and pvp, not his no-pvp.
There is no justification for the fiefs of castles 1.0 not being reduced, in the renewal server this was done, and there are many more people there than here, and by the way, wars are more competitive. No one cares about war 1.0, or 2.0, you're worried that bigger guilds really care about it, they do not care, they just want action, war, kill / die, have fun and get mired in pvm without end.
Conquering all the castles really is a supreme advantage they have for having stronger items. But you should not worry about it in War 1.0, if you have your items to create a god item, it's the creative thieves you should be concerned about, and those know who they are and where they are.